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<?php
/**
* @link http://www.yiiframework.com/
* @copyright Copyright (c) 2008 Yii Software LLC
* @license http://www.yiiframework.com/license/
*/
namespace yii\base;
use Yii;
use yii\helpers\StringHelper;
/**
* Component is the base class that implements the *property*, *event* and *behavior* features.
*
* Component provides the *event* and *behavior* features, in addition to the *property* feature which is implemented in
* its parent class [[\yii\base\BaseObject|BaseObject]].
*
* Event is a way to "inject" custom code into existing code at certain places. For example, a comment object can trigger
* an "add" event when the user adds a comment. We can write custom code and attach it to this event so that when the event
* is triggered (i.e. comment will be added), our custom code will be executed.
*
* An event is identified by a name that should be unique within the class it is defined at. Event names are *case-sensitive*.
*
* One or multiple PHP callbacks, called *event handlers*, can be attached to an event. You can call [[trigger()]] to
* raise an event. When an event is raised, the event handlers will be invoked automatically in the order they were
* attached.
*
* To attach an event handler to an event, call [[on()]]:
*
* ```php
* $post->on('update', function ($event) {
* // send email notification
* });
* ```
*
* In the above, an anonymous function is attached to the "update" event of the post. You may attach
* the following types of event handlers:
*
* - anonymous function: `function ($event) { ... }`
* - object method: `[$object, 'handleAdd']`
* - static class method: `['Page', 'handleAdd']`
* - global function: `'handleAdd'`
*
* The signature of an event handler should be like the following:
*
* ```php
* function foo($event)
* ```
*
* where `$event` is an [[Event]] object which includes parameters associated with the event.
*
* You can also attach a handler to an event when configuring a component with a configuration array.
* The syntax is like the following:
*
* ```php
* [
* 'on add' => function ($event) { ... }
* ]
* ```
*
* where `on add` stands for attaching an event to the `add` event.
*
* Sometimes, you may want to associate extra data with an event handler when you attach it to an event
* and then access it when the handler is invoked. You may do so by
*
* ```php
* $post->on('update', function ($event) {
* // the data can be accessed via $event->data
* }, $data);
* ```
*
* A behavior is an instance of [[Behavior]] or its child class. A component can be attached with one or multiple
* behaviors. When a behavior is attached to a component, its public properties and methods can be accessed via the
* component directly, as if the component owns those properties and methods.
*
* To attach a behavior to a component, declare it in [[behaviors()]], or explicitly call [[attachBehavior]]. Behaviors
* declared in [[behaviors()]] are automatically attached to the corresponding component.
*
* One can also attach a behavior to a component when configuring it with a configuration array. The syntax is like the
* following:
*
* ```php
* [
* 'as tree' => [
* 'class' => 'Tree',
* ],
* ]
* ```
*
* where `as tree` stands for attaching a behavior named `tree`, and the array will be passed to [[\Yii::createObject()]]
* to create the behavior object.
*
* For more details and usage information on Component, see the [guide article on components](guide:concept-components).
*
* @property Behavior[] $behaviors List of behaviors attached to this component. This property is read-only.
*
* @author Qiang Xue <qiang.xue@gmail.com>
* @since 2.0
*/
class Component extends BaseObject
{
/**
* @var array the attached event handlers (event name => handlers)
*/
private $_events = [];
/**
* @var array the event handlers attached for wildcard patterns (event name wildcard => handlers)
* @since 2.0.14
*/
private $_eventWildcards = [];
/**
* @var Behavior[]|null the attached behaviors (behavior name => behavior). This is `null` when not initialized.
*/
private $_behaviors;
/**
* Returns the value of a component property.
*
* This method will check in the following order and act accordingly:
*
* - a property defined by a getter: return the getter result
* - a property of a behavior: return the behavior property value
*
* Do not call this method directly as it is a PHP magic method that
* will be implicitly called when executing `$value = $component->property;`.
* @param string $name the property name
* @return mixed the property value or the value of a behavior's property
* @throws UnknownPropertyException if the property is not defined
* @throws InvalidCallException if the property is write-only.
