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[Build] Switch game projects to use netstandard2.0

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xen2 committed Dec 20, 2018
1 parent 2213f13 commit ad4a6be79bf857e4187b6fb84de06044fe11281e
Showing with 28 additions and 26 deletions.
  1. +1 −1 samples/Audio/SimpleAudio/SimpleAudio.Game/SimpleAudio.Game.csproj
  2. +1 −1 samples/Games/JumpyJet/JumpyJet.Game/JumpyJet.Game.csproj
  3. +1 −1 samples/Games/SpaceEscape/SpaceEscape.Game/SpaceEscape.Game.csproj
  4. +1 −1 samples/Graphics/AnimatedModel/AnimatedModel.Game/AnimatedModel.Game.csproj
  5. +1 −1 samples/Graphics/CustomEffect/CustomEffect.Game/CustomEffect.Game.csproj
  6. +1 −1 samples/Graphics/MaterialShader/MaterialShader.Game/MaterialShader.Game.csproj
  7. +1 −1 samples/Graphics/SpriteFonts/SpriteFonts.Game/SpriteFonts.Game.csproj
  8. +1 −1 samples/Graphics/SpriteStudioDemo/SpriteStudioDemo.Game/SpriteStudioDemo.Game.csproj
  9. +1 −1 samples/Input/GravitySensor/GravitySensor.Game/GravitySensor.Game.csproj
  10. +1 −1 samples/Input/TouchInputs/TouchInputs.Game/TouchInputs.Game.csproj
  11. +1 −1 samples/Particles/ParticlesSample/ParticlesSample.Game/ParticlesSample.Game.csproj
  12. +1 −1 samples/Physics/PhysicsSample/PhysicsSample.Game/PhysicsSample.Game.csproj
  13. +1 −1 ...ates/FirstPersonShooter/FirstPersonShooter/FirstPersonShooter.Game/FirstPersonShooter.Game.csproj
  14. +1 −1 samples/Templates/Packs/MaterialPackage/MaterialPackage.csproj
  15. +1 −1 samples/Templates/Packs/PrototypingBlocks/PrototypingBlocks.csproj
  16. +1 −1 samples/Templates/Packs/SamplesAssetPackage/SamplesAssetPackage.csproj
  17. +1 −1 samples/Templates/Packs/VFXPackage/VFXPackage.csproj
  18. +1 −1 samples/Templates/Packs/mannequinModel/mannequinModel.csproj
  19. +1 −1 ...rsonPlatformer/ThirdPersonPlatformer/ThirdPersonPlatformer.Game/ThirdPersonPlatformer.Game.csproj
  20. +1 −1 samples/Templates/TopDownRPG/TopDownRPG/TopDownRPG.Game/TopDownRPG.Game.csproj
  21. +1 −1 samples/Templates/VRSandbox/VRSandbox/VRSandbox.Game/VRSandbox.Game.csproj
  22. +1 −1 samples/UI/GameMenu/GameMenu.Game/GameMenu.Game.csproj
  23. +1 −1 samples/UI/UIElementLink/UIElementLink.Game/UIElementLink.Game.csproj
  24. +1 −1 samples/UI/UIParticles/UIParticles.Game/UIParticles.Game.csproj
  25. +1 −1 sources/editor/Xenko.Assets.Presentation/Templates/Core/ProjectLibrary.Game/$ProjectName$.csproj.t4
  26. +3 −1 sources/editor/Xenko.Assets.Presentation/Templates/Core/ProjectLibrary/$ProjectName$.csproj.t4
@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net461</TargetFramework>
<TargetFramework>netstandard2.0</TargetFramework>
<RootNamespace>SimpleAudio</RootNamespace>
</PropertyGroup>
<ItemGroup>
@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net461</TargetFramework>
<TargetFramework>netstandard2.0</TargetFramework>
<RootNamespace>JumpyJet</RootNamespace>
</PropertyGroup>
<ItemGroup>
@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net461</TargetFramework>
<TargetFramework>netstandard2.0</TargetFramework>
<RootNamespace>SpaceEscape</RootNamespace>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net461</TargetFramework>
<TargetFramework>netstandard2.0</TargetFramework>
<RootNamespace>AnimatedModel</RootNamespace>
</PropertyGroup>
<ItemGroup>
@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net461</TargetFramework>
<TargetFramework>netstandard2.0</TargetFramework>
<RootNamespace>CustomEffect</RootNamespace>
</PropertyGroup>
<ItemGroup>
@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net461</TargetFramework>
<TargetFramework>netstandard2.0</TargetFramework>
<RootNamespace>MaterialShader</RootNamespace>
</PropertyGroup>
<ItemGroup>
@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net461</TargetFramework>
<TargetFramework>netstandard2.0</TargetFramework>
<RootNamespace>SpriteFonts</RootNamespace>
</PropertyGroup>
<ItemGroup>
@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net461</TargetFramework>
<TargetFramework>netstandard2.0</TargetFramework>
<RootNamespace>SpriteStudioDemo</RootNamespace>
</PropertyGroup>
