diff --git a/src/renderer/BaseRenderLayer.ts b/src/renderer/BaseRenderLayer.ts index 2afdebb54e..3e0b864307 100644 --- a/src/renderer/BaseRenderLayer.ts +++ b/src/renderer/BaseRenderLayer.ts @@ -236,12 +236,12 @@ export abstract class BaseRenderLayer implements IRenderLayer { */ protected fillCharTrueColor(terminal: ITerminal, charData: CharData, x: number, y: number): void { this._ctx.font = this._getFont(terminal, false, false); - this._ctx.textBaseline = 'top'; + this._ctx.textBaseline = 'middle'; this._clipRow(terminal, y); this._ctx.fillText( charData[CHAR_DATA_CHAR_INDEX], x * this._scaledCellWidth + this._scaledCharLeft, - y * this._scaledCellHeight + this._scaledCharTop); + (y + 0.5) * this._scaledCellHeight + this._scaledCharTop); } /** @@ -295,7 +295,7 @@ export abstract class BaseRenderLayer implements IRenderLayer { private _drawUncachedChars(terminal: ITerminal, chars: string, width: number, fg: number, x: number, y: number, bold: boolean, dim: boolean, italic: boolean): void { this._ctx.save(); this._ctx.font = this._getFont(terminal, bold, italic); - this._ctx.textBaseline = 'top'; + this._ctx.textBaseline = 'middle'; if (fg === INVERTED_DEFAULT_COLOR) { this._ctx.fillStyle = this._colors.background.css; @@ -316,7 +316,7 @@ export abstract class BaseRenderLayer implements IRenderLayer { this._ctx.fillText( chars, x * this._scaledCellWidth + this._scaledCharLeft, - y * this._scaledCellHeight + this._scaledCharTop); + (y + 0.5) * this._scaledCellHeight + this._scaledCharTop); this._ctx.restore(); } diff --git a/src/renderer/atlas/CharAtlasGenerator.ts b/src/renderer/atlas/CharAtlasGenerator.ts index e40215cfe8..cadcce2ec1 100644 --- a/src/renderer/atlas/CharAtlasGenerator.ts +++ b/src/renderer/atlas/CharAtlasGenerator.ts @@ -29,7 +29,7 @@ export function generateStaticCharAtlasTexture(context: Window, canvasFactory: ( ctx.save(); ctx.fillStyle = config.colors.foreground.css; ctx.font = getFont(config.fontWeight, config); - ctx.textBaseline = 'top'; + ctx.textBaseline = 'middle'; // Default color for (let i = 0; i < 256; i++) { @@ -37,7 +37,7 @@ export function generateStaticCharAtlasTexture(context: Window, canvasFactory: ( ctx.beginPath(); ctx.rect(i * cellWidth, 0, cellWidth, cellHeight); ctx.clip(); - ctx.fillText(String.fromCharCode(i), i * cellWidth, 0); + ctx.fillText(String.fromCharCode(i), i * cellWidth, cellHeight / 2); ctx.restore(); } // Default color bold @@ -48,7 +48,7 @@ export function generateStaticCharAtlasTexture(context: Window, canvasFactory: ( ctx.beginPath(); ctx.rect(i * cellWidth, cellHeight, cellWidth, cellHeight); ctx.clip(); - ctx.fillText(String.fromCharCode(i), i * cellWidth, cellHeight); + ctx.fillText(String.fromCharCode(i), i * cellWidth, cellHeight * 1.5); ctx.restore(); } ctx.restore(); @@ -64,7 +64,7 @@ export function generateStaticCharAtlasTexture(context: Window, canvasFactory: ( ctx.rect(i * cellWidth, y, cellWidth, cellHeight); ctx.clip(); ctx.fillStyle = config.colors.ansi[colorIndex].css; - ctx.fillText(String.fromCharCode(i), i * cellWidth, y); + ctx.fillText(String.fromCharCode(i), i * cellWidth, y + cellHeight / 2); ctx.restore(); } } @@ -80,7 +80,7 @@ export function generateStaticCharAtlasTexture(context: Window, canvasFactory: ( ctx.rect(i * cellWidth, y, cellWidth, cellHeight); ctx.clip(); ctx.fillStyle = config.colors.ansi[colorIndex].css; - ctx.fillText(String.fromCharCode(i), i * cellWidth, y); + ctx.fillText(String.fromCharCode(i), i * cellWidth, y + cellHeight / 2); ctx.restore(); } } diff --git a/src/renderer/atlas/DynamicCharAtlas.ts b/src/renderer/atlas/DynamicCharAtlas.ts index 72010768a3..e311c369a3 100644 --- a/src/renderer/atlas/DynamicCharAtlas.ts +++ b/src/renderer/atlas/DynamicCharAtlas.ts @@ -250,7 +250,7 @@ export default class DynamicCharAtlas extends BaseCharAtlas { const fontStyle = glyph.italic ? 'italic' : ''; this._tmpCtx.font = `${fontStyle} ${fontWeight} ${this._config.fontSize * this._config.devicePixelRatio}px ${this._config.fontFamily}`; - this._tmpCtx.textBaseline = 'top'; + this._tmpCtx.textBaseline = 'middle'; this._tmpCtx.fillStyle = this._getForegroundColor(glyph).css; @@ -259,7 +259,7 @@ export default class DynamicCharAtlas extends BaseCharAtlas { this._tmpCtx.globalAlpha = DIM_OPACITY; } // Draw the character - this._tmpCtx.fillText(glyph.chars, 0, 0); + this._tmpCtx.fillText(glyph.chars, 0, this._config.scaledCharHeight / 2); this._tmpCtx.restore(); // clear the background from the character to avoid issues with drawing over the previous