* @see __set()
*/
public function __get($name)
{
$getter = 'get' . $name;
if (method_exists($this, $getter)) {
// read property, e.g. getName()
return $this->$getter();
}
// behavior property
$this->ensureBehaviors();
foreach ($this->_behaviors as $behavior) {
if ($behavior->canGetProperty($name)) {
return $behavior->$name;
}
}
if (method_exists($this, 'set' . $name)) {
throw new InvalidCallException('Getting write-only property: ' . get_class($this) . '::' . $name);
}
throw new UnknownPropertyException('Getting unknown property: ' . get_class($this) . '::' . $name);
}
/**
* Sets the value of a component property.
*
* This method will check in the following order and act accordingly:
*
* - a property defined by a setter: set the property value
* - an event in the format of "on xyz": attach the handler to the event "xyz"
* - a behavior in the format of "as xyz": attach the behavior named as "xyz"
* - a property of a behavior: set the behavior property value
*
* Do not call this method directly as it is a PHP magic method that
* will be implicitly called when executing `$component->property = $value;`.
* @param string $name the property name or the event name
* @param mixed $value the property value
* @throws UnknownPropertyException if the property is not defined
* @throws InvalidCallException if the property is read-only.
* @see __get()
*/
public function __set($name, $value)
{
$setter = 'set' . $name;
if (method_exists($this, $setter)) {
// set property
$this->$setter($value);
return;
} elseif (strncmp($name, 'on ', 3) === 0) {
// on event: attach event handler
$this->on(trim(substr($name, 3)), $value);
return;
} elseif (strncmp($name, 'as ', 3) === 0) {
// as behavior: attach behavior
$name = trim(substr($name, 3));
$this->attachBehavior($name, $value instanceof Behavior ? $value : Yii::createObject($value));
return;
}
// behavior property
$this->ensureBehaviors();
foreach ($this->_behaviors as $behavior) {
if ($behavior->canSetProperty($name)) {
$behavior->$name = $value;
return;
}
}
if (method_exists($this, 'get' . $name)) {
throw new InvalidCallException('Setting read-only property: ' . get_class($this) . '::' . $name);
}
throw new UnknownPropertyException('Setting unknown property: ' . get_class($this) . '::' . $name);
}
/**
* Checks if a property is set, i.e. defined and not null.
*
* This method will check in the following order and act accordingly:
*
* - a property defined by a setter: return whether the property is set
* - a property of a behavior: return whether the property is set
* - return `false` for non existing properties
*
* Do not call this method directly as it is a PHP magic method that
* will be implicitly called when executing `isset($component->property)`.
* @param string $name the property name or the event name
* @return bool whether the named property is set
* @see http://php.net/manual/en/function.isset.php
*/
public function __isset($name)
{
$getter = 'get' . $name;
if (method_exists($this, $getter)) {
return $this->$getter() !== null;
}
// behavior property
$this->ensureBehaviors();
foreach ($this->_behaviors as $behavior) {
if ($behavior->canGetProperty($name)) {
return $behavior->$name !== null;
}
}
return false;
}
/**
* Sets a component property to be null.
*
* This method will check in the following order and act accordingly:
*
* - a property defined by a setter: set the property value to be null
* - a property of a behavior: set the property value to be null
*
* Do not call this method directly as it is a PHP magic method that
* will be implicitly called when executing `unset($component->property)`.
* @param string $name the property name
* @throws InvalidCallException if the property is read only.
* @see http://php.net/manual/en/function.unset.php
*/
public function __unset($name)
{
$setter = 'set' . $name;
if (method_exists($this, $setter)) {
$this->$setter(null);
return;
}
// behavior property
$this->ensureBehaviors();
foreach ($this->_behaviors as $behavior) {
if ($behavior->canSetProperty($name)) {
$behavior->$name = null;
return;
}
}
throw new InvalidCallException('Unsetting an unknown or read-only property: ' . get_class($this) . '::' . $name);
}
/**
* Calls the named method which is not a class method.
*
* This method will check if any attached behavior has
* the named method and will execute it if available.
*
* Do not call this method directly as it is a PHP magic method that
* will be implicitly called when an unknown method is being invoked.
* @param string $name the method name
* @param array $params method parameters
* @return mixed the method return value
* @throws UnknownMethodException when calling unknown method
*/
public function __call($name, $params)
{
$this->ensureBehaviors();
foreach ($this->_behaviors as $object) {
if ($object->hasMethod($name)) {
return call_user_func_array([$object, $name], $params);
}
}
throw new UnknownMethodException('Calling unknown method: ' . get_class($this) . "::$name()");
}
/**
* This method is called after the object is created by cloning an existing one.
