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[Native] PreloadLibrary: Use type rather than assembly (to avoid use …
…of GetTypeInfo() everywhere)
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42 additions
and 42 deletions.
- +1 −1 sources/core/Xenko.Core/Native/NativeInvoke.cs
- +3 −3 sources/core/Xenko.Core/Native/NativeLibrary.cs
- +1 −1 sources/core/Xenko.Core/Native/lz4/NativeLZ4Base.cs
- +1 −1 sources/engine/Xenko.Assets.Models/AssimpAssetImporter.cs
- +1 −1 sources/engine/Xenko.Assets.Models/FbxAssetImporter.cs
- +1 −1 sources/engine/Xenko.Assets/Physics/ColliderShapeAssetCompiler.cs
- +2 −2 sources/engine/Xenko.Audio/NativeInvoke.cs
- +1 −1 sources/engine/Xenko.Engine/Rendering/LightProbes/BowyerWatsonTetrahedralization.cs
- +1 −1 sources/engine/Xenko.Games/GameContextOpenTK.cs
- +1 −1 sources/engine/Xenko.Games/GameContextSDL.cs
- +1 −1 sources/engine/Xenko.Graphics/Font/FontManager.cs
- +2 −2 sources/engine/Xenko.Native/NativeInvoke.cs
- +2 −2 sources/engine/Xenko.Navigation/NativeInvoke.cs
- +1 −1 sources/engine/Xenko.Physics/Bullet2PhysicsSystem.cs
- +1 −1 sources/engine/Xenko.Physics/Engine/PhysicsComponent.cs
- +2 −2 sources/engine/Xenko.Shaders.Compiler/EffectCompiler.cs
- +8 −8 sources/engine/Xenko.Video/FFmpeg/FFmpegUtils.cs
- +1 −1 sources/engine/Xenko.VirtualReality/Fove/Fove.cs
- +2 −2 sources/engine/Xenko.VirtualReality/NativeInvoke.cs
- +1 −1 sources/engine/Xenko.VirtualReality/OculusOVR/OculusOVR.cs
- +1 −1 sources/engine/Xenko.VirtualReality/OpenVR/OpenVR.cs
- +7 −7 sources/tools/Xenko.TextureConverter/Frontend/TextureTool.cs
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