• Table of Contents
  • How to use
  • Master
  • Run games as full/activated
  • Game language
  • Cache
  • GPU
  • Direct3D 12
  • Screen tearing
  • Render target path
  • Resolution scaling
  • Horizontal scale (X)
  • Vertical scale (Y)
  • CPU readback after render target resolving
  • Queue priority
  • Vulkan
  • Render target path
  • Present mode
  • Misc
  • Allow invalid fetch constants
  • Vsync
  • Black bars (letterboxing/pillarboxing)
  • Renderer/Backend
  • HID (Input)
  • Keyboard Mode
  • Assigned Keyboard Slot
  • Hacks
  • Protect zero
  • Break on unimplemented instruction
  • Canary
  • Video
  • Vsync FPS
  • Internal display resolution
  • avpack (video mode)
  • Hacks
  • Max queued frames
  • Clear GPU cache