<ItemGroup>
@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net461</TargetFramework>
<TargetFramework>netstandard2.0</TargetFramework>
<RootNamespace>GravitySensor</RootNamespace>
</PropertyGroup>
<ItemGroup>
@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net461</TargetFramework>
<TargetFramework>netstandard2.0</TargetFramework>
<RootNamespace>TouchInputs</RootNamespace>
</PropertyGroup>
<ItemGroup>
@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net461</TargetFramework>
<TargetFramework>netstandard2.0</TargetFramework>
<RootNamespace>ParticlesSample</RootNamespace>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net461</TargetFramework>
<TargetFramework>netstandard2.0</TargetFramework>
<RootNamespace>PhysicsSample</RootNamespace>
</PropertyGroup>
<ItemGroup>
@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net461</TargetFramework>
<TargetFramework>netstandard2.0</TargetFramework>
<RootNamespace>FirstPersonShooter</RootNamespace>
</PropertyGroup>
<ItemGroup>
@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net461</TargetFramework>
<TargetFramework>netstandard2.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Xenko.Core" Version="3.1.0.1-beta01" PrivateAssets="contentfiles;analyzers" />
@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net461</TargetFramework>
<TargetFramework>netstandard2.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Xenko.Core" Version="3.1.0.1-beta01" PrivateAssets="contentfiles;analyzers" />
@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net461</TargetFramework>
<TargetFramework>netstandard2.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Xenko.Core" Version="3.1.0.1-beta01" PrivateAssets="contentfiles;analyzers" />
@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net461</TargetFramework>
<TargetFramework>netstandard2.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Xenko.Core" Version="3.1.0.1-beta01" PrivateAssets="contentfiles;analyzers" />
@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net461</TargetFramework>
<TargetFramework>netstandard2.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Xenko.Core" Version="3.1.0.1-beta01" PrivateAssets="contentfiles;analyzers" />
@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net461</TargetFramework>
<TargetFramework>netstandard2.0</TargetFramework>
<RootNamespace>ThirdPersonPlatformer</RootNamespace>
</PropertyGroup>
<ItemGroup>
@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net461</TargetFramework>
<TargetFramework>netstandard2.0</TargetFramework>
<RootNamespace>TopDownRPG</RootNamespace>
</PropertyGroup>
<ItemGroup>
@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net461</TargetFramework>
<TargetFramework>netstandard2.0</TargetFramework>
<RootNamespace>VRSandbox</RootNamespace>
</PropertyGroup>
<ItemGroup>
@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net461</TargetFramework>
<TargetFramework>netstandard2.0</TargetFramework>
<RootNamespace>GameMenu</RootNamespace>
</PropertyGroup>
<ItemGroup>
@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net461</TargetFramework>
<TargetFramework>netstandard2.0</TargetFramework>
<RootNamespace>UIElementLink</RootNamespace>
</PropertyGroup>
<ItemGroup>
@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net461</TargetFramework>
<TargetFramework>netstandard2.0</TargetFramework>
<RootNamespace>UIParticles</RootNamespace>
</PropertyGroup>
<ItemGroup>
@@ -3,7 +3,7 @@
<Project Sdk="Microsoft.NET.Sdk">

<PropertyGroup>
<#@ include file="..\Common.TargetFrameworks.targets.t4" #>
<TargetFramework>netstandard2.0</TargetFramework>
<# if (Properties.Namespace != Properties.ProjectName) { #>
<RootNamespace><#= Properties.Namespace #></RootNamespace>
<# } #>
@@ -3,8 +3,10 @@
<Project Sdk="Microsoft.NET.Sdk">

<PropertyGroup>
<#@ include file="..\Common.TargetFrameworks.targets.t4" #>
<TargetFramework>netstandard2.0</TargetFramework>
<# if (Properties.Namespace != Properties.ProjectName) { #>
<RootNamespace><#= Properties.Namespace #></RootNamespace>
<# } #>
</PropertyGroup>

<ItemGroup>

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