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Add OpenCL requirement.

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1 parent c030960 commit 7489257e28f1861cf81c323580a4660f5932b136 Zack Moratto committed Aug 30, 2012
Showing with 95 additions and 2 deletions.
  1. +1 −0 CMakeLists.txt
  2. +92 −0 cmake/FindOpenCL.cmake
  3. +2 −2 testcode/CMakeLists.txt
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@@ -45,6 +45,7 @@ endif(ENABLE_RPATHS)
include(AddFSLAM)
find_package(Eigen3 REQUIRED)
find_package(GooglePerfTools)
+find_package(OpenCL REQUIRED)
# Finish up local custom options based on what was found above
fslam_enable_testing()
@@ -0,0 +1,92 @@
+#
+# This file taken from FindOpenCL project @ http://gitorious.com/findopencl
+#
+# - Try to find OpenCL
+# This module tries to find an OpenCL implementation on your system. It supports
+# AMD / ATI, Apple and NVIDIA implementations, but shoudl work, too.
+#
+# Once done this will define
+# OPENCL_FOUND - system has OpenCL
+# OPENCL_INCLUDE_DIRS - the OpenCL include directory
+# OPENCL_LIBRARIES - link these to use OpenCL
+#
+# WIN32 should work, but is untested
+
+FIND_PACKAGE( PackageHandleStandardArgs )
+
+SET (OPENCL_VERSION_STRING "0.1.0")
+SET (OPENCL_VERSION_MAJOR 0)
+SET (OPENCL_VERSION_MINOR 1)
+SET (OPENCL_VERSION_PATCH 0)
+
+IF (APPLE)
+
+ FIND_LIBRARY(OPENCL_LIBRARIES OpenCL DOC "OpenCL lib for OSX")
+ FIND_PATH(OPENCL_INCLUDE_DIRS OpenCL/cl.h DOC "Include for OpenCL on OSX")
+ FIND_PATH(_OPENCL_CPP_INCLUDE_DIRS OpenCL/cl.hpp DOC "Include for OpenCL CPP bindings on OSX")
+
+ELSE (APPLE)
+
+ IF (WIN32)
+
+ FIND_PATH(OPENCL_INCLUDE_DIRS CL/cl.h)
+ FIND_PATH(_OPENCL_CPP_INCLUDE_DIRS CL/cl.hpp)
+
+ # The AMD SDK currently installs both x86 and x86_64 libraries
+ # This is only a hack to find out architecture
+ IF( ${CMAKE_SYSTEM_PROCESSOR} STREQUAL "AMD64" )
+ SET(OPENCL_LIB_DIR "$ENV{ATISTREAMSDKROOT}/lib/x86_64")
+ SET(OPENCL_LIB_DIR "$ENV{ATIINTERNALSTREAMSDKROOT}/lib/x86_64")
+ ELSE (${CMAKE_SYSTEM_PROCESSOR} STREQUAL "AMD64")
+ SET(OPENCL_LIB_DIR "$ENV{ATISTREAMSDKROOT}/lib/x86")
+ SET(OPENCL_LIB_DIR "$ENV{ATIINTERNALSTREAMSDKROOT}/lib/x86")
+ ENDIF( ${CMAKE_SYSTEM_PROCESSOR} STREQUAL "AMD64" )
+
+ # find out if the user asked for a 64-bit build, and use the corresponding
+ # 64 or 32 bit NVIDIA library paths to the search:
+ STRING(REGEX MATCH "Win64" ISWIN64 ${CMAKE_GENERATOR})
+ IF("${ISWIN64}" STREQUAL "Win64")
+ FIND_LIBRARY(OPENCL_LIBRARIES OpenCL.lib $ENV{CUDA_PATH}/lib/x64 ${OPENCL_LIB_DIR} )
+ ELSE("${ISWIN64}" STREQUAL "Win64")
+ FIND_LIBRARY(OPENCL_LIBRARIES OpenCL.lib $ENV{CUDA_PATH}/lib/Win32 ${OPENCL_LIB_DIR} )
+ ENDIF("${ISWIN64}" STREQUAL "Win64")
+
+ GET_FILENAME_COMPONENT(_OPENCL_INC_CAND ${OPENCL_LIB_DIR}/../../include ABSOLUTE)
+
+ # On Win32 search relative to the library
+ FIND_PATH(OPENCL_INCLUDE_DIRS CL/cl.h PATHS "${_OPENCL_INC_CAND}" $ENV{CUDA_INC_PATH} $ENV{CUDA_PATH}/include)
+ FIND_PATH(_OPENCL_CPP_INCLUDE_DIRS CL/cl.hpp PATHS "${_OPENCL_INC_CAND}" $ENV{CUDA_INC_PATH} $ENV{CUDA_PATH}/include)
+
+ ELSE (WIN32)
+
+ # Unix style platforms
+ FIND_LIBRARY(OPENCL_LIBRARIES OpenCL
+ ENV LD_LIBRARY_PATH
+ )
+
+ GET_FILENAME_COMPONENT(OPENCL_LIB_DIR ${OPENCL_LIBRARIES} PATH)
+ GET_FILENAME_COMPONENT(_OPENCL_INC_CAND ${OPENCL_LIB_DIR}/../../include ABSOLUTE)
+
+ # The AMD SDK currently does not place its headers
+ # in /usr/include, therefore also search relative
+ # to the library
+ FIND_PATH(OPENCL_INCLUDE_DIRS CL/cl.h PATHS ${_OPENCL_INC_CAND} "/usr/local/cuda/include")
+ FIND_PATH(_OPENCL_CPP_INCLUDE_DIRS CL/cl.hpp PATHS ${_OPENCL_INC_CAND} "/usr/local/cuda/include")
+
+ ENDIF (WIN32)
+
+ENDIF (APPLE)
+
+FIND_PACKAGE_HANDLE_STANDARD_ARGS( OpenCL DEFAULT_MSG OPENCL_LIBRARIES OPENCL_INCLUDE_DIRS )
+
+IF( _OPENCL_CPP_INCLUDE_DIRS )
+ SET( OPENCL_HAS_CPP_BINDINGS TRUE )
+ LIST( APPEND OPENCL_INCLUDE_DIRS ${_OPENCL_CPP_INCLUDE_DIRS} )
+ # This is often the same, so clean up
+ LIST( REMOVE_DUPLICATES OPENCL_INCLUDE_DIRS )
+ENDIF( _OPENCL_CPP_INCLUDE_DIRS )
+
+MARK_AS_ADVANCED(
+ OPENCL_INCLUDE_DIRS
+)
+
@@ -1,11 +1,11 @@
include_directories(${EIGEN3_INCLUDE_DIR})
-
+include_directories(${OPENCL_INCLUDE_DIRS})
include_directories(${CMAKE_CURRENT_BINARY_DIR}/..)
install(FILES
vector_add_cpu.h
DESTINATION include/fslam/test # core
)
-set(FSLAM_USED_LIBS )
+set(FSLAM_USED_LIBS ${OPENCL_LIBRARIES})
add_fslam_tool(fslam_gpu test_main.cc)

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