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shuttle.dm
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#define MAX_TRANSIT_REQUEST_RETRIES 10
/// How many turfs to allow before we stop blocking transit requests
#define MAX_TRANSIT_TILE_COUNT (150 ** 2)
/// How many turfs to allow before we start freeing up existing "soft reserved" transit docks
/// If we're under load we want to allow for cycling, but if not we want to preserve already generated docks for use
#define SOFT_TRANSIT_RESERVATION_THRESHOLD (100 ** 2)
SUBSYSTEM_DEF(shuttle)
name = "Shuttle"
wait = 1 SECONDS
init_order = INIT_ORDER_SHUTTLE
flags = SS_KEEP_TIMING
runlevels = RUNLEVEL_SETUP | RUNLEVEL_GAME
loading_points = 4.9 SECONDS // Yogs -- loading times
/// A list of all the mobile docking ports.
var/list/mobile_docking_ports = list()
/// A list of all the stationary docking ports.
var/list/stationary_docking_ports = list()
/// A list of all the beacons that can be docked to.
var/list/beacon_list = list()
/// A list of all the transit docking ports.
var/list/transit_docking_ports = list()
/// Now it's only for ID generation in /obj/docking_port/mobile/register()
var/list/assoc_mobile = list()
/// Now it's only for ID generation in /obj/docking_port/stationary/register()
var/list/assoc_stationary = list()
/// A list of all the mobile docking ports currently requesting a spot in hyperspace.
var/list/transit_requesters = list()
/// An associative list of the mobile docking ports that have failed a transit request, with the amount of times they've actually failed that transit request, up to MAX_TRANSIT_REQUEST_RETRIES
var/list/transit_request_failures = list()
/// How many turfs our shuttles are currently utilizing in reservation space
var/transit_utilized = 0
/**
* Emergency shuttle stuff
*/
/// The mobile docking port of the emergency shuttle.
var/obj/docking_port/mobile/emergency/emergency
/// The mobile docking port of the arrivals shuttle.
var/obj/docking_port/mobile/arrivals/arrivals
/// The mobile docking port of the backup emergency shuttle.
var/obj/docking_port/mobile/emergency/backup/backup_shuttle
/// Time taken for emergency shuttle to reach the station when called (in deciseconds).
var/emergency_call_time = 10 MINUTES
/// Time taken for emergency shuttle to leave again once it has docked (in deciseconds).
var/emergency_dock_time = 3 MINUTES
/// Time taken for emergency shuttle to reach a safe distance after leaving station (in deciseconds).
var/emergency_escape_time = 2 MINUTES
/// Where was the emergency shuttle last called from?
var/area/emergency_last_call_loc
/// How many times was the escape shuttle called?
var/emergencyCallAmount = 0
/// Is the departure of the shuttle currently prevented? FALSE for no, any other number for yes (thanks shuttle code).
var/emergency_no_escape = FALSE
/// Do we prevent the recall of the shuttle?
var/emergency_no_recall = FALSE
/// Did admins force-prevent the recall of the shuttle?
var/admin_emergency_no_recall = FALSE
/// Things blocking escape shuttle from leaving.
var/list/hostile_environments = list()
/**
* Supply shuttle stuff
*/
/// The current cargo shuttle's mobile docking port.
var/obj/docking_port/mobile/supply/supply
/// Order number given to next order.
var/order_number = 1
/// Number of trade-points we have (basically money).
var/points = 5000
/// Remarks from CentCom on how well you checked the last order.
var/centcom_message = ""
/// Typepaths for unusual plants we've already sent CentCom, associated with their potencies.
var/list/discovered_plants = list()
/// Things blocking the cargo shuttle from leaving.
var/list/trade_blockade = list()
/// Is the cargo shuttle currently blocked from leaving?
var/supply_blocked = FALSE
/// All of the possible supply packs that can be purchased by cargo.
var/list/supply_packs = list()
/// Queued supplies to be purchased for the chef.
var/list/chef_groceries = list()
/// Queued supply packs to be purchased.
var/list/shopping_list = list()
/// Wishlist items made by crew for cargo to purchase at their leisure.
var/list/request_list = list()
var/list/order_history = list()
/// A list of job accesses that are able to purchase any shuttles.
var/list/has_purchase_shuttle_access
/// All turfs hidden from navigation computers associated with a list containing the image hiding them and the type of the turf they are pretending to be
var/list/hidden_shuttle_turfs = list()
/// Only the images from the [/datum/controller/subsystem/shuttle/hidden_shuttle_turfs] list.
var/list/hidden_shuttle_turf_images = list()
/// The current shuttle loan event, if any.
var/datum/round_event/shuttle_loan/shuttle_loan
/// If the event happens where the crew can purchase shuttle insurance, catastrophe can't run.
var/shuttle_insurance = FALSE
// If the station has purchased a replacement escape shuttle this round.
var/shuttle_purchased = SHUTTLEPURCHASE_PURCHASABLE
/// For keeping track of ingame events that would unlock new shuttles, such as defeating a boss or discovering a secret item.
