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Latest commit 132044c Sep 9, 2014 Xingdi (Eric) Yuan improving ai
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README.md

README.md

Hanafuda

An exercise of using AI algorithm / c++. I'm learning to play hanafuda now... Just simple Koi-Koi (2-player version). NOT FINISHED

Rules

See the official wiki for rules.

Battle Platform

Compile & Run

  • Compile: "cmake CMakeLists.txt" and then "make"

  • Run: "./hanafuda"

  • You should compile the AI first, then put header files and lib files into the "/ai", as shown in demo.

AI

Compile

  • Compile: "cmake CMakeLists.txt" and then "make"

  • It will generate a .dylib file by compiling, put this file (and all header files you use) into the certain path in battle platform.

The MIT License (MIT)

Copyright (c) 2014 Xingdi (Eric) Yuan

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.