1>------ Rebuild All started: Project: MyGame, Configuration: Debug Any CPU ------ 2>------ Rebuild All started: Project: MyLibrary, Configuration: Debug Any CPU ------ 2>Patch for assembly [MyLibrary, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null] 1>Patch for assembly [MyGame, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null] 1>MyGame -> H:\Tests\XenkoBuildRepro\MyGame\bin\Debug\netstandard2.0\MyGame.dll 2>MyLibrary -> H:\Tests\XenkoBuildRepro\MyLibrary\bin\Debug\netstandard2.0\MyLibrary.dll 3>------ Rebuild All started: Project: MyGame.Windows, Configuration: Debug Any CPU ------ 3>Patch for assembly [MyGame.Windows, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null] 3>MyGame.Windows -> H:\Tests\XenkoBuildRepro\Bin\Windows\Debug\MyGame.Windows.exe 3>info 0,040s: [AssetCompiler] BuildEngine arguments: --disable-auto-compile --project-configuration Debug --platform=Windows --project-configuration=Debug --property:RuntimeIdentifier=win7-x86 --output-path=H:\Tests\XenkoBuildRepro\Bin\Windows\Debug\data --build-path=H:\Tests\XenkoBuildRepro\MyGame.Windows\obj\xenko\assetbuild\data --package-file=H:\Tests\XenkoBuildRepro\MyGame.Windows\MyGame.Windows.csproj --log-pipe= 3>info 0,041s: [AssetCompiler] Starting builder. 3>EXEC : error 5,241s: [AssetCompiler] Unhandled exception. Exception: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information. 3> at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module) 3> at System.Reflection.Assembly.GetTypes() 3> at Xenko.Core.Assets.Compiler.AssetCompilerRegistry.RegisterCompilersFromAssembly(Assembly assembly) 3> at Xenko.Core.Assets.Compiler.AssetCompilerRegistry.EnsureTypes() 3> at Xenko.Core.Assets.Compiler.AssetCompilerRegistry.GetCompiler(Type type, Type context) 3> at Xenko.Core.Assets.Analysis.BuildAssetNode.Analyze(AssetCompilerContext context) 3> at Xenko.Core.Assets.Compiler.AssetDependenciesCompiler.Prepare(AssetCompilerResult finalResult, AssetCompilerContext context, AssetItem assetItem, Type compilationContext, HashSet`1 visitedItems, Dictionary`2 compiledItems, BuildStep parentBuildStep, BuildDependencyType dependencyType) 3> at Xenko.Core.Assets.Compiler.AssetDependenciesCompiler.PrepareMany(AssetCompilerContext context, List`1 assetItems) 3> at Xenko.Core.Assets.Compiler.PackageCompiler.Prepare(AssetCompilerContext compilerContext) 3> at Xenko.Core.Assets.CompilerApp.PackageBuilder.BuildMaster() 3> at Xenko.Core.Assets.CompilerApp.PackageBuilder.Build() 3> at Xenko.Core.Assets.CompilerApp.PackageBuilderApp.Run(String[] args) 3> 3>System.Reflection.ReflectionTypeLoadException: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information. 3> at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module) 3> at System.Reflection.Assembly.GetTypes() 3> at Xenko.Core.Assets.Compiler.AssetCompilerRegistry.RegisterCompilersFromAssembly(Assembly assembly) 3> at Xenko.Core.Assets.Compiler.AssetCompilerRegistry.EnsureTypes() 3> at Xenko.Core.Assets.Compiler.AssetCompilerRegistry.GetCompiler(Type type, Type context) 3> at Xenko.Core.Assets.Analysis.BuildAssetNode.Analyze(AssetCompilerContext context) 3> at Xenko.Core.Assets.Compiler.AssetDependenciesCompiler.Prepare(AssetCompilerResult finalResult, AssetCompilerContext context, AssetItem assetItem, Type compilationContext, HashSet`1 visitedItems, Dictionary`2 compiledItems, BuildStep parentBuildStep, BuildDependencyType dependencyType) 3> at Xenko.Core.Assets.Compiler.AssetDependenciesCompiler.PrepareMany(AssetCompilerContext context, List`1 assetItems) 3> at Xenko.Core.Assets.Compiler.PackageCompiler.Prepare(AssetCompilerContext compilerContext) 3> at Xenko.Core.Assets.CompilerApp.PackageBuilder.BuildMaster() 3> at Xenko.Core.Assets.CompilerApp.PackageBuilder.Build() 3> at Xenko.Core.Assets.CompilerApp.PackageBuilderApp.Run(String[] args) 3>C:\Users\boris\.nuget\packages\xenko.core.assets.compilerapp\3.1.0.1-beta01-0430\build\Xenko.Core.Assets.CompilerApp.targets(68,5): error MSB3073: The command ""C:\Users\boris\.nuget\packages\xenko.core.assets.compilerapp\3.1.0.1-beta01-0430\build\..\lib\net472\Xenko.Core.Assets.CompilerApp.exe" --disable-auto-compile --project-configuration "Debug" --platform=Windows --project-configuration=Debug --property:RuntimeIdentifier=win7-x86 --output-path="H:\Tests\XenkoBuildRepro\Bin\Windows\Debug\data" --build-path="H:\Tests\XenkoBuildRepro\MyGame.Windows\obj\xenko\assetbuild\data" --package-file="H:\Tests\XenkoBuildRepro\MyGame.Windows\MyGame.Windows.csproj" --log-pipe=""" exited with code 1. 3>Done building project "MyGame.Windows.csproj" -- FAILED. ========== Rebuild All: 2 succeeded, 1 failed, 0 skipped ==========