var/list/shuttle_purchase_requirements_met = list()
// If the traitors have purchased a replacement escape shuttle this round
var/emag_shuttle_purchased = FALSE
//disallow transit after nuke goes off
var/lockdown = FALSE
/// The currently selected shuttle map_template in the shuttle manipulator's template viewer.
var/datum/map_template/shuttle/selected
/// The existing shuttle associated with the selected shuttle map_template.
var/obj/docking_port/mobile/existing_shuttle
/// The shuttle map_template of the shuttle we want to preview.
var/datum/map_template/shuttle/preview_template
/// The docking port associated to the preview_template that's currently being previewed.
var/obj/docking_port/mobile/preview_shuttle
/// The turf reservation for the current previewed shuttle.
var/datum/turf_reservation/preview_reservation
/// Are we currently in the process of loading a shuttle? Useful to ensure we don't load more than one at once, to avoid weird inconsistencies and possible runtimes.
var/shuttle_loading
/// Did the supermatter start a cascade event?
var/supermatter_cascade = FALSE
/// Has any transfer votes been started, ongoing, or finished?
var/transfer_votes_done = 0
/datum/controller/subsystem/shuttle/Initialize(timeofday)
order_number = rand(1, 9000)
for(var/pack in subtypesof(/datum/supply_pack))
var/datum/supply_pack/P = new pack()
if(!P.contains)
continue
supply_packs[P.type] = P
setup_shuttles(stationary_docking_ports)
has_purchase_shuttle_access = init_has_purchase_shuttle_access()
if(!arrivals)
WARNING("No /obj/docking_port/mobile/arrivals placed on the map!")
if(!emergency)
WARNING("No /obj/docking_port/mobile/emergency placed on the map!")
if(!backup_shuttle)
WARNING("No /obj/docking_port/mobile/emergency/backup placed on the map!")
if(!supply)
WARNING("No /obj/docking_port/mobile/supply placed on the map!")
return SS_INIT_SUCCESS
/datum/controller/subsystem/shuttle/proc/setup_shuttles(list/stationary)
for(var/obj/docking_port/stationary/port as anything in stationary)
port.load_roundstart()
CHECK_TICK
/datum/controller/subsystem/shuttle/fire()
for(var/thing in mobile_docking_ports)
if(!thing)
mobile_docking_ports.Remove(thing)
continue
var/obj/docking_port/mobile/port = thing
port.check()
for(var/thing in transit_docking_ports)
var/obj/docking_port/stationary/transit/T = thing
if(!T.owner)
qdel(T, force=TRUE)
// This next one removes transit docks/zones that aren't
// immediately being used. This will mean that the zone creation
// code will be running a lot.
// If we're below the soft reservation threshold, don't clear the old space
// We're better off holding onto it for now
if(transit_utilized < SOFT_TRANSIT_RESERVATION_THRESHOLD)
continue
var/obj/docking_port/mobile/owner = T.owner
if(owner)
var/idle = owner.mode == SHUTTLE_IDLE
var/not_centcom_evac = owner.launch_status == NOLAUNCH
var/not_in_use = (!T.get_docked())
if(idle && not_centcom_evac && not_in_use)
qdel(T, force=TRUE)
CheckAutoEvac()
if(!SSmapping.clearing_reserved_turfs)
while(transit_requesters.len)
var/requester = popleft(transit_requesters)
var/success = null
// Do not try and generate any transit if we're using more then our max already
if(transit_utilized < MAX_TRANSIT_TILE_COUNT)
success = generate_transit_dock(requester)
if(!success) // BACK OF THE QUEUE
transit_request_failures[requester]++
if(transit_request_failures[requester] < MAX_TRANSIT_REQUEST_RETRIES)
transit_requesters += requester
else
var/obj/docking_port/mobile/M = requester
M.transit_failure()
if(MC_TICK_CHECK)
break
/datum/controller/subsystem/shuttle/proc/CheckAutoEvac()
if(emergency_no_escape || admin_emergency_no_recall || emergency_no_recall || !emergency || !SSticker.HasRoundStarted())
return
if(!length(GLOB.joined_player_list)) //if there's nobody actually in the game...
return
var/threshold = CONFIG_GET(number/emergency_shuttle_autocall_threshold)
if(threshold)
var/alive = 0
for(var/I in GLOB.player_list)
var/mob/M = I
if(M.stat != DEAD)
++alive
var/total = length(GLOB.joined_player_list)
if(!total) return
if(alive / total <= threshold)
emergency_no_recall = TRUE
if(EMERGENCY_IDLE_OR_RECALLED)
var/msg = "Automatically dispatching shuttle due to crew death."
message_admins(msg)
log_game("[msg] Alive: [alive], Roundstart: [total], Threshold: [threshold]")
priority_announce("Catastrophic casualties detected: crisis shuttle protocols activated - jamming recall signals across all frequencies.")
