-
-
Notifications
You must be signed in to change notification settings - Fork 6.9k
/
Copy pathComponent.php
783 lines (727 loc) · 28.1 KB
/
Component.php
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
<?php
/**
* @link https://www.yiiframework.com/
* @copyright Copyright (c) 2008 Yii Software LLC
* @license https://www.yiiframework.com/license/
*/
namespace yii\base;
use Yii;
use yii\helpers\StringHelper;
/**
* Component is the base class that implements the *property*, *event* and *behavior* features.
*
* Component provides the *event* and *behavior* features, in addition to the *property* feature which is implemented in
* its parent class [[\yii\base\BaseObject|BaseObject]].
*
* Event is a way to "inject" custom code into existing code at certain places. For example, a comment object can trigger
* an "add" event when the user adds a comment. We can write custom code and attach it to this event so that when the event
* is triggered (i.e. comment will be added), our custom code will be executed.
*
* An event is identified by a name that should be unique within the class it is defined at. Event names are *case-sensitive*.
*
* One or multiple PHP callbacks, called *event handlers*, can be attached to an event. You can call [[trigger()]] to
* raise an event. When an event is raised, the event handlers will be invoked automatically in the order they were
* attached.
*
* To attach an event handler to an event, call [[on()]]:
*
* ```php
* $post->on('update', function ($event) {
* // send email notification
* });
* ```
*
* In the above, an anonymous function is attached to the "update" event of the post. You may attach
* the following types of event handlers:
*
* - anonymous function: `function ($event) { ... }`
* - object method: `[$object, 'handleAdd']`
* - static class method: `['Page', 'handleAdd']`
* - global function: `'handleAdd'`
*
* The signature of an event handler should be like the following:
*
* ```php
* function foo($event)
* ```
*
* where `$event` is an [[Event]] object which includes parameters associated with the event.
*
* You can also attach a handler to an event when configuring a component with a configuration array.
* The syntax is like the following:
*
* ```php
* [
* 'on add' => function ($event) { ... }
* ]
* ```
*
* where `on add` stands for attaching an event to the `add` event.
*
* Sometimes, you may want to associate extra data with an event handler when you attach it to an event
* and then access it when the handler is invoked. You may do so by
*
* ```php
* $post->on('update', function ($event) {
* // the data can be accessed via $event->data
* }, $data);
* ```
*
* A behavior is an instance of [[Behavior]] or its child class. A component can be attached with one or multiple
* behaviors. When a behavior is attached to a component, its public properties and methods can be accessed via the
* component directly, as if the component owns those properties and methods.
*
* To attach a behavior to a component, declare it in [[behaviors()]], or explicitly call [[attachBehavior]]. Behaviors
* declared in [[behaviors()]] are automatically attached to the corresponding component.
*
* One can also attach a behavior to a component when configuring it with a configuration array. The syntax is like the
* following:
*
* ```php
* [
* 'as tree' => [
* 'class' => 'Tree',
* ],
* ]
* ```
*
* where `as tree` stands for attaching a behavior named `tree`, and the array will be passed to [[\Yii::createObject()]]
* to create the behavior object.
*
* For more details and usage information on Component, see the [guide article on components](guide:concept-components).
*
* @property-read Behavior[] $behaviors List of behaviors attached to this component.
*
* @author Qiang Xue <qiang.xue@gmail.com>
* @since 2.0
*/
class Component extends BaseObject
{
/**
* @var array the attached event handlers (event name => handlers)
*/
private $_events = [];
/**
* @var array the event handlers attached for wildcard patterns (event name wildcard => handlers)
* @since 2.0.14
*/
private $_eventWildcards = [];
/**
* @var Behavior[]|null the attached behaviors (behavior name => behavior). This is `null` when not initialized.
*/
private $_behaviors;
/**
* Returns the value of a component property.
*
* This method will check in the following order and act accordingly:
*
* - a property defined by a getter: return the getter result
* - a property of a behavior: return the behavior property value
*
* Do not call this method directly as it is a PHP magic method that
* will be implicitly called when executing `$value = $component->property;`.
* @param string $name the property name
* @return mixed the property value or the value of a behavior's property
* @throws UnknownPropertyException if the property is not defined
* @throws InvalidCallException if the property is write-only.
