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[Physics] Remove unused enum and previous namespace import for inlining

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Eideren committed Apr 18, 2019
1 parent e975e1f commit 751b6fccb95b227b40e1935f4815c01791866cb7
@@ -32,7 +32,6 @@
using System;
using System.Globalization;
using System.Runtime.InteropServices;
using System.Runtime.CompilerServices;

namespace Xenko.Core.Mathematics
{
@@ -28,7 +28,6 @@
*/
using System;
using System.Globalization;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

namespace Xenko.Core.Mathematics
@@ -27,7 +27,6 @@
* THE SOFTWARE.
*/
using System;
using System.ComponentModel;
using System.Globalization;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
@@ -144,16 +144,6 @@ public override void Dispose()
FloatArray = null;
}

private enum BulletPhyScalarType
{
PhyFloat = BulletSharp.PhyScalarType.Single,
PhyDouble = BulletSharp.PhyScalarType.Double,
PhyInteger = BulletSharp.PhyScalarType.Int32,
PhyShort = BulletSharp.PhyScalarType.Int16,
PhyFixedpoint88 = BulletSharp.PhyScalarType.FixedPoint88,
PhyUchar = BulletSharp.PhyScalarType.Byte,
}

public class HeightfieldDebugPrimitive : IDebugPrimitive
{
private static readonly int MaxTileWidth = 64;

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