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[Physics] Remove unused enum and previous namespace import for inlining
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@@ -32,7 +32,6 @@ |
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using System; |
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using System.Globalization; |
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using System.Runtime.InteropServices; |
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using System.Runtime.CompilerServices; |
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namespace Xenko.Core.Mathematics |
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{ |
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@@ -28,7 +28,6 @@ |
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*/ |
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using System; |
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using System.Globalization; |
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using System.Runtime.CompilerServices; |
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using System.Runtime.InteropServices; |
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namespace Xenko.Core.Mathematics |
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@@ -27,7 +27,6 @@ |
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* THE SOFTWARE. |
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*/ |
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using System; |
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using System.ComponentModel; |
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using System.Globalization; |
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using System.Runtime.CompilerServices; |
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using System.Runtime.InteropServices; |
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@@ -144,16 +144,6 @@ public override void Dispose() |
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FloatArray = null; |
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} |
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private enum BulletPhyScalarType |
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{ |
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PhyFloat = BulletSharp.PhyScalarType.Single, |
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PhyDouble = BulletSharp.PhyScalarType.Double, |
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PhyInteger = BulletSharp.PhyScalarType.Int32, |
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PhyShort = BulletSharp.PhyScalarType.Int16, |
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PhyFixedpoint88 = BulletSharp.PhyScalarType.FixedPoint88, |
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PhyUchar = BulletSharp.PhyScalarType.Byte, |
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} |
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public class HeightfieldDebugPrimitive : IDebugPrimitive |
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{ |
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private static readonly int MaxTileWidth = 64; |
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