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[Physics] Too much alloc for commonly used functions #443

Eideren opened this issue May 5, 2019 · 1 comment

[Physics] Too much alloc for commonly used functions #443

Eideren opened this issue May 5, 2019 · 1 comment


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@Eideren Eideren commented May 5, 2019

Release Type: Github master

Version: Latest

Platform(s): Any

Describe the bug
Most of the contact logic and raycast creates class and lists which could be avoided, see most of Simulation.cs' public functions.

Additional context

I'll be taking care of this issue as part of my bullet update

If you can think of some elegant way to deal with certain of those allocations feel free to share them here.

@Eideren Eideren added the bug label May 5, 2019
Eideren added a commit to Eideren/xenko that referenced this issue May 10, 2019

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@Eideren Eideren commented Jun 27, 2019

@Eideren Eideren closed this Jun 27, 2019
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