* @see __set()
*/
public function __get($name)
{
$getter = 'get' . $name;
if (method_exists($this, $getter)) {
// read property, e.g. getName()
return $this->$getter();
}
// behavior property
$this->ensureBehaviors();
foreach ($this->_behaviors as $behavior) {
if ($behavior->canGetProperty($name)) {
return $behavior->$name;
}
}
if (method_exists($this, 'set' . $name)) {
throw new InvalidCallException('Getting write-only property: ' . get_class($this) . '::' . $name);
}
throw new UnknownPropertyException('Getting unknown property: ' . get_class($this) . '::' . $name);
}
/**
* Sets the value of a component property.
*
* This method will check in the following order and act accordingly:
*
* - a property defined by a setter: set the property value
* - an event in the format of "on xyz": attach the handler to the event "xyz"
* - a behavior in the format of "as xyz": attach the behavior named as "xyz"
* - a property of a behavior: set the behavior property value
*
* Do not call this method directly as it is a PHP magic method that
* will be implicitly called when executing `$component->property = $value;`.
* @param string $name the property name or the event name
* @param mixed $value the property value
* @throws UnknownPropertyException if the property is not defined
* @throws InvalidCallException if the property is read-only.
* @see __get()
*/
public function __set($name, $value)
{
$setter = 'set' . $name;
if (method_exists($this, $setter)) {
// set property
$this->$setter($value);
return;
} elseif (strncmp($name, 'on ', 3) === 0) {
// on event: attach event handler
$this->on(trim(substr($name, 3)), $value);
return;
} elseif (strncmp($name, 'as ', 3) === 0) {
// as behavior: attach behavior
$name = trim(substr($name, 3));
if ($value instanceof Behavior) {
$this->attachBehavior($name, $value);
} elseif ($value instanceof \Closure) {
$this->attachBehavior($name, call_user_func($value));
} elseif (isset($value['__class']) && is_subclass_of($value['__class'], Behavior::class)) {
$this->attachBehavior($name, Yii::createObject($value));
} elseif (!isset($value['__class']) && isset($value['class']) && is_subclass_of($value['class'], Behavior::class)) {
$this->attachBehavior($name, Yii::createObject($value));
} elseif (is_string($value) && is_subclass_of($value, Behavior::class, true)) {
$this->attachBehavior($name, Yii::createObject($value));
} else {
throw new InvalidConfigException('Class is not of type ' . Behavior::class . ' or its subclasses');
}
return;
}
// behavior property
$this->ensureBehaviors();
foreach ($this->_behaviors as $behavior) {
if ($behavior->canSetProperty($name)) {
$behavior->$name = $value;
return;
}
}
if (method_exists($this, 'get' . $name)) {
throw new InvalidCallException('Setting read-only property: ' . get_class($this) . '::' . $name);
}
throw new UnknownPropertyException('Setting unknown property: ' . get_class($this) . '::' . $name);
}
/**
* Checks if a property is set, i.e. defined and not null.
*
* This method will check in the following order and act accordingly:
*
* - a property defined by a setter: return whether the property is set
* - a property of a behavior: return whether the property is set
* - return `false` for non existing properties
*
* Do not call this method directly as it is a PHP magic method that
* will be implicitly called when executing `isset($component->property)`.
* @param string $name the property name or the event name
* @return bool whether the named property is set
* @see https://www.php.net/manual/en/function.isset.php
*/
public function __isset($name)
{
$getter = 'get' . $name;
if (method_exists($this, $getter)) {
return $this->$getter() !== null;
}
// behavior property
$this->ensureBehaviors();
foreach ($this->_behaviors as $behavior) {
if ($behavior->canGetProperty($name)) {
return $behavior->$name !== null;
}
}
return false;
}
/**
* Sets a component property to be null.
*
* This method will check in the following order and act accordingly:
*
* - a property defined by a setter: set the property value to be null
* - a property of a behavior: set the property value to be null
*
* Do not call this method directly as it is a PHP magic method that
* will be implicitly called when executing `unset($component->property)`.
* @param string $name the property name
* @throws InvalidCallException if the property is read only.
* @see https://www.php.net/manual/en/function.unset.php
*/
public function __unset($name)
{
$setter = 'set' . $name;
if (method_exists($this, $setter)) {
$this->$setter(null);
return;
}
// behavior property
$this->ensureBehaviors();
foreach ($this->_behaviors as $behavior) {
if ($behavior->canSetProperty($name)) {
$behavior->$name = null;
return;
}
}
throw new InvalidCallException('Unsetting an unknown or read-only property: ' . get_class($this) . '::' . $name);
}
/**
* Calls the named method which is not a class method.
*
* This method will check if any attached behavior has
* the named method and will execute it if available.