emergency.request(null, set_coefficient = ALERT_COEFF_AUTOEVAC_CRITICAL)
return
if(world.time >= 2 HOURS && transfer_votes_done < 1)
transfer_votes_done += 1
if(EMERGENCY_IDLE_OR_RECALLED)
SSvote.initiate_vote(/datum/vote/transfer_vote, "automatic crew transfer", forced = TRUE)
if(world.time >= 2.5 HOURS && transfer_votes_done < 2)
transfer_votes_done += 1
if(EMERGENCY_IDLE_OR_RECALLED)
SSvote.initiate_vote(/datum/vote/transfer_vote, "automatic crew transfer", forced = TRUE)
if(world.time >= 3 HOURS) //auto call the shuttle after 3 hours
emergency_no_recall = TRUE //no recalling after 3 hours
if(EMERGENCY_IDLE_OR_RECALLED)
var/msg = "Automatically dispatching shuttle due to lack of shift end response."
message_admins(msg)
priority_announce("Dispatching shuttle due to lack of shift end response.")
emergency.request(null)
/datum/controller/subsystem/shuttle/proc/block_recall(lockout_timer)
if(isnull(lockout_timer))
CRASH("Emergency shuttle block was called, but missing a value for the lockout duration")
emergency_no_recall = TRUE
addtimer(CALLBACK(src, PROC_REF(unblock_recall)), lockout_timer)
/datum/controller/subsystem/shuttle/proc/unblock_recall()
emergency_no_recall = FALSE
/datum/controller/subsystem/shuttle/proc/getShuttle(id)
for(var/obj/docking_port/mobile/M in mobile_docking_ports)
if(M.shuttle_id == id)
return M
WARNING("couldn't find shuttle with id: [id]")
/datum/controller/subsystem/shuttle/proc/getDock(id)
for(var/obj/docking_port/stationary/S in stationary_docking_ports)
if(S.shuttle_id == id)
return S
WARNING("couldn't find dock with id: [id]")
/// Check if we can call the evac shuttle.
/// Returns TRUE if we can. Otherwise, returns a string detailing the problem.
/datum/controller/subsystem/shuttle/proc/canEvac(mob/user)
var/srd = CONFIG_GET(number/shuttle_refuel_delay)
if(world.time - SSticker.round_start_time < srd)
return "The emergency shuttle is refueling. Please wait [DisplayTimeText(srd - (world.time - SSticker.round_start_time))] before attempting to call."
switch(emergency.mode)
if(SHUTTLE_RECALL)
return "The emergency shuttle may not be called while returning to CentCom."
if(SHUTTLE_CALL)
return "The emergency shuttle is already on its way."
if(SHUTTLE_DOCKED)
return "The emergency shuttle is already here."
if(SHUTTLE_IGNITING)
return "The emergency shuttle is firing its engines to leave."
if(SHUTTLE_ESCAPE)
return "The emergency shuttle is moving away to a safe distance."
if(SHUTTLE_STRANDED)
return "The emergency shuttle has been disabled by CentCom."
return TRUE
/datum/controller/subsystem/shuttle/proc/requestEvac(mob/user, call_reason)
if(!emergency)
WARNING("requestEvac(): There is no emergency shuttle, but the \
shuttle was called. Using the backup shuttle instead.")
if(!backup_shuttle)
CRASH("requestEvac(): There is no emergency shuttle, \
or backup shuttle! The game will be unresolvable. This is \
possibly a mapping error, more likely a bug with the shuttle \
manipulation system, or badminry. It is possible to manually \
resolve this problem by loading an emergency shuttle template \
manually, and then calling register() on the mobile docking port. \
Good luck.")
emergency = backup_shuttle
var/pretty_input = replacetext(call_reason, "\n", " ")
if(isnotpretty(pretty_input))
to_chat(user, "<span class='notice'>Your fingers slip. <a href='https://forums.yogstation.net/help/rules/#rule-0_1'>See rule 0.1</a>.</span>")
var/log_message = "[key_name(user)] just tripped a pretty filter: '[call_reason]'."
message_admins(log_message)
log_say(log_message)
return
var/can_evac_or_fail_reason = SSshuttle.canEvac(user)
if(can_evac_or_fail_reason != TRUE)
to_chat(user, span_alert("[can_evac_or_fail_reason]"))
return
switch(emergency.mode)
if(SHUTTLE_RECALL)
to_chat(user, "The emergency shuttle may not be called while returning to CentCom.")
return
if(SHUTTLE_CALL)
to_chat(user, "The emergency shuttle is already on its way.")
return
if(SHUTTLE_DOCKED)
to_chat(user, "The emergency shuttle is already here.")
return
if(SHUTTLE_IGNITING)
to_chat(user, "The emergency shuttle is firing its engines to leave.")
return
if(SHUTTLE_ESCAPE)
to_chat(user, "The emergency shuttle is moving away to a safe distance.")
return
if(SHUTTLE_STRANDED)
to_chat(user, "The emergency shuttle has been disabled by CentCom.")
return
call_reason = trim(html_encode(call_reason))
if(length(call_reason) < CALL_SHUTTLE_REASON_LENGTH && SSsecurity_level.current_security_level.require_call_reason)
to_chat(user, "You must provide a reason.")
