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///Called on an object to "clean it", such as removing blood decals/overlays, etc. The clean types bitfield is sent with it. Return TRUE if any cleaning was necessary and thus performed.
#defineCOMSIG_COMPONENT_CLEAN_ACT"clean_act"
///Returned by cleanable components when they are cleaned.
#defineCOMPONENT_CLEANED (1<<0)
// Vacuum signals
/// Called on a bag being attached to a vacuum parent