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BlargSNES freeze #6

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DillPo313 opened this issue Sep 27, 2015 · 9 comments
Closed

BlargSNES freeze #6

DillPo313 opened this issue Sep 27, 2015 · 9 comments

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@DillPo313
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@DillPo313 DillPo313 commented Sep 27, 2015

This also effects Browserhax. BlargSNES works fine in other exploits. When you start it and try to load a ROM it freezes. Everything else I've tried works fine.

@yellows8
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@yellows8 yellows8 commented Sep 27, 2015

I'm aware of this, been trying to figure out how to properly fix it for a while.

All homebrew apps which run threads on core1 are broken, this includes: BlargSNES, 3dscraft, and portal3DS.

This fails basically because no official app was ever launched the normal way with APT: http://3dbrew.org/wiki/APT:SetApplicationCpuTimeLimit

With browserhax for now, one can just launch an official app, exit it, then run browserhax. From there apps which use core1 threads will work fine. That manual method obviously won't work for themehax.

@DillPo313
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@DillPo313 DillPo313 commented Sep 27, 2015

Do you think it can be fixed?

@smealum
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@smealum smealum commented Sep 27, 2015

haven't tested this myself but i think you might be able to get those
working under themehax this way :

  1. launch official game/app
  2. press power button
  3. hold L
  4. press home button

hopefully that should run hblauncher fine

obviously that's not ideal but it's something

On Sat, Sep 26, 2015 at 6:18 PM, yellows8 notifications@github.com wrote:

I'm aware of this, been trying to figure out how to properly fix it for a
while.

All homebrew apps which run threads on core1 are broken, this includes:
BlargSNES, 3dscraft, and portal3DS.

This fails basically because no official app was ever launched the normal
way with APT: http://3dbrew.org/wiki/APT:SetApplicationCpuTimeLimit

With browserhax for now, one can just launch an official app, exit it,
then run browserhax. From there apps which use core1 threads will work
fine. That manual method obviously won't work for themehax.


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#6 (comment)
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@DillPo313
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@DillPo313 DillPo313 commented Sep 27, 2015

Thanks Smea! That totally works! :)

@yellows8
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@yellows8 yellows8 commented Sep 27, 2015

This should get properly fixed via a hblauncher-payload update eventually, hopefully.

@smealum
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@smealum smealum commented Sep 27, 2015

yeah i'm working on it, hopefully should be a real fix in a few days

On Sun, Sep 27, 2015 at 11:10 AM, yellows8 notifications@github.com wrote:

This should get properly fixed via a hblauncher-payload update eventually,
hopefully.


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#6 (comment)
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yellows8 referenced this issue Oct 15, 2015
…zation being skipped. This fixes issue #3. This also fixes using the THEMEDATA_PATH build option: gfx is now displayed correctly with that. Added the ROP_STR_R0TOR1 gadget and updated README.
@Pingu879
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@Pingu879 Pingu879 commented Oct 17, 2015

Hey will this ever be fixed ? <3

@smealum
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@smealum smealum commented Oct 17, 2015

the fix will be shipped with *hax 2.5, which should come relatively soon.
not much left to do but i'm very busy atm so no clear ETA yet.

On Fri, Oct 16, 2015 at 9:31 PM, Pingu879 notifications@github.com wrote:

Hey will this ever be fixed ? <3


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#6 (comment)
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@yellows8 yellows8 closed this Oct 26, 2015
@rams32d5
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@rams32d5 rams32d5 commented Oct 29, 2015

Hey smealum quick question... see I was using themehax to launch it I hold L after turning the console on but for some reason it won't launch anymore any other way to launch it that you may know of?

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