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Resetting shader key scope for multi pass materials #456

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merged 2 commits into from May 22, 2019

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@tebjan
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tebjan commented May 21, 2019

PR Details

resetting shader key scope for multi pass materials

Motivation and Context

shader keys get a "i1" postfix for multi passe materials that would not be necessary.

Types of changes

  • Bug fix (non-breaking change which fixes an issue)
@tebjan tebjan changed the title Upstream master Resetting shader key scope for multi pass materials May 21, 2019
@xen2 xen2 merged commit 7af2c14 into xenko3d:master May 22, 2019
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WIP Legacy commit status override — see details
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DwiYI added a commit to DwiYI/xenko that referenced this pull request May 23, 2019
* resetting shader key scope for multi pass materials

* upped version of asset compiler to 4
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