javascript demo
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xplsv/orsotheysay
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..________ ..__ _______\ \ ________ _____.. -- \ \_____ \ \ \ _\..___ ____ / / - -- / / _/_ \ \ \ \ \ / -- - /____/\ \ \_______\ \__..__\ \____\ / --- \____\____ \ \ \_ \_________\/______/ .. .. \_______../ ++ xplsv --- --- Or so they say... by xplsv --- --- --- --- code.mrdoob direction.trace music.supersole --- --- --- --- Blah blah blah... --- --- --- --- Long time not doing a "proper" demo... I have always found unfair that browser demos had to be put in a special category or mixed with other works that weren't even realtime. However, this year, Euskal was including browser demos in the main demo competition. So I was somehow forced to contribute :) On top of that, I've been slowly working on a 3d engine and a sequencer for the past few months and they seemed advanced enough to give it a try. But, of course, I wasn't able to start before it was already one day before the deadline. Yesterday night I was struggling about what the demo should be about. In the end, I decided to just start coding whatever and improvise. I started around midnight and I'm considering it done 12 hours later :O It's all software rendering (no WebGL), so don't expect much performance. It's running at 20-30fps on my Mac Mini Core 2 Duo @ 2.53Ghz with Ubuntu/Linux. If you are running MacOS. I'm sorry to say that it won't run faster than 1fps... For some reason Chrome team decided to use CoreGraphics instead of Skia. This version doesn't have any loading stuff, but I guess, eventually, I'll end up implementing it... while I'm at it I'll probably do a WebGL version too :) Requirements: For better results (at this point) Chrome Windows/Linux. Software used: Ubuntu, Gedit, Chrome, Gimp, Blender - mrdoob & trace.xplsv --- --- --- --- More info? --- --- mrdoob: http://mrdoob.com trace: http://trace.xplsv.com supersole: http://supersole.net --- --- --- --- xplsv.com 2010 --- ---
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