return
var/area/signal_origin = get_area(user)
emergency.request(null, signal_origin, call_reason)
var/datum/radio_frequency/frequency = SSradio.return_frequency(FREQ_STATUS_DISPLAYS)
if(!frequency)
return
var/datum/signal/status_signal = new(list("command" = "update")) // Start processing shuttle-mode displays to display the timer
frequency.post_signal(src, status_signal)
var/area/A = get_area(user)
log_game("[key_name(user)] has called the shuttle.")
deadchat_broadcast(" has called the shuttle at [span_name("[A.name]")].", span_name("[user.real_name]"), user)
if(call_reason)
SSblackbox.record_feedback("text", "shuttle_reason", 1, "[call_reason]")
log_game("Shuttle call reason: [call_reason]")
message_admins("[ADMIN_LOOKUPFLW(user)] has called the shuttle. (<A HREF='?_src_=holder;[HrefToken()];trigger_centcom_recall=1'>TRIGGER CENTCOM RECALL</A>)")
/datum/controller/subsystem/shuttle/proc/centcom_recall(old_timer, admiral_message)
if(emergency.mode != SHUTTLE_CALL || emergency.timer != old_timer)
return
emergency.cancel()
if(!admiral_message)
admiral_message = pick(GLOB.admiral_messages)
var/intercepttext = "<font size = 3><b>Nanotrasen Update</b>: Request For Shuttle.</font><hr>\
To whom it may concern:<br><br>\
We have taken note of the situation upon [station_name()] and have come to the \
conclusion that it does not warrant the abandonment of the station.<br>\
If you do not agree with our opinion we suggest that you open a direct \
line with us and explain the nature of your crisis.<br><br>\
<i>This message has been automatically generated based upon readings from long \
range diagnostic tools. To assure the quality of your request every finalized report \
is reviewed by an on-call rear admiral.<br>\
<b>Rear Admiral's Notes:</b> \
[admiral_message]"
print_command_report(intercepttext, announce = TRUE)
// Called when an emergency shuttle mobile docking port is
// destroyed, which will only happen with admin intervention
/datum/controller/subsystem/shuttle/proc/emergencyDeregister()
// When a new emergency shuttle is created, it will override the
// backup shuttle.
src.emergency = src.backup_shuttle
/datum/controller/subsystem/shuttle/proc/cancelEvac(mob/user)
if(canRecall())
emergency.cancel(get_area(user))
log_game("[key_name(user)] has recalled the shuttle.")
message_admins("[ADMIN_LOOKUPFLW(user)] has recalled the shuttle.")
deadchat_broadcast(" has recalled the shuttle from [span_name("[get_area_name(user, TRUE)]")].", span_name("[user.real_name]"), user)
return 1
/datum/controller/subsystem/shuttle/proc/canRecall()
if(!emergency || emergency.mode != SHUTTLE_CALL || admin_emergency_no_recall || emergency_no_recall)
return
var/security_num = SSsecurity_level.get_current_level_as_number()
switch(security_num)
if(SEC_LEVEL_GREEN)
if(emergency.timeLeft(1) < emergency_call_time)
return
if(SEC_LEVEL_BLUE)
if(emergency.timeLeft(1) < emergency_call_time * 0.5)
return
else
if(emergency.timeLeft(1) < emergency_call_time * 0.25)
return
return 1
/datum/controller/subsystem/shuttle/proc/autoEvac()
if (!SSticker.IsRoundInProgress())
return
var/callShuttle = 1
for(var/thing in GLOB.shuttle_caller_list)
if(isAI(thing))
var/mob/living/silicon/ai/AI = thing
if(AI.deployed_shell && !AI.deployed_shell.client)
continue
if(AI.stat || !AI.client)
continue
else if(istype(thing, /obj/machinery/computer/communications))
var/obj/machinery/computer/communications/C = thing
if(C.stat & BROKEN)
continue
var/turf/T = get_turf(thing)
if(T && is_station_level(T.z))
callShuttle = 0
break
if(callShuttle)
if(EMERGENCY_IDLE_OR_RECALLED)
emergency.request(null, set_coefficient = ALERT_COEFF_AUTOEVAC_NORMAL)
log_game("There is no means of calling the shuttle anymore. Shuttle automatically called.")
message_admins("All the communications consoles were destroyed and all AIs are inactive. Shuttle called.")
/datum/controller/subsystem/shuttle/proc/registerHostileEnvironment(datum/bad)
hostile_environments[bad] = TRUE
checkHostileEnvironment()
/datum/controller/subsystem/shuttle/proc/clearHostileEnvironment(datum/bad)
hostile_environments -= bad
checkHostileEnvironment()
/datum/controller/subsystem/shuttle/proc/registerTradeBlockade(datum/bad)
trade_blockade[bad] = TRUE
checkTradeBlockade()
/datum/controller/subsystem/shuttle/proc/clearTradeBlockade(datum/bad)
trade_blockade -= bad
checkTradeBlockade()
/datum/controller/subsystem/shuttle/proc/checkTradeBlockade()
for(var/datum/d in trade_blockade)
if(!istype(d) || QDELETED(d))
trade_blockade -= d
supply_blocked = trade_blockade.len
if(supply_blocked && (supply.mode == SHUTTLE_IGNITING))
supply.mode = SHUTTLE_STRANDED
supply.timer = null
//Make all cargo consoles speak up
if(!supply_blocked && (supply.mode == SHUTTLE_STRANDED))
supply.mode = SHUTTLE_DOCKED
//Make all cargo consoles speak up
/datum/controller/subsystem/shuttle/proc/checkHostileEnvironment()
for(var/datum/hostile_environment_source in hostile_environments)
if(!istype(hostile_environment_source) || QDELETED(hostile_environment_source))
hostile_environments -= hostile_environment_source
emergency_no_escape = hostile_environments.len
if(emergency_no_escape && (emergency.mode == SHUTTLE_IGNITING))
emergency.mode = SHUTTLE_STRANDED
emergency.timer = null
emergency.sound_played = FALSE
priority_announce("Hostile environment detected. \
Departure has been postponed indefinitely pending \
conflict resolution.", null, 'sound/misc/notice1.ogg', "Priority")
if(!emergency_no_escape && (emergency.mode == SHUTTLE_STRANDED))
emergency.mode = SHUTTLE_DOCKED
emergency.setTimer(emergency_dock_time)
priority_announce("Hostile environment resolved. \
You have 3 minutes to board the Emergency Shuttle.",
null, ANNOUNCER_SHUTTLEDOCK, "Priority")
//try to move/request to dock_home if possible, otherwise dock_away. Mainly used for admin buttons
/datum/controller/subsystem/shuttle/proc/toggleShuttle(shuttle_id, dock_home, dock_away, timed)
var/obj/docking_port/mobile/shuttle_port = getShuttle(shuttle_id)
if(!shuttle_port)
return DOCKING_BLOCKED
var/obj/docking_port/stationary/docked_at = shuttle_port.get_docked()
var/destination = dock_home
if(docked_at && docked_at.shuttle_id == dock_home)
destination = dock_away
if(timed)
if(shuttle_port.request(getDock(destination)))
return DOCKING_IMMOBILIZED
else
if(shuttle_port.initiate_docking(getDock(destination)) != DOCKING_SUCCESS)
return DOCKING_IMMOBILIZED
return DOCKING_SUCCESS //dock successful
/**
* Moves a shuttle to a new location
*
* Arguments:
* * shuttle_id - The ID of the shuttle (mobile docking port) to move
* * dock_id - The ID of the destination (stationary docking port) to move to
* * timed - If true, have the shuttle follow normal spool-up, jump, dock process. If false, immediately move to the new location.
*/
/datum/controller/subsystem/shuttle/proc/moveShuttle(shuttle_id, dock_id, timed, skill_multiplier = 1)
var/obj/docking_port/mobile/shuttle_port = getShuttle(shuttle_id)
var/obj/docking_port/stationary/docking_target = getDock(dock_id)
if(!shuttle_port)
return DOCKING_NULL_SOURCE
if(timed)
if(shuttle_port.request(docking_target, skill_multiplier))
return DOCKING_IMMOBILIZED
else
if(shuttle_port.initiate_docking(docking_target) != DOCKING_SUCCESS)
return DOCKING_IMMOBILIZED
return DOCKING_SUCCESS //dock successful
/datum/controller/subsystem/shuttle/proc/request_transit_dock(obj/docking_port/mobile/M)
if(!istype(M))
CRASH("[M] is not a mobile docking port")
if(M.assigned_transit)
return
else
if(!(M in transit_requesters))
transit_requesters += M
/datum/controller/subsystem/shuttle/proc/generate_transit_dock(obj/docking_port/mobile/M)
// First, determine the size of the needed zone
// Because of shuttle rotation, the "width" of the shuttle is not
// always x.
var/travel_dir = M.preferred_direction
// Remember, the direction is the direction we appear to be
// coming from
var/dock_angle = dir2angle(M.preferred_direction) + dir2angle(M.port_direction) + 180
var/dock_dir = angle2dir(dock_angle)
var/transit_width = SHUTTLE_TRANSIT_BORDER * 2
var/transit_height = SHUTTLE_TRANSIT_BORDER * 2
// Shuttles travelling on their side have their dimensions swapped
// from our perspective
switch(dock_dir)
if(NORTH, SOUTH)
transit_width += M.width
transit_height += M.height
if(EAST, WEST)
transit_width += M.height
transit_height += M.width
/*
to_chat(world, "The attempted transit dock will be [transit_width] width, and \)
[transit_height] in height. The travel dir is [travel_dir]."
*/
var/transit_path = /turf/open/space/transit
switch(travel_dir)
if(NORTH)
transit_path = /turf/open/space/transit/north
if(SOUTH)
transit_path = /turf/open/space/transit/south
if(EAST)
transit_path = /turf/open/space/transit/east
if(WEST)
transit_path = /turf/open/space/transit/west
var/datum/turf_reservation/proposal = SSmapping.request_turf_block_reservation(
transit_width,
transit_height,
z_size = 1, //if this is changed the turf uncontain code below has to be updated to support multiple zs
reservation_type = /datum/turf_reservation/transit,
turf_type_override = transit_path,
)
if(!istype(proposal))
return FALSE
var/turf/bottomleft = proposal.bottom_left_turfs[1]
// Then create a transit docking port in the middle
var/coords = M.return_coords(0, 0, dock_dir)
/* 0------2
* | |
* | |
* | x |
* 3------1
*/
var/x0 = coords[1]
var/y0 = coords[2]
var/x1 = coords[3]
var/y1 = coords[4]
// Then we want the point closest to -infinity,-infinity
var/x2 = min(x0, x1)
var/y2 = min(y0, y1)
// Then invert the numbers
var/transit_x = bottomleft.x + SHUTTLE_TRANSIT_BORDER + abs(x2)
var/transit_y = bottomleft.y + SHUTTLE_TRANSIT_BORDER + abs(y2)
var/turf/midpoint = locate(transit_x, transit_y, bottomleft.z)
if(!midpoint)
qdel(proposal)
return FALSE
var/area/old_area = midpoint.loc
LISTASSERTLEN(old_area.turfs_to_uncontain_by_zlevel, bottomleft.z, list())
old_area.turfs_to_uncontain_by_zlevel[bottomleft.z] += proposal.reserved_turfs
var/area/shuttle/transit/new_area = new()
new_area.parallax_movedir = travel_dir
new_area.contents = proposal.reserved_turfs
LISTASSERTLEN(new_area.turfs_by_zlevel, bottomleft.z, list())
new_area.turfs_by_zlevel[bottomleft.z] = proposal.reserved_turfs
var/obj/docking_port/stationary/transit/new_transit_dock = new(midpoint)
new_transit_dock.reserved_area = proposal
new_transit_dock.name = "Transit for [M.shuttle_id]/[M.name]"
new_transit_dock.owner = M
new_transit_dock.assigned_area = new_area
// Add 180, because ports point inwards, rather than outwards
new_transit_dock.setDir(angle2dir(dock_angle))
// Proposals use 2 extra hidden tiles of space, from the cordons that surround them
transit_utilized += (proposal.width + 2) * (proposal.height + 2)
M.assigned_transit = new_transit_dock
RegisterSignal(proposal, COMSIG_QDELETING, PROC_REF(transit_space_clearing))
return new_transit_dock
/// Gotta manage our space brother
/datum/controller/subsystem/shuttle/proc/transit_space_clearing(datum/turf_reservation/source)
SIGNAL_HANDLER
transit_utilized -= (source.width + 2) * (source.height + 2)
/datum/controller/subsystem/shuttle/Recover()
initialized = SSshuttle.initialized
if (istype(SSshuttle.mobile_docking_ports))
mobile_docking_ports = SSshuttle.mobile_docking_ports
if (istype(SSshuttle.stationary_docking_ports))
stationary_docking_ports = SSshuttle.stationary_docking_ports
if (istype(SSshuttle.transit_docking_ports))
transit_docking_ports = SSshuttle.transit_docking_ports
if (istype(SSshuttle.transit_requesters))
transit_requesters = SSshuttle.transit_requesters
if (istype(SSshuttle.transit_request_failures))
transit_request_failures = SSshuttle.transit_request_failures
if (istype(SSshuttle.emergency))
emergency = SSshuttle.emergency
if (istype(SSshuttle.arrivals))
arrivals = SSshuttle.arrivals
if (istype(SSshuttle.backup_shuttle))
backup_shuttle = SSshuttle.backup_shuttle
if (istype(SSshuttle.emergency_last_call_loc))
emergency_last_call_loc = SSshuttle.emergency_last_call_loc
if (istype(SSshuttle.hostile_environments))
hostile_environments = SSshuttle.hostile_environments
if (istype(SSshuttle.supply))
supply = SSshuttle.supply
if (istype(SSshuttle.discovered_plants))
discovered_plants = SSshuttle.discovered_plants
if (istype(SSshuttle.shopping_list))
shopping_list = SSshuttle.shopping_list
if (istype(SSshuttle.request_list))
request_list = SSshuttle.request_list
if (istype(SSshuttle.order_history))
order_history = SSshuttle.order_history
if (istype(SSshuttle.shuttle_loan))
shuttle_loan = SSshuttle.shuttle_loan
if (istype(SSshuttle.shuttle_purchase_requirements_met))
shuttle_purchase_requirements_met = SSshuttle.shuttle_purchase_requirements_met
if (istype(SSshuttle.shuttle_loan))
shuttle_loan = SSshuttle.shuttle_loan
var/datum/bank_account/D = SSeconomy.get_dep_account(ACCOUNT_CAR)
centcom_message = SSshuttle.centcom_message
order_number = SSshuttle.order_number
points = D.account_balance
