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Wrong seki detection by IsSeki() #29

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geovens opened this issue Oct 20, 2017 · 2 comments
Closed

Wrong seki detection by IsSeki() #29

geovens opened this issue Oct 20, 2017 · 2 comments

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@geovens
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geovens commented Oct 20, 2017

I noticed a situation that AQ wrongly recognizes as seki.
2017-10-20 21-07-07
Obviously black is dead, but IsSeki() recognizes D3 and E2 as seki.

This has great impact on rollout. Because in rollout, either by PlayoutLGR or PlayoutRandom(), a detected seki point will never be filled, so AQ will never realize that black is dead, outputing incorrect result.

@ymgaq
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ymgaq commented Oct 20, 2017

Thank you for reporting.
It is a bug due to IsSelfAtariNakade() recognizing stones with size >= 2.
I will fix it in next version.

@ymgaq
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ymgaq commented Jan 14, 2018

This bug will be fixed with the new version that will be released soon.

@ymgaq ymgaq closed this as completed Jan 14, 2018
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