BlargSNES freeze #6
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I'm aware of this, been trying to figure out how to properly fix it for a while. All homebrew apps which run threads on core1 are broken, this includes: BlargSNES, 3dscraft, and portal3DS. This fails basically because no official app was ever launched the normal way with APT: http://3dbrew.org/wiki/APT:SetApplicationCpuTimeLimit With browserhax for now, one can just launch an official app, exit it, then run browserhax. From there apps which use core1 threads will work fine. That manual method obviously won't work for themehax. |
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Do you think it can be fixed? |
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haven't tested this myself but i think you might be able to get those
hopefully that should run hblauncher fine obviously that's not ideal but it's something On Sat, Sep 26, 2015 at 6:18 PM, yellows8 notifications@github.com wrote:
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Thanks Smea! That totally works! :) |
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This should get properly fixed via a hblauncher-payload update eventually, hopefully. |
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yeah i'm working on it, hopefully should be a real fix in a few days On Sun, Sep 27, 2015 at 11:10 AM, yellows8 notifications@github.com wrote:
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…zation being skipped. This fixes issue #3. This also fixes using the THEMEDATA_PATH build option: gfx is now displayed correctly with that. Added the ROP_STR_R0TOR1 gadget and updated README.
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Hey will this ever be fixed ? <3 |
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the fix will be shipped with *hax 2.5, which should come relatively soon. On Fri, Oct 16, 2015 at 9:31 PM, Pingu879 notifications@github.com wrote:
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Hey smealum quick question... see I was using themehax to launch it I hold L after turning the console on but for some reason it won't launch anymore any other way to launch it that you may know of? |
This also effects Browserhax. BlargSNES works fine in other exploits. When you start it and try to load a ROM it freezes. Everything else I've tried works fine.
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