diff --git a/hw/xbox/nv2a/shaders.c b/hw/xbox/nv2a/shaders.c index 7e4af1405bd..cbc97adbbd5 100644 --- a/hw/xbox/nv2a/shaders.c +++ b/hw/xbox/nv2a/shaders.c @@ -139,7 +139,7 @@ static MString* generate_geometry_shader( layout_in = "layout(triangles) in;\n"; layout_out = "layout(line_strip, max_vertices = 4) out;\n"; body = " if (gl_PrimitiveIDIn == 0) {\n" - " emit_vertex(0);\n" + " emit_vertex(0, 0);\n" " }\n" " emit_vertex(1, 0);\n" " emit_vertex(2, 0);\n"