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I noticed a situation that AQ wrongly recognizes as seki.
Obviously black is dead, but IsSeki() recognizes D3 and E2 as seki.
This has great impact on rollout. Because in rollout, either by PlayoutLGR or PlayoutRandom(), a detected seki point will never be filled, so AQ will never realize that black is dead, outputing incorrect result.
The text was updated successfully, but these errors were encountered:
I noticed a situation that AQ wrongly recognizes as seki.
Obviously black is dead, but IsSeki() recognizes D3 and E2 as seki.
This has great impact on rollout. Because in rollout, either by PlayoutLGR or PlayoutRandom(), a detected seki point will never be filled, so AQ will never realize that black is dead, outputing incorrect result.
The text was updated successfully, but these errors were encountered: