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Super Nintendo Entertainment System (SNES) / Super Famicom emulator (based on SNES9X) for iOS (iPhone/iPad)
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README ====== This project was created as a hobby in order to have a stable and modern SNES emulator for iOS that could be compiled straight from Xcode for the benefit of developers with valid development certificates. Previously available emulators were either only available on Cydia (which requires being jailbroken) or simply didn't run well when "home built" due to a much outdated SNES9X codebase or messy iOS implementation. In fact, this project started as a Xcode-compatible port of ZodTTD's snes4iphone and has been since rewritten beyond recognition. Features: ========= - SNES9X 1.53 codebase; - SMC and ZIP support; - Easy to understand UI; - Automatic state saving/resuming, so you can quit and automatically return to the latest place you were; - Manual state saving/resuming in another slot; - Optional Auto-frameskip. How to build: ============= - Download the source code; - Open the SiOS.xcodeproj in Xcode (version 4.2 was used in this project); - Change the "Code Signing Identity" under "Build Settings" to your own; - Choose your device in the Scheme selector; - "Product" > "Profile" will deploy a Release build with all the optimizations available. - Drop your ROMs into the app in iTunes and just run it. Remarks: ======== Since this project is based on SNES9X 1.53 code which is mostly C++, it is slower than some other emulators, like SNES4iOS or SNES4ALL, which have parts of them in ASM from SNES9X 1.39. However, the 1.53 codebase has higher ROM compatibility. For instance, this emulator runs perfect on an iPad 2, but requires a frameskip of 1 for most games on an iPad 1 and frameskip of 2 for most games on an iPhone 4. License: ======== Permission to use, copy, modify and/or distribute Snes9x/SiOS in both binary and source form, for non-commercial purposes, is hereby granted without fee, providing that this license information and copyright notice appear with all copies and any derived work. This software is provided 'as-is', without any express or implied warranty. In no event shall the authors be held liable for any damages arising from the use of this software or it's derivatives. Snes9x/SiOS is freeware for PERSONAL USE only. Commercial users should seek permission of the copyright holders first. Commercial use includes, but is not limited to, charging money for Snes9x/SiOS or software derived from Snes9x/SiOS, including Snes9x/SiOS or derivatives in commercial game bundles, and/or using Snes9x/SiOS as a promotion for your commercial product. The copyright holders request that bug fixes and improvements to the code should be forwarded to them so everyone can benefit from the modifications in future versions. Super NES and Super Nintendo Entertainment System are trademarks of Nintendo Co., Limited and its subsidiary companies. Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. (c) Copyright 1996 - 2002 Gary Henderson (email@example.com), Jerremy Koot (firstname.lastname@example.org) (c) Copyright 2002 - 2004 Matthew Kendora (c) Copyright 2002 - 2005 Peter Bortas (email@example.com) (c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/) (c) Copyright 2001 - 2006 John Weidman (firstname.lastname@example.org) (c) Copyright 2002 - 2006 funkyass (email@example.com), Kris Bleakley (firstname.lastname@example.org) (c) Copyright 2002 - 2010 Brad Jorsch (email@example.com), Nach (firstname.lastname@example.org), (c) Copyright 2002 - 2011 zones (email@example.com) (c) Copyright 2006 - 2007 nitsuja (c) Copyright 2009 - 2011 BearOso, OV2 BS-X C emulator code (c) Copyright 2005 - 2006 Dreamer Nom, zones C4 x86 assembler and some C emulation code (c) Copyright 2000 - 2003 _Demo_ (firstname.lastname@example.org), Nach, zsKnight (email@example.com) C4 C++ code (c) Copyright 2003 - 2006 Brad Jorsch, Nach DSP-1 emulator code (c) Copyright 1998 - 2006 _Demo_, Andreas Naive (firstname.lastname@example.org), Gary Henderson, Ivar (email@example.com), John Weidman, Kris Bleakley, Matthew Kendora, Nach, neviksti (firstname.lastname@example.org) DSP-2 emulator code (c) Copyright 2003 John Weidman, Kris Bleakley, Lord Nightmare (email@example.com), Matthew Kendora, neviksti DSP-3 emulator code (c) Copyright 2003 - 2006 John Weidman, Kris Bleakley, Lancer, z80 gaiden DSP-4 emulator code (c) Copyright 2004 - 2006 Dreamer Nom, John Weidman, Kris Bleakley, Nach, z80 gaiden OBC1 emulator code (c) Copyright 2001 - 2004 zsKnight, pagefault (firstname.lastname@example.org), Kris Bleakley Ported from x86 assembler to C by sanmaiwashi SPC7110 and RTC C++ emulator code used in 1.39-1.51 (c) Copyright 2002 Matthew Kendora with research by zsKnight, John Weidman, Dark Force SPC7110 and RTC C++ emulator code used in 1.52+ (c) Copyright 2009 byuu, neviksti S-DD1 C emulator code (c) Copyright 2003 Brad Jorsch with research by Andreas Naive, John Weidman S-RTC C emulator code (c) Copyright 2001 - 2006 byuu, John Weidman ST010 C++ emulator code (c) Copyright 2003 Feather, John Weidman, Kris Bleakley, Matthew Kendora Super FX x86 assembler emulator code (c) Copyright 1998 - 2003 _Demo_, pagefault, zsKnight Super FX C emulator code (c) Copyright 1997 - 1999 Ivar, Gary Henderson, John Weidman Sound emulator code used in 1.5-1.51 (c) Copyright 1998 - 2003 Brad Martin (c) Copyright 1998 - 2006 Charles Bilyue' Sound emulator code used in 1.52+ (c) Copyright 2004 - 2007 Shay Green (email@example.com) SH assembler code partly based on x86 assembler code (c) Copyright 2002 - 2004 Marcus Comstedt (firstname.lastname@example.org) 2xSaI filter (c) Copyright 1999 - 2001 Derek Liauw Kie Fa HQ2x, HQ3x, HQ4x filters (c) Copyright 2003 Maxim Stepin (email@example.com) NTSC filter (c) Copyright 2006 - 2007 Shay Green GTK+ GUI code (c) Copyright 2004 - 2011 BearOso Win32 GUI code (c) Copyright 2003 - 2006 blip, funkyass, Matthew Kendora, Nach, nitsuja (c) Copyright 2009 - 2011 OV2 Mac OS GUI code (c) Copyright 1998 - 2001 John Stiles (c) Copyright 2001 - 2011 zones iOS GUI code (c) Copyright 2012 Lucas Mendes Menge Specific ports contains the works of other authors. See headers in individual files. Snes9x homepage: http://www.snes9x.com/