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weather.dm
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/// Used for all kinds of weather, ex. lavaland ash storms.
SUBSYSTEM_DEF(weather)
name = "Weather"
flags = SS_BACKGROUND
wait = 10
runlevels = RUNLEVEL_GAME
var/list/processing = list()
var/list/eligible_zlevels = list()
var/list/next_hit_by_zlevel = list() //Used by barometers to know when the next storm is coming
/datum/controller/subsystem/weather/fire()
// process active weather
for(var/V in processing)
var/datum/weather/our_event = V
if(our_event.aesthetic || our_event.stage != MAIN_STAGE)
continue
for(var/mob/act_on as anything in GLOB.mob_living_list)
if(our_event.can_weather_act(act_on))
our_event.weather_act(act_on)
// start random weather on relevant levels
for(var/z in eligible_zlevels)
var/possible_weather = eligible_zlevels[z]
var/datum/weather/our_event = pick_weight(possible_weather)
run_weather(our_event, list(text2num(z)))
eligible_zlevels -= z
var/randTime = rand(our_event.cooldown_lower, our_event.cooldown_higher)
next_hit_by_zlevel["[z]"] = addtimer(CALLBACK(src, PROC_REF(make_eligible), z, possible_weather), randTime + initial(our_event.weather_duration_upper), TIMER_UNIQUE|TIMER_STOPPABLE) //Around 5-10 minutes between weathers
/datum/controller/subsystem/weather/Initialize()
for(var/V in subtypesof(/datum/weather))
var/datum/weather/W = V
var/probability = initial(W.probability)
var/target_trait = initial(W.target_trait)
// any weather with a probability set may occur at random
if (probability)
for(var/z in SSmapping.levels_by_trait(target_trait))
LAZYINITLIST(eligible_zlevels["[z]"])
eligible_zlevels["[z]"][W] = probability
return SS_INIT_SUCCESS
/datum/controller/subsystem/weather/proc/update_z_level(datum/space_level/level)
var/z = level.z_value
for(var/datum/weather/weather as anything in subtypesof(/datum/weather))
var/probability = initial(weather.probability)
var/target_trait = initial(weather.target_trait)
if(probability && level.traits[target_trait])
LAZYINITLIST(eligible_zlevels["[z]"])
eligible_zlevels["[z]"][weather] = probability
/datum/controller/subsystem/weather/proc/run_weather(datum/weather/weather_datum_type, z_levels)
if (istext(weather_datum_type))
for (var/V in subtypesof(/datum/weather))
var/datum/weather/W = V
if (initial(W.name) == weather_datum_type)
weather_datum_type = V
break
if (!ispath(weather_datum_type, /datum/weather))
CRASH("run_weather called with invalid weather_datum_type: [weather_datum_type || "null"]")
if (isnull(z_levels))
z_levels = SSmapping.levels_by_trait(initial(weather_datum_type.target_trait))
else if (isnum(z_levels))
z_levels = list(z_levels)
else if (!islist(z_levels))
CRASH("run_weather called with invalid z_levels: [z_levels || "null"]")
var/datum/weather/W = new weather_datum_type(z_levels)
W.telegraph()
/datum/controller/subsystem/weather/proc/make_eligible(z, possible_weather)
eligible_zlevels[z] = possible_weather
next_hit_by_zlevel["[z]"] = null
/datum/controller/subsystem/weather/proc/get_weather(z, area/active_area)
var/datum/weather/A
for(var/V in processing)
var/datum/weather/W = V
if((z in W.impacted_z_levels) && W.area_type == active_area.type)
A = W
break
return A
///Returns an active storm by its type
/datum/controller/subsystem/weather/proc/get_weather_by_type(type)
return locate(type) in processing
// ADMIN_VERB(stop_weather, R_DEBUG|R_ADMIN, "Stop All Active Weather", "Stop all currently active weather.", ADMIN_CATEGORY_DEBUG)
// log_admin("[key_name(user)] stopped all currently active weather.")
// message_admins("[key_name_admin(user)] stopped all currently active weather.")
// for(var/datum/weather/current_weather as anything in SSweather.processing)
// if(current_weather in SSweather.processing)
// current_weather.end()
// BLACKBOX_LOG_ADMIN_VERB("Stop All Active Weather")