* It removes all behaviors because they are attached to the old object.
*/
public function __clone()
{
$this->_events = [];
$this->_eventWildcards = [];
$this->_behaviors = null;
}
/**
* Returns a value indicating whether a property is defined for this component.
*
* A property is defined if:
*
* - the class has a getter or setter method associated with the specified name
* (in this case, property name is case-insensitive);
* - the class has a member variable with the specified name (when `$checkVars` is true);
* - an attached behavior has a property of the given name (when `$checkBehaviors` is true).
*
* @param string $name the property name
* @param bool $checkVars whether to treat member variables as properties
* @param bool $checkBehaviors whether to treat behaviors' properties as properties of this component
* @return bool whether the property is defined
* @see canGetProperty()
* @see canSetProperty()
*/
public function hasProperty($name, $checkVars = true, $checkBehaviors = true)
{
return $this->canGetProperty($name, $checkVars, $checkBehaviors) || $this->canSetProperty($name, false, $checkBehaviors);
}
/**
* Returns a value indicating whether a property can be read.
*
* A property can be read if:
*
* - the class has a getter method associated with the specified name
* (in this case, property name is case-insensitive);
* - the class has a member variable with the specified name (when `$checkVars` is true);
* - an attached behavior has a readable property of the given name (when `$checkBehaviors` is true).
*
* @param string $name the property name
* @param bool $checkVars whether to treat member variables as properties
* @param bool $checkBehaviors whether to treat behaviors' properties as properties of this component
* @return bool whether the property can be read
* @see canSetProperty()
*/
public function canGetProperty($name, $checkVars = true, $checkBehaviors = true)
{
if (method_exists($this, 'get' . $name) || $checkVars && property_exists($this, $name)) {
return true;
} elseif ($checkBehaviors) {
$this->ensureBehaviors();
foreach ($this->_behaviors as $behavior) {
if ($behavior->canGetProperty($name, $checkVars)) {
return true;
}
}
}
return false;
}
/**
* Returns a value indicating whether a property can be set.
*
* A property can be written if:
*
* - the class has a setter method associated with the specified name
* (in this case, property name is case-insensitive);
* - the class has a member variable with the specified name (when `$checkVars` is true);
* - an attached behavior has a writable property of the given name (when `$checkBehaviors` is true).
*
* @param string $name the property name
* @param bool $checkVars whether to treat member variables as properties
* @param bool $checkBehaviors whether to treat behaviors' properties as properties of this component
* @return bool whether the property can be written
* @see canGetProperty()
*/
public function canSetProperty($name, $checkVars = true, $checkBehaviors = true)
{
if (method_exists($this, 'set' . $name) || $checkVars && property_exists($this, $name)) {
return true;
} elseif ($checkBehaviors) {
$this->ensureBehaviors();
foreach ($this->_behaviors as $behavior) {
if ($behavior->canSetProperty($name, $checkVars)) {
return true;
}
}
}
return false;
}
/**
* Returns a value indicating whether a method is defined.
*
* A method is defined if:
*
* - the class has a method with the specified name
* - an attached behavior has a method with the given name (when `$checkBehaviors` is true).
*
* @param string $name the property name
* @param bool $checkBehaviors whether to treat behaviors' methods as methods of this component
* @return bool whether the method is defined
*/
public function hasMethod($name, $checkBehaviors = true)
{
if (method_exists($this, $name)) {
return true;
} elseif ($checkBehaviors) {
$this->ensureBehaviors();
foreach ($this->_behaviors as $behavior) {
if ($behavior->hasMethod($name)) {
return true;
}
}
}
return false;
}
/**
* Returns a list of behaviors that this component should behave as.
*
* Child classes may override this method to specify the behaviors they want to behave as.
*
* The return value of this method should be an array of behavior objects or configurations
* indexed by behavior names. A behavior configuration can be either a string specifying
* the behavior class or an array of the following structure:
*
* ```php
* 'behaviorName' => [
* 'class' => 'BehaviorClass',
* 'property1' => 'value1',
* 'property2' => 'value2',
* ]
* ```
*
* Note that a behavior class must extend from [[Behavior]]. Behaviors can be attached using a name or anonymously.
