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Branch: master
Commits on Jan 5, 2011
  1. copyright update. welcome to 2011!@

    mpd authored
Commits on Jul 28, 2010
  1. update to only have firefox use svg filters for blurring right now, w…

    mpd authored
    …hile other browsers do it the hard way. eventually that won't be necessary.
Commits on Jul 27, 2010
  1. Revert "instead of doing the gaussian blur ourselves, we will use an …

    mpd authored
    …svg filter instead, which makes this much, much faster."
    
    Have to revert because only FF is showing any success with this method.
    suck. Still going to do this w/ FF though. So damn fast.
    
    This reverts commit 1a9d8d9.
  2. instead of doing the gaussian blur ourselves, we will use an svg filt…

    mpd authored
    …er instead, which makes this much, much faster.
Commits on Jul 1, 2010
Commits on Jun 13, 2010
  1. cleanup. separating the gaussian blur into two passes is harder than …

    mpd authored
    …it first seems due to the use of a sparse data structure to hold the collected heat, whichi means we don't have to visit every node when we convolve.
Commits on Jun 1, 2010
  1. link to readme

    mpd authored
  2. README. probably missing stuff.

    mpd authored
  3. feature creep

    mpd authored
Commits on May 18, 2010
  1. cleanup

    mpd authored
  2. move heavy lifting into a web worker. chrome does not seem to support…

    mpd authored
    … this out of the box, but ff and safari work fine. Safari is handling this number crunching about 5x as fast as firefox 3.5 currently.
  3. add render button

    mpd authored
  4. implement 'real' gaussian blur, but this method is very slow due to t…

    mpd authored
    …he number of iterations currently.
Commits on May 13, 2010
  1. lint

    mpd authored
  2. cleanup

    mpd authored
Commits on May 12, 2010
  1. remove test stuff

    mpd authored
  2. add gaussian smoothing of the heat before rendering so it looks much …

    mpd authored
    …better than before. may need to tool around with the kernel at some point. not today.
  3. a bit of optimization on the mousemove handler. bit too slow and this…

    mpd authored
    … is a little better. alsodo not add heat for non-existent pixels off the far edges of the image.
  4. lint

    mpd authored
  5. cleanups

    mpd authored
  6. start work on gaussian smoothing. need to move to a real x/y coordina…

    mpd authored
    …te system for this first.
  7. refactor

    mpd authored
  8. method name change

    mpd authored
  9. wut

    mpd authored
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