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| using System.Collections; | ||
| using System.Collections.Generic; | ||
| using UnityEngine; | ||
|
|
||
| public class SetRotationFromDirection : MonoBehaviour | ||
| { | ||
| public GameObject joint; | ||
|
|
||
| // Update is called once per frame | ||
| void Update() | ||
| { | ||
| Vector3 direction = transform.position - joint.transform.position; | ||
| transform.rotation = Quaternion.LookRotation(direction, Vector3.up); | ||
| //transform.rotation = Quaternion.LookRotation(direction) * Quaternion.LookRotation(Vector3.right); | ||
| } | ||
| } |
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