emergency_no_escape = SSshuttle.emergency_no_escape
emergencyCallAmount = SSshuttle.emergencyCallAmount
shuttle_purchased = SSshuttle.shuttle_purchased
lockdown = SSshuttle.lockdown
selected = SSshuttle.selected
existing_shuttle = SSshuttle.existing_shuttle
preview_shuttle = SSshuttle.preview_shuttle
preview_template = SSshuttle.preview_template
preview_reservation = SSshuttle.preview_reservation
/datum/controller/subsystem/shuttle/proc/is_in_shuttle_bounds(atom/A)
var/area/current = get_area(A)
if(istype(current, /area/shuttle) && !istype(current, /area/shuttle/transit))
return TRUE
for(var/obj/docking_port/mobile/M in mobile_docking_ports)
if(M.is_in_shuttle_bounds(A))
return TRUE
/datum/controller/subsystem/shuttle/proc/get_containing_shuttle(atom/A)
var/list/mobile_cache = mobile_docking_ports
for(var/i in 1 to mobile_cache.len)
var/obj/docking_port/port = mobile_cache[i]
if(port.is_in_shuttle_bounds(A))
return port
/datum/controller/subsystem/shuttle/proc/get_containing_dock(atom/A)
. = list()
var/list/stationary_docking_ports_cache = stationary_docking_ports
for(var/i in 1 to stationary_docking_ports_cache.len)
var/obj/docking_port/port = stationary_docking_ports_cache[i]
if(port.is_in_shuttle_bounds(A))
. += port
/datum/controller/subsystem/shuttle/proc/get_dock_overlap(x0, y0, x1, y1, z)
. = list()
var/list/stationary_docking_ports_cache = stationary_docking_ports
for(var/i in 1 to stationary_docking_ports_cache.len)
var/obj/docking_port/port = stationary_docking_ports_cache[i]
if(!port || port.z != z)
continue
var/list/bounds = port.return_coords()
var/list/overlap = get_overlap(x0, y0, x1, y1, bounds[1], bounds[2], bounds[3], bounds[4])
var/list/xs = overlap[1]
var/list/ys = overlap[2]
if(xs.len && ys.len)
.[port] = overlap
/datum/controller/subsystem/shuttle/proc/update_hidden_docking_ports(list/remove_turfs, list/add_turfs)
var/list/remove_images = list()
var/list/add_images = list()
if(remove_turfs)
for(var/T in remove_turfs)
var/list/L = hidden_shuttle_turfs[T]
if(L)
remove_images += L[1]
hidden_shuttle_turfs -= remove_turfs
if(add_turfs)
for(var/V in add_turfs)
var/turf/T = V
var/image/I
if(remove_images.len)
//we can just reuse any images we are about to delete instead of making new ones
I = remove_images[1]
remove_images.Cut(1, 2)
I.loc = T
else
I = image(loc = T)
add_images += I
I.appearance = T.appearance
I.override = TRUE
hidden_shuttle_turfs[T] = list(I, T.type)
hidden_shuttle_turf_images -= remove_images
hidden_shuttle_turf_images += add_images
for(var/obj/machinery/computer/camera_advanced/shuttle_docker/docking_computer \
as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/computer/camera_advanced/shuttle_docker))
docking_computer.update_hidden_docking_ports(remove_images, add_images)
QDEL_LIST(remove_images)
/**
* Loads a shuttle template and sends it to a given destination port, optionally replacing the existing shuttle
*
* Arguments:
* * loading_template - The shuttle template to load
* * destination_port - The station docking port to send the shuttle to once loaded
* * replace - Whether to replace the shuttle or create a new one
*/
/datum/controller/subsystem/shuttle/proc/action_load(datum/map_template/shuttle/loading_template, obj/docking_port/stationary/destination_port, replace = FALSE)
// Check for an existing preview
if(preview_shuttle && (loading_template != preview_template))
preview_shuttle.jumpToNullSpace()
preview_shuttle = null
preview_template = null
QDEL_NULL(preview_reservation)
if(!preview_shuttle)
load_template(loading_template)
preview_template = loading_template
// get the existing shuttle information, if any
var/timer = 0
var/mode = SHUTTLE_IDLE
var/obj/docking_port/stationary/dest_dock
if(istype(destination_port))
dest_dock = destination_port
else if(existing_shuttle && replace)
timer = existing_shuttle.timer
mode = existing_shuttle.mode
dest_dock = existing_shuttle.get_docked()
if(!dest_dock)
dest_dock = generate_transit_dock(preview_shuttle)
if(!dest_dock)
CRASH("No dock found for preview shuttle ([preview_template.name]), aborting.")
var/result = preview_shuttle.canDock(dest_dock)
// truthy value means that it cannot dock for some reason
// but we can ignore the someone else docked error because we'll
// be moving into their place shortly
if((result != SHUTTLE_CAN_DOCK) && (result != SHUTTLE_SOMEONE_ELSE_DOCKED))
CRASH("Template shuttle [preview_shuttle] cannot dock at [dest_dock] ([result]).")
