xoreos is an open source implementation of BioWare's Aurora engine and its derivatives, licensed under the terms of the GNU General Public License version 3 (or later).
In this release, all targeted games now feature a working script system, with game scripts being fired for the start of a campaign or module, when entering and leaving areas, and when clicking on in-game object. The singular exception is the Nintendo DS game Sonic Chronicles: The Dark Brotherhood, which doesn't seem to feature any scripts at all.
The vast majority of engine functions, the functions that are called by the scripts and that do the actual work of tracking and changing the game state, are still missing, though. Per game there are about 850 functions (with some overlap) that need to be implemented. We currently have about 90, per game, of these written and working within xoreos. Moreover, many of the functions still missing depend on features not yet implemented.
Apart from the script system changes, 0.0.3 also comes with support for reflective environment mapping in Neverwinter Nights and the two Knights of the Old Republic games. The "metallic" armor and area parts that were rendered transparent in xoreos are now properly reflective. This can be seen, for example, in the Sith troopers in Knights of the Old Republic, in various plate armor worn by NPC in Neverwinter Nights, as well as the metallic floors on the planet of Taris and the icy wastes of Cania. For Neverwinter Nights, xoreos now also correctly smoothes the vertex normals of (binary) models, so that the metallic effect is not broken by sharp polygon edges.
Please note that xoreos is still missing a GUI and needs to be started from the command line.
Downloads in this release:
- Source tarball
- GNU/Linux (gcc 4.7.2, glibc 2.13) binaries, i386 (Intel 32-bit)
- GNU/Linux (gcc 4.7.2, glibc 2.13) binaries, x86_64 (Intel 64-bit)
- Microsoft Windows binaries, i386 (Intel 32-bit)
- Microsoft Windows binaries, x86_64 (Intel 64-bit)
- Mac OS X (>= 10.5), fat binaries with both i386 (Intel 32-bit) and x86_64 (Intel 64-bit)