Awesome-RDW contains awesome papers about redirected walking/jumping.
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Li, Yi-Jun, Frank Steinicke, and Miao Wang. A Comprehensive Review of Redirected Walking Techniques: Taxonomy, Methods, and Future Directions. Journal of Computer Science and Technology 37.3 (2022): 561-583.
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Eike Langbehn and Frank Steinicke. Redirected Walking in Virtual Reality. Encyclopedia of Computer Graphics and Games (2019).
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Nilsson, Niels Christian, et al. 15 years of research on redirected walking in immersive virtual environments. IEEE computer graphics and applications 38.2 (2018): 44-56.
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Suma, Evan A., et al. A taxonomy for deploying redirection techniques in immersive virtual environments. 2012 IEEE Virtual Reality Workshops (VRW). IEEE, 2012.
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Yi-Jun Li, Miao Wang, Frank Steinicke, Qinping Zhao. OpenRDW: A Redirected Walking Library and Benchmark with Multi-User, Learning-based Functionalities and State-of-the-art Algorithms. 2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). IEEE, 2021.
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Azmandian, Mahdi, et al. The redirected walking toolkit: a unified development platform for exploring large virtual environments. 2016 IEEE 2nd Workshop on Everyday Virtual Reality (WEVR). IEEE, 2016.
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Azmandian, Mahdi, et al. Adaptive Redirection: A Context-Aware Redirected Walking Meta-Strategy. IEEE Transactions on Visualization & Computer Graphics 01 (2022): 1-1.
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N. Williams, A. Bera and D. Manocha, Redirected Walking in Static and Dynamic Scenes Using Visibility Polygons in IEEE Transactions on Visualization & Computer Graphics, vol. 27, no. 11, pp. 4267-4277, 2021.
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Williams, Niall L., Aniket Bera, and Dinesh Manocha. Arc: Alignment-based redirection controller for redirected walking in complex environments. IEEE Transactions on Visualization and Computer Graphics 27.5 (2021): 2535-2544.
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Dong, Tianyang, et al. Dynamic Density-based Redirected Walking Towards Multi-user Virtual Environments. 2021 IEEE Virtual Reality and 3D User Interfaces (VR). IEEE, 2021.
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Sun, Qi, et al. Towards virtual reality infinite walking: dynamic saccadic redirection. ACM Transactions on Graphics (TOG) 37.4 (2018): 1-13.
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Azmandian, Mahdi, Timofey Grechkin, and Evan Suma Rosenberg. An evaluation of strategies for two-user redirected walking in shared physical spaces. 2017 IEEE Virtual Reality (VR). IEEE, 2017.
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Hodgson, Eric, Eric Bachmann, and Tyler Thrash. Performance of redirected walking algorithms in a constrained virtual world. IEEE transactions on visualization and computer graphics 20.4 (2014): 579-587.
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Bachmann, Eric R., et al. Collision prediction and prevention in a simultaneous two-user immersive virtual environment. 2013 IEEE Virtual Reality (VR). IEEE, 2013.
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Hodgson, Eric, and Eric Bachmann. Comparing four approaches to generalized redirected walking: Simulation and live user data. IEEE transactions on visualization and computer graphics 19.4 (2013): 634-643.
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Suma, Evan A., et al. Impossible spaces: Maximizing natural walking in virtual environments with self-overlapping architecture. IEEE Transactions on Visualization and Computer Graphics 18.4 (2012): 555-564.
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Suma, Evan A., et al. Leveraging change blindness for redirection in virtual environments. 2011 IEEE Virtual Reality Conference. IEEE, 2011.
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Peck, Tabitha C., Henry Fuchs, and Mary C. Whitton. Improved redirection with distractors: A large-scale-real-walking locomotion interface and its effect on navigation in virtual environments. 2010 IEEE Virtual Reality Conference (VR). IEEE, 2010.
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Razzaque, Sharif, Zachariah Kohn, and Mary C. Whitton. Redirected walking. Chapel Hill: University of North Carolina at Chapel Hill, 2005.
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Dong, Tianyang, et al. Dynamic Artificial Potential Fields for Multi-User Redirected Walking. 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 2020.
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Thomas, Jerald, and Evan Suma Rosenberg. A general reactive algorithm for redirected walking using artificial potential functions. 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 2019.
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Messinger, Justin, Eric Hodgson, and Eric R. Bachmann. Effects of tracking area shape and size on artificial potential field redirected walking. 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 2019.