if(existing_shuttle && replace)
existing_shuttle.jumpToNullSpace()
preview_shuttle.register(replace)
var/list/force_memory = preview_shuttle.movement_force
preview_shuttle.movement_force = list("KNOCKDOWN" = 0, "THROW" = 0)
preview_shuttle.mode = SHUTTLE_PREARRIVAL//No idle shuttle moving. Transit dock get removed if shuttle moves too long.
preview_shuttle.initiate_docking(dest_dock)
preview_shuttle.movement_force = force_memory
. = preview_shuttle
// Shuttle state involves a mode and a timer based on world.time, so
// plugging the existing shuttles old values in works fine.
preview_shuttle.timer = timer
preview_shuttle.mode = mode
preview_shuttle.postregister(replace)
// TODO indicate to the user that success happened, rather than just
// blanking the modification tab
preview_shuttle = null
preview_template = null
existing_shuttle = null
selected = null
QDEL_NULL(preview_reservation)
/**
* Loads a shuttle template into the transit Z level, usually referred to elsewhere in the code as a shuttle preview.
* Does not register the shuttle so it can't be used yet, that's handled in action_load()
*
* Arguments:
* * loading_template - The shuttle template to load
*/
/datum/controller/subsystem/shuttle/proc/load_template(datum/map_template/shuttle/loading_template)
. = FALSE
// Load shuttle template to a fresh block reservation.
preview_reservation = SSmapping.request_turf_block_reservation(
loading_template.width,
loading_template.height,
1,
reservation_type = /datum/turf_reservation/transit,
)
if(!preview_reservation)
CRASH("failed to reserve an area for shuttle template loading")
var/turf/bottom_left = preview_reservation.bottom_left_turfs[1]
loading_template.load(bottom_left, centered = FALSE, register = FALSE)
var/affected = loading_template.get_affected_turfs(bottom_left, centered=FALSE)
var/found = 0
// Search the turfs for docking ports
// - We need to find the mobile docking port because that is the heart of
// the shuttle.
// - We need to check that no additional ports have slipped in from the
// template, because that causes unintended behaviour.
for(var/affected_turfs in affected)
for(var/obj/docking_port/port in affected_turfs)
if(istype(port, /obj/docking_port/mobile))
found++
if(found > 1)
qdel(port, force=TRUE)
log_mapping("Shuttle Template [loading_template.mappath] has multiple mobile docking ports.")
else
preview_shuttle = port
if(istype(port, /obj/docking_port/stationary))
log_mapping("Shuttle Template [loading_template.mappath] has a stationary docking port.")
if(!found)
var/msg = "load_template(): Shuttle Template [loading_template.mappath] has no mobile docking port. Aborting import."
for(var/affected_turfs in affected)
var/turf/T0 = affected_turfs
T0.empty()
message_admins(msg)
WARNING(msg)
return
//Everything fine
loading_template.post_load(preview_shuttle)
return TRUE
/**
* Removes the preview_shuttle from the transit Z-level
*/
/datum/controller/subsystem/shuttle/proc/unload_preview()
if(preview_shuttle)
preview_shuttle.jumpToNullSpace()
preview_shuttle = null
if(preview_reservation)
QDEL_NULL(preview_reservation)
/datum/controller/subsystem/shuttle/ui_state(mob/user)
return GLOB.admin_state
/datum/controller/subsystem/shuttle/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "ShuttleManipulator")
ui.open()
/datum/controller/subsystem/shuttle/ui_data(mob/user)
var/list/data = list()
data["tabs"] = list("Status", "Templates", "Modification")
// Templates panel
data["templates"] = list()
var/list/templates = data["templates"]
data["templates_tabs"] = list()
data["selected"] = list()
for(var/shuttle_id in SSmapping.shuttle_templates)
var/datum/map_template/shuttle/S = SSmapping.shuttle_templates[shuttle_id]
if(!templates[S.port_id])
data["templates_tabs"] += S.port_id
templates[S.port_id] = list(
"port_id" = S.port_id,
"templates" = list())
var/list/L = list()
L["name"] = S.name
L["shuttle_id"] = S.shuttle_id
L["port_id"] = S.port_id
L["description"] = S.description
L["admin_notes"] = S.admin_notes
if(selected == S)
data["selected"] = L
templates[S.port_id]["templates"] += list(L)
data["templates_tabs"] = sortList(data["templates_tabs"])
data["existing_shuttle"] = null
// Status panel
data["shuttles"] = list()
for(var/i in mobile_docking_ports)
var/obj/docking_port/mobile/M = i
var/timeleft = M.timeLeft(1)
var/list/L = list()
L["name"] = M.name
L["id"] = M.shuttle_id
L["timer"] = M.timer
L["timeleft"] = M.getTimerStr()
if (timeleft > 1 HOURS)
L["timeleft"] = "Infinity"
L["can_fast_travel"] = M.timer && timeleft >= 50
L["can_fly"] = TRUE
if(istype(M, /obj/docking_port/mobile/emergency))