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The xbox version of Dragon Age 2 uses two new compressions with the ids 2 and 3 in the erf files which cannot be recognized from ther ERFFile class at the moment.
My suspicion is, that it is lzo since bioware used this compression before Dragon Age 2 in the Mass Effect 2 pcc archives.
According to @gibbed
None = 0, // all platforms
BiowareZlib = 1, // all platforms
LZMA = 2, // PS3
XMemLZX = 3, // XBOX 360
HeaderlessZlib = 7, // all platforms
Thanks for the ping, you made me realize I hadn't removed the old repo for my Bioware code. That code has been migrated to GitHub:
(I'll be removing the old repo when I have time, so I don't want to leave you hanging in that case)