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Bachmann, Eric R., et al. Multi-user redirected walking and resetting using artificial potential fields. IEEE transactions on visualization and computer graphics 25.5 (2019): 2022-2031.
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Jeon, Sang-Bin, et al. Dynamic optimal space partitioning for redirected walking in multi-user environment. ACM Transactions on Graphics (TOG) 41.4 (2022): 1-14.
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Strauss, Ryan R., et al. A steering algorithm for redirected walking using reinforcement learning. IEEE transactions on visualization and computer graphics 26.5 (2020): 1955-1963.
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Lee, Dong-Yong, et al. Optimal Planning for Redirected Walking Based on Reinforcement Learning in Multi-user Environment with Irregularly Shaped Physical Space. 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 2020.
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Lee, Dong-Yong, Yong-Hun Cho, and In-Kwon Lee. Real-time optimal planning for redirected walking using deep q-learning. 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 2019.
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Cao, Antong, et al. Feature Guided Path Redirection for VR Navigation. 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 2020.
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Dong, Zhi-Chao, et al. Redirected smooth mappings for multiuser real walking in virtual reality. ACM Transactions on Graphics (TOG) 38.5 (2019): 1-17.
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Dong, Zhi-Chao, et al. Smooth assembled mappings for large-scale real walking. ACM Transactions on Graphics (TOG) 36.6 (2017): 1-13.
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Sun, Qi, Li-Yi Wei, and Arie Kaufman. Mapping virtual and physical reality. ACM Transactions on Graphics (TOG) 35.4 (2016): 1-12.
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Zhang, Song-Hai, Chia-Hao Chen, and Stefanie Zollmann. One-step out-of-place resetting for redirected walking in VR. IEEE Transactions on Visualization and Computer Graphics (2022).
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Zhang, Song-Hai, et al. Adaptive Optimization Algorithm for Resetting Techniques in Obstacle-ridden Environments. IEEE Transactions on Visualization and Computer Graphics (2022).
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Williams, Betsy, et al. Exploring large virtual environments with an HMD when physical space is limited. Proceedings of the 4th symposium on Applied perception in graphics and visualization. 2007.
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Sakono, H., Matsumoto, K., Narumi, T., & Kuzuoka, H. Redirected Walking using Continuous Curvature Manipulation. IEEE Transactions on Visualization & Computer Graphics, 27.11 (2021): 4278-4288.
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Kim, Dooyoung, et al. Adjusting Relative Translation Gains According to Space Size in Redirected Walking for Mixed Reality Mutual Space Generation. 2021 IEEE Virtual Reality and 3D User Interfaces (VR). IEEE, 2021.
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Cho, Yong-Hun, et al. Walking Outside the Box: Estimation of Detection Thresholds for Non-Forward Steps. 2021 IEEE Virtual Reality and 3D User Interfaces (VR). IEEE, 2021.
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Bölling, Luke, et al. Shrinking circles: Adaptation to increased curvature gain in redirected walking. IEEE transactions on visualization and computer graphics 25.5 (2019): 2032-2039.
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Langbehn, Eike, et al. In the blink of an eye: leveraging blink-induced suppression for imperceptible position and orientation redirection in virtual reality. ACM Transactions on Graphics (TOG) 37.4 (2018): 1-11.
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Janeh, Omar, et al. Analyses of gait parameters of younger and older adults during (non-) isometric virtual walking. IEEE transactions on visualization and computer graphics 24.10 (2017): 2663-2674.
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Kruse, Lucie, Eike Langbehn, and Frank Steinicke. I can see on my feet while walking: Sensitivity to translation gains with visible feet. 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 2018.
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Zhang, Jingxin, et al. Detection thresholds for rotation and translation gains in 360 video-based telepresence systems. IEEE transactions on visualization and computer graphics 24.4 (2018): 1671-1680.
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Langbehn, Eike, et al. Bending the curve: Sensitivity to bending of curved paths and application in room-scale vr. IEEE transactions on visualization and computer graphics 23.4 (2017): 1389-1398.
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Grechkin, Timofey, et al. Revisiting detection thresholds for redirected walking: Combining translation and curvature gains. Proceedings of the ACM Symposium on Applied Perception. 2016.
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Bolte, Benjamin, and Markus Lappe. Subliminal reorientation and repositioning in immersive virtual environments using saccadic suppression. IEEE transactions on visualization and computer graphics 21.4 (2015): 545-552.