*
* Do not call this method directly as it is a PHP magic method that
* will be implicitly called when an unknown method is being invoked.
* @param string $name the method name
* @param array $params method parameters
* @return mixed the method return value
* @throws UnknownMethodException when calling unknown method
*/
public function __call($name, $params)
{
$this->ensureBehaviors();
foreach ($this->_behaviors as $object) {
if ($object->hasMethod($name)) {
return call_user_func_array([$object, $name], $params);
}
}
throw new UnknownMethodException('Calling unknown method: ' . get_class($this) . "::$name()");
}
/**
* This method is called after the object is created by cloning an existing one.
* It removes all behaviors because they are attached to the old object.
*/
public function __clone()
{
$this->_events = [];
$this->_eventWildcards = [];
$this->_behaviors = null;
}
/**
* Returns a value indicating whether a property is defined for this component.
*
* A property is defined if:
*
* - the class has a getter or setter method associated with the specified name
* (in this case, property name is case-insensitive);
* - the class has a member variable with the specified name (when `$checkVars` is true);
* - an attached behavior has a property of the given name (when `$checkBehaviors` is true).
*
* @param string $name the property name
* @param bool $checkVars whether to treat member variables as properties
* @param bool $checkBehaviors whether to treat behaviors' properties as properties of this component
* @return bool whether the property is defined
* @see canGetProperty()
* @see canSetProperty()
*/
public function hasProperty($name, $checkVars = true, $checkBehaviors = true)
{
return $this->canGetProperty($name, $checkVars, $checkBehaviors) || $this->canSetProperty($name, false, $checkBehaviors);
}
/**
* Returns a value indicating whether a property can be read.
*
* A property can be read if:
*
* - the class has a getter method associated with the specified name
* (in this case, property name is case-insensitive);
* - the class has a member variable with the specified name (when `$checkVars` is true);
* - an attached behavior has a readable property of the given name (when `$checkBehaviors` is true).
*
* @param string $name the property name
* @param bool $checkVars whether to treat member variables as properties
* @param bool $checkBehaviors whether to treat behaviors' properties as properties of this component
* @return bool whether the property can be read
* @see canSetProperty()
*/
public function canGetProperty($name, $checkVars = true, $checkBehaviors = true)
{
if (method_exists($this, 'get' . $name) || $checkVars && property_exists($this, $name)) {
return true;
} elseif ($checkBehaviors) {
$this->ensureBehaviors();
foreach ($this->_behaviors as $behavior) {
if ($behavior->canGetProperty($name, $checkVars)) {
return true;
}
}
}
return false;
}
/**
* Returns a value indicating whether a property can be set.
*
* A property can be written if:
*
* - the class has a setter method associated with the specified name
* (in this case, property name is case-insensitive);
* - the class has a member variable with the specified name (when `$checkVars` is true);
* - an attached behavior has a writable property of the given name (when `$checkBehaviors` is true).
*
* @param string $name the property name
* @param bool $checkVars whether to treat member variables as properties
* @param bool $checkBehaviors whether to treat behaviors' properties as properties of this component
* @return bool whether the property can be written
* @see canGetProperty()
*/
public function canSetProperty($name, $checkVars = true, $checkBehaviors = true)
{
if (method_exists($this, 'set' . $name) || $checkVars && property_exists($this, $name)) {
return true;
} elseif ($checkBehaviors) {
$this->ensureBehaviors();
foreach ($this->_behaviors as $behavior) {
if ($behavior->canSetProperty($name, $checkVars)) {
return true;
}
}
}
return false;
}
/**
* Returns a value indicating whether a method is defined.
*
* A method is defined if:
*
* - the class has a method with the specified name
* - an attached behavior has a method with the given name (when `$checkBehaviors` is true).
*
* @param string $name the property name
* @param bool $checkBehaviors whether to treat behaviors' methods as methods of this component
* @return bool whether the method is defined
*/
public function hasMethod($name, $checkBehaviors = true)
{
if (method_exists($this, $name)) {
return true;
} elseif ($checkBehaviors) {
$this->ensureBehaviors();
foreach ($this->_behaviors as $behavior) {
if ($behavior->hasMethod($name)) {
return true;
}
}
}
return false;
}
/**
* Returns a list of behaviors that this component should behave as.
*
* Child classes may override this method to specify the behaviors they want to behave as.