* When a name is used as the array key, using this name, the behavior can later be retrieved using [[getBehavior()]]
* or be detached using [[detachBehavior()]]. Anonymous behaviors can not be retrieved or detached.
*
* Behaviors declared in this method will be attached to the component automatically (on demand).
*
* @return array the behavior configurations.
*/
public function behaviors()
{
return [];
}
/**
* Returns a value indicating whether there is any handler attached to the named event.
* @param string $name the event name
* @return bool whether there is any handler attached to the event.
*/
public function hasEventHandlers($name)
{
$this->ensureBehaviors();
foreach ($this->_eventWildcards as $wildcard => $handlers) {
if (!empty($handlers) && StringHelper::matchWildcard($wildcard, $name)) {
return true;
}
}
return !empty($this->_events[$name]) || Event::hasHandlers($this, $name);
}
/**
* Attaches an event handler to an event.
*
* The event handler must be a valid PHP callback. The following are
* some examples:
*
* ```
* function ($event) { ... } // anonymous function
* [$object, 'handleClick'] // $object->handleClick()
* ['Page', 'handleClick'] // Page::handleClick()
* 'handleClick' // global function handleClick()
* ```
*
* The event handler must be defined with the following signature,
*
* ```
* function ($event)
* ```
*
* where `$event` is an [[Event]] object which includes parameters associated with the event.
*
* Since 2.0.14 you can specify event name as a wildcard pattern:
*
* ```php
* $component->on('event.group.*', function ($event) {
* Yii::trace($event->name . ' is triggered.');
* });
* ```
*
* @param string $name the event name
* @param callable $handler the event handler
* @param mixed $data the data to be passed to the event handler when the event is triggered.
* When the event handler is invoked, this data can be accessed via [[Event::data]].
* @param bool $append whether to append new event handler to the end of the existing
* handler list. If false, the new handler will be inserted at the beginning of the existing
* handler list.
* @see off()
*/
public function on($name, $handler, $data = null, $append = true)
{
$this->ensureBehaviors();
if (strpos($name, '*') !== false) {
if ($append || empty($this->_eventWildcards[$name])) {
$this->_eventWildcards[$name][] = [$handler, $data];
} else {
array_unshift($this->_eventWildcards[$name], [$handler, $data]);
}
return;
}
if ($append || empty($this->_events[$name])) {
$this->_events[$name][] = [$handler, $data];
} else {
array_unshift($this->_events[$name], [$handler, $data]);
}
}
/**
* Detaches an existing event handler from this component.
*
* This method is the opposite of [[on()]].
*
* Note: in case wildcard pattern is passed for event name, only the handlers registered with this
* wildcard will be removed, while handlers registered with plain names matching this wildcard will remain.
*
* @param string $name event name
* @param callable $handler the event handler to be removed.
* If it is null, all handlers attached to the named event will be removed.
* @return bool if a handler is found and detached
* @see on()
*/
public function off($name, $handler = null)
{
$this->ensureBehaviors();
if (empty($this->_events[$name]) && empty($this->_eventWildcards[$name])) {
return false;
}
if ($handler === null) {
unset($this->_events[$name], $this->_eventWildcards[$name]);
return true;
}
$removed = false;
// plain event names
if (isset($this->_events[$name])) {
foreach ($this->_events[$name] as $i => $event) {
if ($event[0] === $handler) {
unset($this->_events[$name][$i]);
$removed = true;
}
}
if ($removed) {
$this->_events[$name] = array_values($this->_events[$name]);
return $removed;
}
}
// wildcard event names
if (isset($this->_eventWildcards[$name])) {
foreach ($this->_eventWildcards[$name] as $i => $event) {
if ($event[0] === $handler) {
unset($this->_eventWildcards[$name][$i]);
$removed = true;
}
}
if ($removed) {
$this->_eventWildcards[$name] = array_values($this->_eventWildcards[$name]);
// remove empty wildcards to save future redundant regex checks:
if (empty($this->_eventWildcards[$name])) {
unset($this->_eventWildcards[$name]);
}
}
}
return $removed;
}
/**
* Triggers an event.
* This method represents the happening of an event. It invokes
* all attached handlers for the event including class-level handlers.
* @param string $name the event name
* @param Event $event the event parameter. If not set, a default [[Event]] object will be created.
