Tools to help the development of xoreos
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README.md

xoreos-tools README

A collection of tools to help with the reverse-engineering of BioWare's Aurora engine games. xoreos-tools is part of the xoreos project; please see the xoreos website and its GitHub repositories for details, especially the main README.md.

The tools included here are licensed under the terms of the GNU General Public License version 3 or (at your option) any later version.

Currently, the following tools are included:

  • gff2xml: Convert BioWare GFF to XML
  • tlk2xml: Convert BioWare TLK to XML
  • ssf2xml: Convert BioWare SSF to XML
  • xml2gff: Convert XML back to BioWare GFF
  • xml2tlk: Convert XML back to BioWare TLK
  • xml2ssf: Convert XML back to BioWare SSF
  • convert2da: Convert BioWare 2DA/GDA to 2DA/CSV
  • fixpremiumgff: Repair BioWare GFF files in NWN premium module HAKs
  • fixnwn2xml: Convert Obsidian NWN2 XML to valid XML
  • unerf: Extract BioWare ERF archives
  • unherf: Extract BioWare HERF archives
  • unrim: Extract BioWare RIM archives
  • unnds: Extract Nintendo DS roms
  • unnsbtx: Extract Nintendo NSBTX textures into TGA images
  • unkeybif: Extract BioWare KEY/BIF archives
  • unobb: Extract Aspyr's OBB virtual filesystem
  • untws: Extract CDProjectRed's TheWitcherSave archives
  • erf: Create BioWare ERF archives
  • tws: Create CDProjectRed TheWitcherSave archives
  • keybif: Create BioWare KEY/BIF archives
  • desmall: Decompress "small" (Nintendo DS LZSS, types 0x00 and 0x10) files
  • xoreostex2tga: Convert BioWare's texture formats into TGA
  • nbfs2tga: Convert Nintendo's raw NBFS images into TGA
  • ncgr2tga: Convert Nintendo's NCGR images into TGA
  • cbgt2tga: Convert CBGT images into TGA
  • cdpth2tga: Convert CDPTH depth images into TGA
  • ncsdis: Disassemble NWScript bytecode

TLK language IDs and encodings

Aurora games use numerical language IDs to identify which language a TLK file holds. Unfortunately, those language IDs vary between games, and so does the encoding used for strings in those TLK files. There is no way to autodetect this information, so it has to be provided to tools handling those files, in one way or another.

For the tools tlk2xml and xml2tlk, you can specify this encoding either directly, or by giving the game the TLK is from. Please note that this does not work for Sonic Chronicles: The Dark Brotherhood, because its TLK files do not provide a language ID.

Neverwinter Nights, Neverwinter Nights 2, Knights of the Old Republic, Knights of the Old Republic 2:

Language ID Language Encoding
0 English CP-1252
1 French CP-1252
2 German CP-1252
3 Italian CP-1252
4 Spanish CP-1252
5 Polish CP-1250
128 Korean CP-949
129 Chinese (Traditional) CP-950
130 Chinese (Simplified) CP-936
131 Japanese CP-932

Jade Empire:

Language ID Language Encoding
0 English UTF-8
1 French UTF-8
2 German UTF-8
3 Italian UTF-8
4 Spanish UTF-8
5 Polish UTF-8
6 Czech UTF-8
7 Hungarian UTF-8
130 Chinese (Simplified) UTF-8
132 Russian UTF-8

The Witcher:

Language ID Language Encoding
0 "Debug" UTF-8
3 English UTF-8
5 Polish UTF-8
10 German UTF-8
11 French UTF-8
12 Spanish UTF-8
13 Italian UTF-8
14 Russian UTF-8
15 Czech UTF-8
16 Hungarian UTF-8
20 Korean UTF-8
21 Chinese (Traditional) UTF-8
22 Chinese (Simplified) UTF-8

Sonic Chronicles: The Dark Brotherhood:

Language ID Language Encoding
- English CP-1252
- French CP-1252
- German CP-1252
- Italian CP-1252
- Spanish CP-1252
- Japanese UTF-8

Dragon Age: Origins, Dragon Age II:

Language ID Language Encoding
0 English UTF-16LE
1 French UTF-16LE
2 Russian UTF-16LE
3 Italian UTF-16LE
4 German UTF-16LE
5 Polish UTF-16LE
6 Spanish UTF-16LE
7 Czech UTF-16LE
8 Hungarian UTF-16LE
9 Korean UTF-16LE
10 Japanese UTF-16LE

Status Build Status Coverity Status

Contact

To contact us, please either write to mailing list, or join our IRC channel #xoreos on Freenode.