Ataxia Game Engine
Ataxia is a modern MUD/MUSH engine written in Rust. It utilizes Lua for commands and game logic. It uses separate processes for the game engine and network proxy.
PLEASE NOTE THAT CURRENTLY THERE IS VERY LITTLE CODE/FEATURES WRITTEN.
The separate process model allows Ataxia to support the following features:
- Reload the engine process without disconnecting players. Avoids common "copyover/hotboot" hacks.
- Adds the ability to rollback players to a previous version of code if needed
- The proxy can support various different communication protocols such as:
- telnet (with or without tls)
- websockets (to enable an HTML client)
- Allows the network proxy to present a unified front-end to allow connecting to multiple backend game engines through a single connection/port:
- Live game
- Test game (for feature/bug testing)
- Building interface
- Admin interface
- The network proxy will manage the account and login/permissions system:
- Allows granting permissions (building interface, test access) on a per-account basis
- Allows tying multiple characters to a single account/login
- If you really want to, you can run the network proxy on a different server than the game engine
The only dependency at this time is the Rust toolchain, which can be installed from the official channels via rustup. The game is written to work with the Rust 2018 edition, and it currently requires the nightly compiler until some features we rely on stabilize.
Currently nightly build that has been tested: 1.31.0-nightly
For further information: https://www.rust-lang.org/
Building from Source
Compiling from source is straightforward:
This will install all library dependencies and build ataxia. (Make will automatically call
cargo build as needed.)
Modify the configuration files in
If you would also like to develop Ataxia, you will need to install the following additional tools:
You can install both tools via make:
$ make bootstrap
To perform a full compile, including all lints:
$ make full
To run all tests:
$ make test
src/ Rust source code bin/ The location of compiled binary files and scripts for running the game docs/ User and developer documentation logs/ Log files tools/ Helper scripts and tools for developers data/ On-disk data files (ex. config files, world files) scripts/ Lua scripts scripts/interface Helper scripts that set up the data interface between Rust and Lua scripts/commands All in-game commands
Licensed under either of:
- Apache License, Version 2.0, (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)
at your option.
Previous versions of this code were licensed under the BSD three-clause license.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.