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Bruder, Gerd, Paul Lubos, and Frank Steinicke. Cognitive resource demands of redirected walking. IEEE transactions on visualization and computer graphics 21.4 (2015): 539-544.
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Bruder, Gerd, et al. Redirecting walking and driving for natural navigation in immersive virtual environments. IEEE transactions on visualization and computer graphics 18.4 (2012): 538-545.
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Neth, Christian T., et al. Velocity-dependent dynamic curvature gain for redirected walking. IEEE transactions on visualization and computer graphics 18.7 (2012): 1041-1052.
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Bruder, Gerd, Frank Steinicke, and Phil Wieland. Self-motion illusions in immersive virtual reality environments. 2011 IEEE Virtual Reality Conference. IEEE, 2011.
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Steinicke, Frank, et al. Estimation of detection thresholds for redirected walking techniques. IEEE transactions on visualization and computer graphics 16.1 (2009): 17-27.
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Schmitz, Patric, et al. You spin my head right round: Threshold of limited immersion for rotation gains in redirected walking. IEEE transactions on visualization and computer graphics 24.4 (2018): 1623-1632.
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Rietzler, Michael, et al. Rethinking redirected walking: On the use of curvature gains beyond perceptual limitations and revisiting bending gains. 2018 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). IEEE, 2018.
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Li, Yi-Jun, et al. Detection Thresholds with Joint Horizontal and Vertical Gains in Redirected Jumping. 2021 IEEE Virtual Reality and 3D User Interfaces (VR). IEEE, 2021.
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Li, Yi-Jun, et al. Effects of Virtual Environments and Self-representations on Redirected Jumping. 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE, 2021.
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Li, Yi-Jun, et al. Effects of virtual environment and self-representations on perception and physical performance in redirected jumping. Virtual Reality & Intelligent Hardware 3.6 (2021): 451-469.
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Liu, Xiaolong, et al. Redirected jumping in virtual scenes with alleys. Virtual Reality & Intelligent Hardware 3.6 (2021): 470-483.
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Matsumoto, Keigo, et al. Detection Thresholds for Vertical Gains in VR and Drone-based Telepresence Systems. 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 2020.
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Havlík, Tomáš, et al. Jumpinvr: Enhancing jump experience in a limited physical space. SIGGRAPH Asia 2019 XR. 2019. 19-20.
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Hayashi, Daigo, et al. Redirected jumping: Imperceptibly manipulating jump motions in virtual reality. 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 2019.
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Jung, Sungchul, et al. Redirected jumping: Perceptual detection rates for curvature gains. Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology. 2019.
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Ze-Yin Chen, Yi-Jun Li, Miao Wang, Frank Steinicke, Qinping Zhao. A Reinforcement Learning Approach to Redirected Walking with Passive Haptic Feedback. 2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). IEEE, 2021.
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Thomas, Jerald, Courtney Hutton Pospick, and Evan Suma Rosenberg. Towards Physically Interactive Virtual Environments: Reactive Alignment with Redirected Walking. 26th ACM Symposium on Virtual Reality Software and Technology. 2020.
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Thomas, Jerald, and Evan Suma Rosenberg. Reactive Alignment of Virtual and Physical Environments Using Redirected Walking. 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE, 2020.
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Wang, Lili, et al. A Constrained Path Redirection for Passive Haptics. 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE, 2020.
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Min, Dae-Hong, et al. Shaking Hands in Virtual Space: Recovery in Redirected Walking for Direct Interaction between Two Users. 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 2020.
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Steinicke, Frank, et al. Moving towards generally applicable redirected walking. Proceedings of the Virtual Reality International Conference (VRIC). IEEE Press, 2008.
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Kohli, Luv, et al. Combining passive haptics with redirected walking. Proceedings of the 2005 international conference on Augmented tele-existence. 2005.
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Azmandian, Mahdi, et al. Validating simulation-based evaluation of redirected walking systems. IEEE Transactions on Visualization & Computer Graphics 01 (2022): 1-1.
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Matsumoto, Keigo, et al. Redirected Walking using Noisy Galvanic Vestibular Stimulation. 2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). IEEE Computer Society, 2021.
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Rewkowski, Nicholas, et al. Evaluating the Effectiveness of Redirected Walking with Auditory Distractors for Navigation in Virtual Environments. 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 2019.
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Yu, Run, et al. Experiencing an invisible World War I battlefield through narrative-driven redirected walking in virtual reality. 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 2018.