*
* The return value of this method should be an array of behavior objects or configurations
* indexed by behavior names. A behavior configuration can be either a string specifying
* the behavior class or an array of the following structure:
*
* ```php
* 'behaviorName' => [
* 'class' => 'BehaviorClass',
* 'property1' => 'value1',
* 'property2' => 'value2',
* ]
* ```
*
* Note that a behavior class must extend from [[Behavior]]. Behaviors can be attached using a name or anonymously.
* When a name is used as the array key, using this name, the behavior can later be retrieved using [[getBehavior()]]
* or be detached using [[detachBehavior()]]. Anonymous behaviors can not be retrieved or detached.
*
* Behaviors declared in this method will be attached to the component automatically (on demand).
*
* @return array the behavior configurations.
*/
public function behaviors()
{
return [];
}
/**
* Returns a value indicating whether there is any handler attached to the named event.
* @param string $name the event name
* @return bool whether there is any handler attached to the event.
*/
public function hasEventHandlers($name)
{
$this->ensureBehaviors();
if (!empty($this->_events[$name])) {
return true;
}
foreach ($this->_eventWildcards as $wildcard => $handlers) {
if (!empty($handlers) && StringHelper::matchWildcard($wildcard, $name)) {
return true;
}
}
return Event::hasHandlers($this, $name);
}
/**
* Attaches an event handler to an event.
*
* The event handler must be a valid PHP callback. The following are
* some examples:
*
* ```
* function ($event) { ... } // anonymous function
* [$object, 'handleClick'] // $object->handleClick()
* ['Page', 'handleClick'] // Page::handleClick()
* 'handleClick' // global function handleClick()
* ```
*
* The event handler must be defined with the following signature,
*
* ```
* function ($event)
* ```
*
* where `$event` is an [[Event]] object which includes parameters associated with the event.
*
* Since 2.0.14 you can specify event name as a wildcard pattern:
*
* ```php
* $component->on('event.group.*', function ($event) {
* Yii::trace($event->name . ' is triggered.');
* });
* ```
*
* @param string $name the event name
* @param callable $handler the event handler
* @param mixed $data the data to be passed to the event handler when the event is triggered.
* When the event handler is invoked, this data can be accessed via [[Event::data]].
* @param bool $append whether to append new event handler to the end of the existing
* handler list. If false, the new handler will be inserted at the beginning of the existing
* handler list.
* @see off()
*/
public function on($name, $handler, $data = null, $append = true)
{
$this->ensureBehaviors();
if (strpos($name, '*') !== false) {
if ($append || empty($this->_eventWildcards[$name])) {
$this->_eventWildcards[$name][] = [$handler, $data];
} else {
array_unshift($this->_eventWildcards[$name], [$handler, $data]);
}
return;
}
if ($append || empty($this->_events[$name])) {
$this->_events[$name][] = [$handler, $data];
} else {
array_unshift($this->_events[$name], [$handler, $data]);
}
}
/**
* Detaches an existing event handler from this component.
*
* This method is the opposite of [[on()]].
*
* Note: in case wildcard pattern is passed for event name, only the handlers registered with this
* wildcard will be removed, while handlers registered with plain names matching this wildcard will remain.
*
* @param string $name event name
* @param callable|null $handler the event handler to be removed.
* If it is null, all handlers attached to the named event will be removed.
* @return bool if a handler is found and detached
* @see on()
*/
public function off($name, $handler = null)
{
$this->ensureBehaviors();
if (empty($this->_events[$name]) && empty($this->_eventWildcards[$name])) {
return false;
}
if ($handler === null) {
unset($this->_events[$name], $this->_eventWildcards[$name]);
return true;
}
$removed = false;
// plain event names
if (isset($this->_events[$name])) {
foreach ($this->_events[$name] as $i => $event) {
if ($event[0] === $handler) {
unset($this->_events[$name][$i]);
$removed = true;
}
}
if ($removed) {
$this->_events[$name] = array_values($this->_events[$name]);
return true;
}
}
// wildcard event names
if (isset($this->_eventWildcards[$name])) {
foreach ($this->_eventWildcards[$name] as $i => $event) {
if ($event[0] === $handler) {
unset($this->_eventWildcards[$name][$i]);
$removed = true;
}
}
if ($removed) {
$this->_eventWildcards[$name] = array_values($this->_eventWildcards[$name]);
// remove empty wildcards to save future redundant regex checks:
if (empty($this->_eventWildcards[$name])) {
unset($this->_eventWildcards[$name]);
}
}
}
return $removed;
}
/**
* Triggers an event.
*
* This method represents the happening of an event. It invokes all attached handlers for the event
* including class-level handlers.
