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Fix cp disappearing after being locked
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This is an issue with existing code which thinks its a burning flag in bg which is wrong.
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DomGries committed Feb 21, 2012
1 parent e52fc9e commit af66966
Showing 1 changed file with 2 additions and 1 deletion.
3 changes: 2 additions & 1 deletion src/game/GameObject.cpp
Expand Up @@ -426,7 +426,8 @@ void GameObject::Update(uint32 update_diff, uint32 /*p_time*/)
}

m_UniqueUsers.clear();
break;
SetLootState(GO_READY);
return; // SetLootState and return because go is treated as "burning flag" due to GetGoAnimProgress() being 100 and would be removed on the client
}

if (GetOwnerGuid())
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