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{-# LANGUAGE ScopedTypeVariables #-}
-----------------------------------------------------------------------------
-- |
-- Module : XMonadContrib.UpdatePointer
-- Copyright : (c) Robert Marlow <robreim@bobturf.org>, 2015 Evgeny Kurnevsky
-- License : BSD3-style (see LICENSE)
--
-- Maintainer : Robert Marlow <robreim@bobturf.org>
-- Stability : stable
-- Portability : portable
--
-- Causes the pointer to follow whichever window focus changes to. Compliments
-- the idea of switching focus as the mouse crosses window boundaries to
-- keep the mouse near the currently focused window
--
-----------------------------------------------------------------------------
module XMonad.Actions.UpdatePointer
(
-- * Usage
-- $usage
updatePointer
)
where
import XMonad
import XMonad.Util.XUtils (fi)
import Control.Arrow
import Control.Monad
import XMonad.StackSet (member, peek, screenDetail, current)
import Data.Maybe
import Control.Exception
-- $usage
-- You can use this module with the following in your @~\/.xmonad\/xmonad.hs@:
--
-- > import XMonad
-- > import XMonad.Actions.UpdatePointer
--
-- Enable it by including it in your logHook definition, e.g.:
--
-- > logHook = updatePointer (0.5, 0.5) (1, 1)
--
-- which will move the pointer to the nearest point of a newly focused
-- window. The first argument establishes a reference point within the
-- newly-focused window, while the second argument linearly interpolates
-- between said reference point and the edges of the newly-focused window to
-- obtain a bounding box for the pointer.
--
-- > logHook = updatePointer (0.5, 0.5) (0, 0) -- exact centre of window
-- > logHook = updatePointer (0.25, 0.25) (0.25, 0.25) -- near the top-left
-- > logHook = updatePointer (0.5, 0.5) (1.1, 1.1) -- within 110% of the edge
--
-- To use this with an existing logHook, use >> :
--
-- > logHook = dynamicLog
-- > >> updatePointer (1, 1) (0, 0)
--
-- which moves the pointer to the bottom-right corner of the focused window.
-- | Update the pointer's location to the currently focused
-- window or empty screen unless it's already there, or unless the user was changing
-- focus with the mouse
updatePointer :: (Rational, Rational) -> (Rational, Rational) -> X ()
updatePointer refPos ratio = do
ws <- gets windowset
dpy <- asks display
let defaultRect = screenRect $ screenDetail $ current ws
rect <- case peek ws of
Nothing -> return defaultRect
Just w -> do tryAttributes <- io $ try $ getWindowAttributes dpy w
return $ case tryAttributes of
Left (_ :: SomeException) -> defaultRect
Right attributes -> windowAttributesToRectangle attributes
root <- asks theRoot
mouseIsMoving <- asks mouseFocused
(_sameRoot,_,currentWindow,rootX,rootY,_,_,_) <- io $ queryPointer dpy root
drag <- gets dragging
unless (pointWithin (fi rootX) (fi rootY) rect
|| mouseIsMoving
|| isJust drag
|| not (currentWindow `member` ws || currentWindow == none)) $ let
-- focused rectangle
(rectX, rectY) = (rect_x &&& rect_y) rect
(rectW, rectH) = (fi . rect_width &&& fi . rect_height) rect
-- reference position, with (0,0) and (1,1) being top-left and bottom-right
refX = lerp (fst refPos) rectX (rectX + rectW)
refY = lerp (snd refPos) rectY (rectY + rectH)
-- final pointer bounds, lerped *outwards* from reference position
boundsX = join (***) (lerp (fst ratio) refX) (rectX, rectX + rectW)
boundsY = join (***) (lerp (snd ratio) refY) (rectY, rectY + rectH)
-- ideally we ought to move the pointer in a straight line towards the
-- reference point until it is within the above bounds, but…
in io $ warpPointer dpy none root 0 0 0 0
(round . clip boundsX $ fi rootX)
(round . clip boundsY $ fi rootY)
windowAttributesToRectangle :: WindowAttributes -> Rectangle
windowAttributesToRectangle wa = Rectangle (fi (wa_x wa))
(fi (wa_y wa))
(fi (wa_width wa + 2 * wa_border_width wa))
(fi (wa_height wa + 2 * wa_border_width wa))
lerp :: (RealFrac r, Real a, Real b) => r -> a -> b -> r
lerp r a b = (1 - r) * realToFrac a + r * realToFrac b
clip :: Ord a => (a, a) -> a -> a
clip (lower, upper) x = if x < lower then lower
else if x > upper then upper else x