*
* @param string $name the event name
* @param Event|null $event the event instance. If not set, a default [[Event]] object will be created.
*/
public function trigger($name, ?Event $event = null)
{
$this->ensureBehaviors();
$eventHandlers = [];
foreach ($this->_eventWildcards as $wildcard => $handlers) {
if (StringHelper::matchWildcard($wildcard, $name)) {
$eventHandlers[] = $handlers;
}
}
if (!empty($this->_events[$name])) {
$eventHandlers[] = $this->_events[$name];
}
if (!empty($eventHandlers)) {
$eventHandlers = call_user_func_array('array_merge', $eventHandlers);
if ($event === null) {
$event = new Event();
}
if ($event->sender === null) {
$event->sender = $this;
}
$event->handled = false;
$event->name = $name;
foreach ($eventHandlers as $handler) {
$event->data = $handler[1];
call_user_func($handler[0], $event);
// stop further handling if the event is handled
if ($event->handled) {
return;
}
}
}
// invoke class-level attached handlers
Event::trigger($this, $name, $event);
}
/**
* Returns the named behavior object.
* @param string $name the behavior name
* @return Behavior|null the behavior object, or null if the behavior does not exist
*/
public function getBehavior($name)
{
$this->ensureBehaviors();
return isset($this->_behaviors[$name]) ? $this->_behaviors[$name] : null;
}
/**
* Returns all behaviors attached to this component.
* @return Behavior[] list of behaviors attached to this component
*/
public function getBehaviors()
{
$this->ensureBehaviors();
return $this->_behaviors;
}
/**
* Attaches a behavior to this component.
* This method will create the behavior object based on the given
* configuration. After that, the behavior object will be attached to
* this component by calling the [[Behavior::attach()]] method.
* @param string $name the name of the behavior.
* @param string|array|Behavior $behavior the behavior configuration. This can be one of the following:
*
* - a [[Behavior]] object
* - a string specifying the behavior class
* - an object configuration array that will be passed to [[Yii::createObject()]] to create the behavior object.
*
* @return Behavior the behavior object
* @see detachBehavior()
*/
public function attachBehavior($name, $behavior)
{
$this->ensureBehaviors();
return $this->attachBehaviorInternal($name, $behavior);
}
/**
* Attaches a list of behaviors to the component.
* Each behavior is indexed by its name and should be a [[Behavior]] object,
* a string specifying the behavior class, or an configuration array for creating the behavior.
* @param array $behaviors list of behaviors to be attached to the component
* @see attachBehavior()
*/
public function attachBehaviors($behaviors)
{
$this->ensureBehaviors();
foreach ($behaviors as $name => $behavior) {
$this->attachBehaviorInternal($name, $behavior);
}
}
/**
* Detaches a behavior from the component.
* The behavior's [[Behavior::detach()]] method will be invoked.
* @param string $name the behavior's name.
* @return Behavior|null the detached behavior. Null if the behavior does not exist.
*/
public function detachBehavior($name)
{
$this->ensureBehaviors();
if (isset($this->_behaviors[$name])) {
$behavior = $this->_behaviors[$name];
unset($this->_behaviors[$name]);
$behavior->detach();
return $behavior;
}
return null;
}
/**
* Detaches all behaviors from the component.
*/
public function detachBehaviors()
{
$this->ensureBehaviors();
foreach ($this->_behaviors as $name => $behavior) {
$this->detachBehavior($name);
}
}
/**
* Makes sure that the behaviors declared in [[behaviors()]] are attached to this component.
*/
public function ensureBehaviors()
{
if ($this->_behaviors === null) {
$this->_behaviors = [];
foreach ($this->behaviors() as $name => $behavior) {
$this->attachBehaviorInternal($name, $behavior);
}
}
}
/**
* Attaches a behavior to this component.
* @param string|int $name the name of the behavior. If this is an integer, it means the behavior
* is an anonymous one. Otherwise, the behavior is a named one and any existing behavior with the same name
* will be detached first.
* @param string|array|Behavior $behavior the behavior to be attached
* @return Behavior the attached behavior.
*/
private function attachBehaviorInternal($name, $behavior)
{
if (!($behavior instanceof Behavior)) {
$behavior = Yii::createObject($behavior);
}
if (is_int($name)) {
$behavior->attach($this);
$this->_behaviors[] = $behavior;
} else {
if (isset($this->_behaviors[$name])) {
$this->_behaviors[$name]->detach();
}
$behavior->attach($this);
$this->_behaviors[$name] = $behavior;
}
return $behavior;
}
}