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cult.dm
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//rune colors, for easy reference
#define RUNE_COLOR_TALISMAN "#0000FF"
#define RUNE_COLOR_TELEPORT "#551A8B"
#define RUNE_COLOR_OFFER "#FFFFFF"
#define RUNE_COLOR_DARKRED "#7D1717"
#define RUNE_COLOR_MEDIUMRED "#C80000"
#define RUNE_COLOR_BURNTORANGE "#CC5500"
#define RUNE_COLOR_RED "#FF0000"
#define RUNE_COLOR_EMP "#4D94FF"
#define RUNE_COLOR_SUMMON "#00FF00"
//blood magic
#define MAX_BLOODCHARGE 4
#define RUNELESS_MAX_BLOODCHARGE 1
/// percent before rise
#define CULT_RISEN 0.2
/// percent before ascend
#define CULT_ASCENDENT 0.4
#define BLOOD_SPEAR_COST 150
#define BLOOD_BARRAGE_COST 300
#define BLOOD_BEAM_COST 500
#define METAL_TO_CONSTRUCT_SHELL_CONVERSION 50
//screen locations
#define DEFAULT_BLOODSPELLS "6:-29,4:-2"
#define DEFAULT_BLOODTIP "14:6,14:27"
#define DEFAULT_TOOLTIP "6:-29,5:-2"
//misc
#define SOULS_TO_REVIVE 3
#define BLOODCULT_EYE "#FF0000"
//soulstone & construct themes
#define THEME_CULT "cult"
#define THEME_WIZARD "wizard"
#define THEME_HOLY "holy"