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acid.dm
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/// The acid power required to destroy most closed turfs.
#define ACID_POWER_MELT_TURF 200
/// The maximum amount of damage (per tick) acid can deal to an [/obj].
/// The maximum amount of damage (per second) acid can deal to an [/obj].
#define OBJ_ACID_DAMAGE_MAX 300
/// Maximum acid volume that can be applied to an [/obj].
#define OBJ_ACID_VOLUME_MAX 300
/// Maximum acid volume that can be applied to a [/mob/living].
#define MOB_ACID_VOLUME_MAX 1000
/// Maximum acid volume that can be applied to a [/turf].
#define TURF_ACID_VOLUME_MAX 12000
// Acid decay rate constants.
/// The constant factor for the acid decay rate.
#define ACID_DECAY_BASE 1
/// The scaling factor for the acid decay rate.
#define ACID_DECAY_SCALING 1
/// The default icon state for the acid overlay. Not to be confused with the error icon state.
#define ACID_OVERLAY_DEFAULT "default"
/// The combined acid power and acid volume required to burn hands.
#define ACID_LEVEL_HANDBURN 20