# Features and Mechanics Death Outcomes introduces customizable mechanics that trigger when players die, turning deaths into tactical opportunities and trophies. --- ## 1. Player Head Drops Whenever a player dies, the mod can drop an authentic **Player Head** item representing the fallen victim.

Player Head

Skeleton Skull

Carved Pumpkin
### Key Aspects: * **Skin Profile Resolution**: The dropped head uses Minecraft's Data Component system to preserve the victim's exact skin textures, username, and 3D hat layer. * **Smart PvP Detection (Direct and Indirect)**: * **Direct Kills**: Swords, axes, fists, and melee weapon strikes. * **Indirect Kills**: Bows, crossbows, tridents, lingering potions, splash potions, thrown projectiles, fireworks, or indirect magical damage originating from another player. * **Suicide / Self-Damage Protection**: If PvP restriction is enabled (`dropPlayerHeadOnlyWhenKilledByPlayer = true`), self-inflicted deaths (such as falling, drowning, or harming yourself with an arrow/firework) will **not** trigger a head drop. * **One-Time Head Drop Option (`dropPlayerHeadOnlyOnceEver`)**: * When set to `true`, each player can only drop their head once ever in the world's lifetime. * Subsequent deaths will never drop their head again, making each player head an ultra-rare limited trophy on your server. * Drop states are persistently stored in world data and survive server restarts. --- ## 2. Player Tracking Compass (Player's Compass)

Player's Compass
Epic Rarity - Enchanted Glint - Real-time Tracking
Combine a **Compass** and any **Player Head** in any 2x2 or 3x3 crafting grid to craft a **Player's Compass** (can be enabled or disabled via server configuration).

Crafting Recipe: Compass + Player Head = Player's Compass

### Key Aspects: * **Distinctive Appearance**: Named `'s Compass` in dark purple text (`Epic` rarity) with an animated enchanted glint. * **Live Location Tracking**: Uses vanilla Lodestone tracking data components (`tracked: false`) to point directly to the tracked player in real-time as they move. * **Offline Location Persistence**: If the tracked player disconnects from the server, the compass smoothly retains their last known position and dimension (saved in world data across server restarts). * **Cross-Dimension Handling**: If the tracked player is currently in a different dimension, the compass needle spins randomly (vanilla Lodestone behavior) until they return or you enter the same dimension. * **100% Server-Side**: Functions cleanly with vanilla clients without needing any client-side mod installation. ### Optional Head Recovery / Dismantling: If enabled in server settings (`enablePlayerCompassDismantleRecipe = true`), placing a Player's Compass alone into any crafting grid dismantles it and returns the original player head back:

Dismantle Recipe: Player's Compass = Player Head

--- ## 3. Server-Side Compatibility * **Vanilla Client Friendly**: When installed on a dedicated server, players joining with vanilla Minecraft clients (or any client without Death Outcomes installed) receive drops, tracking compasses, and crafting recipes correctly. * **Multiplayer and SMP Ready**: Tailor the behavior to match your server's playstyle (e.g., hard-earned trophies in PvP or fun cosmetics in PvE).