*/
public function trigger($name, Event $event = null)
{
$this->ensureBehaviors();
$eventHandlers = [];
foreach ($this->_eventWildcards as $wildcard => $handlers) {
if (StringHelper::matchWildcard($wildcard, $name)) {
$eventHandlers = array_merge($eventHandlers, $handlers);
}
}
if (!empty($this->_events[$name])) {
$eventHandlers = array_merge($eventHandlers, $this->_events[$name]);
}
if (!empty($eventHandlers)) {
if ($event === null) {
$event = new Event();
}
if ($event->sender === null) {
$event->sender = $this;
}
$event->handled = false;
$event->name = $name;
foreach ($eventHandlers as $handler) {
$event->data = $handler[1];
call_user_func($handler[0], $event);
// stop further handling if the event is handled
if ($event->handled) {
return;
}
}
}
// invoke class-level attached handlers
Event::trigger($this, $name, $event);
}
/**
* Returns the named behavior object.
* @param string $name the behavior name
* @return null|Behavior the behavior object, or null if the behavior does not exist
*/
public function getBehavior($name)
{
$this->ensureBehaviors();
return isset($this->_behaviors[$name]) ? $this->_behaviors[$name] : null;
}
/**
* Returns all behaviors attached to this component.
* @return Behavior[] list of behaviors attached to this component
*/
public function getBehaviors()
{
$this->ensureBehaviors();
return $this->_behaviors;
}
/**
* Attaches a behavior to this component.
* This method will create the behavior object based on the given
* configuration. After that, the behavior object will be attached to
* this component by calling the [[Behavior::attach()]] method.
* @param string $name the name of the behavior.
* @param string|array|Behavior $behavior the behavior configuration. This can be one of the following:
*
* - a [[Behavior]] object
* - a string specifying the behavior class
* - an object configuration array that will be passed to [[Yii::createObject()]] to create the behavior object.
*
* @return Behavior the behavior object
* @see detachBehavior()
*/
public function attachBehavior($name, $behavior)
{
$this->ensureBehaviors();
return $this->attachBehaviorInternal($name, $behavior);
}
/**
* Attaches a list of behaviors to the component.
* Each behavior is indexed by its name and should be a [[Behavior]] object,
* a string specifying the behavior class, or an configuration array for creating the behavior.
* @param array $behaviors list of behaviors to be attached to the component
* @see attachBehavior()
*/
public function attachBehaviors($behaviors)
{
$this->ensureBehaviors();
foreach ($behaviors as $name => $behavior) {
$this->attachBehaviorInternal($name, $behavior);
}
}
/**
* Detaches a behavior from the component.
* The behavior's [[Behavior::detach()]] method will be invoked.
* @param string $name the behavior's name.
* @return null|Behavior the detached behavior. Null if the behavior does not exist.
*/
public function detachBehavior($name)
{
$this->ensureBehaviors();
if (isset($this->_behaviors[$name])) {
$behavior = $this->_behaviors[$name];
unset($this->_behaviors[$name]);
$behavior->detach();
return $behavior;
}
return null;
}
/**
* Detaches all behaviors from the component.
*/
public function detachBehaviors()
{
$this->ensureBehaviors();
foreach ($this->_behaviors as $name => $behavior) {
$this->detachBehavior($name);
}
}
/**
* Makes sure that the behaviors declared in [[behaviors()]] are attached to this component.
*/
public function ensureBehaviors()
{
if ($this->_behaviors === null) {
$this->_behaviors = [];
foreach ($this->behaviors() as $name => $behavior) {
$this->attachBehaviorInternal($name, $behavior);
}
}
}
/**
* Attaches a behavior to this component.
* @param string|int $name the name of the behavior. If this is an integer, it means the behavior
* is an anonymous one. Otherwise, the behavior is a named one and any existing behavior with the same name
* will be detached first.
* @param string|array|Behavior $behavior the behavior to be attached
* @return Behavior the attached behavior.
*/
private function attachBehaviorInternal($name, $behavior)
{
if (!($behavior instanceof Behavior)) {
$behavior = Yii::createObject($behavior);
}
if (is_int($name)) {
$behavior->attach($this);
$this->_behaviors[] = $behavior;
} else {
if (isset($this->_behaviors[$name])) {
$this->_behaviors[$name]->detach();
}
$behavior->attach($this);
$this->_behaviors[$name] = $behavior;
}
return $behavior;
}
}