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[Physics] Update README.md with new BulletSharpPInvoke repo location

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xen2 committed Jun 27, 2019
1 parent a09fa7e commit 58e4e12d084a2f03beae105efaf806393b85e47f
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## BulletPhysics
This folder houses bullet, the physics engine used within xenko.
libbulletc.* is the bullet c++ library, we should have one lib compiled for each platform and architecture.
BulletSharp.NetStandard.dll is the C# wrapper around that c++ library, there's one dll for iOS (within /iOS) and the other for any other platform, take a look at https://xamarin.github.io/bugzilla-archives/24/24943/bug.html for more info about the reason as to why we have to make a specific dll for iOS.

The sources, build scripts and instructions are hosted over at https://github.com/Eideren/BulletSharpPInvoke .
This folder houses bullet, the physics engine used by `Xenko.Physics` assembly.

At the time of writing this (26/June/19), the files in this folder were built under commit [2a79f9af9c3fcc61aaad69a9a24e6b1f7246f758](https://github.com/Eideren/BulletSharpPInvoke/commit/2a79f9af9c3fcc61aaad69a9a24e6b1f7246f758), changes were merged with xenko through [PR#289](https://github.com/xenko3d/xenko/pull/289).
* `libbulletc.*` is the bullet c++ library, we should have one lib compiled for each platform and architecture.

* `BulletSharp.NetStandard.dll` is the C# wrapper around that c++ library, there's one dll for iOS (within /iOS) and the other for any other platform. Take a look at https://xamarin.github.io/bugzilla-archives/24/24943/bug.html for more info about the reason as to why we have to make a specific dll for iOS.

### Sources

The sources, build scripts and instructions are hosted over at https://github.com/xenko3d/BulletSharpPInvoke

At the time of writing this (26/June/19), the files in this folder were built under commit [2a79f9af9c3fcc61aaad69a9a24e6b1f7246f758](https://github.com/xenko3d/BulletSharpPInvoke/commit/2a79f9af9c3fcc61aaad69a9a24e6b1f7246f758), changes were merged with xenko through [PR#289](https://github.com/xenko3d/xenko/pull/289).

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