- Joined on
Feb 3, 2012
forked from jbandela/stackless_coroutine
Use C++14 generic lambdas to simulate stackless coroutines without macros or type erasure.
forked from easylogging/easyloggingpp
Single header only C++ logging library. It is extremely light-weight, robust, fast performing, thread and type safe and consists of many built-in features. It provides ability to write logs in your own customized format. It also provide support for logging your classes, third-party libraries, STL and third-party containers etc.
forked from eidheim/Simple-Web-Server
A very simple, fast, multithreaded, platform independent HTTP and HTTPS server and client library implemented using C++11 and Boost.Asio. Created to be an easy way to make REST resources available from C++ applications.
forked from GPUOpen-LibrariesAndSDKs/FireRays_SDK
FireRays is ray intersection acceleration library provided by AMD which makes the most of AMD hardware and allows for efficient ray queries independently of the generation of underlying AMD hardware.
forked from kennyledet/Algorithm-Implementations
Share, discuss and learn about algorithm implementations!
forked from zsummer/zsummerX
zsummerX is a cross-platform C++ high performance lightweight network library. via IOCP/EPOLL/SELECT.
forked from stevedonovan/Penlight
A set of pure Lua libraries focusing on input data handling (such as reading configuration files), functional programming (such as map, reduce, placeholder expressions,etc), and OS path management. Much of the functionality is inspired by the Python standard libraries.
forked from ketoo/NoahGameFrame
A fast, scalable, distributed game server framework for C++, include actor library, network library,can be used as a real time mutliplayer game engine ( MMO RPG ) .
forked from fperrad/lua-MessagePack
a pure Lua implementation of msgpack.org[Lua]
forked from kikito/md5.lua
MD5 sum in pure Lua, with no C and no external dependencies
forked from moteus/lua-llthreads2
`llthreads` library rewritten without `LuaNativeObjects` code generator
forked from grpc/grpc
The C based gRPC (C++, Node.js, Python, Ruby, Objective-C, PHP, C#)
forked from recastnavigation/recastnavigation
Navigation-mesh Toolset for Games
forked from jbandela/cppcomponents
Allows you to write binary components in C++11 that can be used across different compilers and standard libraries
forked from facebook/folly
An open-source C++ library developed and used at Facebook.
forked from ata4/disunity
An experimental toolset for Unity asset and asset bundle files.
forked from alex314/CCSpriteWithHue
Hue rotation for sprites in cocos2d game engine
forked from vsinitsyn/reverse
A simple Linux kernel module developed as a tutorial code
forked from lichuang/qnode
qnode(cute node) - C + Lua + Actor Model = Erlang-like system
forked from jbandela/cppcomponents_libuv
Libuv wrapper for cppcomponents
forked from richardlord/Ash
An Actionscript 3 entity system framework for game development
forked from browserquest/BrowserQuest
Continuing the development of Mozilla BrowserQuest
forked from sirikata/sirikata
Sirikata is a BSD-licensed platform for networked 3d environments