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xoreos is an open source implementation of BioWare's Aurora engine and its derivatives, licensed under the terms of the GNU General Public License version 3 (or later).
The two Knights of the old Republic games gained animation support, partially working character creators, ingame menus, PC walking with walkmesh and trigger evaluation, and preliminary conversations. They are now the most implemented games in xoreos, overtaking Neverwinter Nights.
Neverwinter Nights received a fix in the animation system. Animations are now correctly scaled with the height of the creature. Heads don't fly off of elves anymore when they yawn, for example. The character creator was also partially implemented.
Jade Empire now has an initial implementation for its main menu and lightmap textures are correctly loaded.
And as always, this release includes a ton of code quality changes, bug fixes and initial implementations that are user-invisible for now.
Please note that xoreos is still missing a GUI and needs to be started from the command line.
Downloads in this release:
- Source tarball
- GNU/Linux (gcc 4.9.2, glibc 2.19) binaries, i386 (Intel 32-bit)
- GNU/Linux (gcc 4.9.2, glibc 2.19) binaries, x86_64 (Intel 64-bit)
- Microsoft Windows binaries, i386 (Intel 32-bit)
- Microsoft Windows binaries, x86_64 (Intel 64-bit)
- Mac OS X (>= 10.9), x86_64 (Intel 64-bit)
The source tarball includes a PKGBUILD in dists/arch/, a debian build directory in dists/debian/ and a Fedora spec file in dists/fedora/, which can be used to build Arch Linux, Debian/Ubuntu and Fedora packages, respectively.