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Version: Tested in 3.1.0.1-beta02-550 and master branch
Platform(s): Windows (Game Studio)
Describe the bug
There are certain situations in which a NullReferenceException is throw in ScriptSystem.AddTask when closing Game Studio. It appears that AddTask is being called in GameStudioPreviewService.SetAssetToPreview after the ScriptSystem has been "destroyed" so the property ScriptSystem.Scheduler is null.
To Reproduce
Steps to reproduce the behavior:
Setup Game Studio so you have one Scene open and the Output window open (see below) and close it.
Open project in Game Studio.
Select entity in the hierarchy.
Close Game Studio
Expected behavior
Game Studio should not crash on closing.
Screenshots
Log and callstacks
If any, please attach here any log or callstack (preferably in a .txt file using GitHub drag and drop)
Additional context
Add any other context about the problem here.
The text was updated successfully, but these errors were encountered:
Release Type: Official Release and GitHub
Version: Tested in 3.1.0.1-beta02-550 and master branch
Platform(s): Windows (Game Studio)
Describe the bug
There are certain situations in which a
NullReferenceException
is throw inScriptSystem.AddTask
when closing Game Studio. It appears thatAddTask
is being called inGameStudioPreviewService.SetAssetToPreview
after theScriptSystem
has been "destroyed" so the propertyScriptSystem.Scheduler
isnull
.To Reproduce
Steps to reproduce the behavior:
Expected behavior
Game Studio should not crash on closing.
Screenshots
Log and callstacks
If any, please attach here any log or callstack (preferably in a
.txt
file using GitHub drag and drop)Additional context
Add any other context about the problem here.
The text was updated successfully, but these errors were encountered: