Please sign in to comment.
[Assets] Allow some assets to be non-referenceable (asset name collis…
…ion is allowed in this case because they exist only at compile-time). This is used for scripts, otherwise they can't have same name as an asset.
- Loading branch information
Showing with 30 additions and 7 deletions.
- +6 −2 sources/assets/Xenko.Core.Assets/Analysis/AssetCollision.cs
- +6 −0 sources/assets/Xenko.Core.Assets/AssetDescriptionAttribute.cs
- +15 −3 sources/assets/Xenko.Core.Assets/PackageAssetCollection.cs
- +2 −1 sources/editor/Xenko.Core.Assets.Editor/ViewModel/PackageViewModel.cs
- +1 −1 sources/engine/Xenko.Assets/Scripts/ScriptSourceFileAsset.cs