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antag.dm
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///////////////////////////////////////////////////
/// Antag recipes ///
// see granters.dm - at the top for easy viewing //
///////////////////////////////////////////////////
// Weapons
/datum/crafting_recipe/metal_baseball_bat
name = "Titanium Baseball Bat"
result = /obj/item/melee/baseball_bat/metal_bat
reqs = list(/obj/item/stack/sheet/mineral/titanium = 10
)
tool_behaviors = list(TOOL_WELDER) // To weld the bat together.
category = CAT_WEAPON_MELEE
always_available = FALSE
/datum/crafting_recipe/lance
name = "Explosive Lance (Grenade)"
result = /obj/item/melee/spear
reqs = list(/obj/item/melee/spear = 1,
/obj/item/grenade = 1)
blacklist = list(/obj/item/melee/spear/explosive,
/obj/item/grenade/flashbang)
parts = list(/obj/item/melee/spear = 1,
/obj/item/grenade = 1)
time = 1.5 SECONDS
category = CAT_WEAPON_MELEE
always_available = FALSE
/datum/crafting_recipe/knifeboxing
name = "Knife-boxing Gloves"
result = /obj/item/clothing/gloves/knifeboxing
reqs = list(/obj/item/clothing/gloves/boxing = 1,
/obj/item/kitchen/knife = 2)
time = 10 SECONDS
category = CAT_WEAPON_MELEE
always_available = FALSE
/datum/crafting_recipe/pipebomb
name = "Pipe Bomb"
result = /obj/item/grenade/pipebomb
reqs = list(/datum/reagent/fuel = 50,
/obj/item/stack/cable_coil = 1,
/obj/item/assembly/igniter = 1,
/obj/item/pipe = 1,
/obj/item/assembly/mousetrap = 1)
tool_behaviors = list(TOOL_WELDER, TOOL_WRENCH, TOOL_WIRECUTTER)
time = 1.5 SECONDS
category = CAT_WEAPON_RANGED
skill_requirements = list(
SKILL_MECHANICAL = EXP_MID,
SKILL_TECHNICAL = EXP_HIGH,
SKILL_SCIENCE = EXP_LOW,
) // this is such a good idea
/datum/crafting_recipe/flamethrower
name = "Flamethrower"
result = /obj/item/gun/flamethrower
reqs = list(/obj/item/weldingtool = 1,
/obj/item/assembly/igniter = 1,
/obj/item/stack/rods = 1)
parts = list(/obj/item/assembly/igniter = 1,
/obj/item/weldingtool = 1)
tool_behaviors = list(TOOL_SCREWDRIVER)
skill_requirements = list(
SKILL_MECHANICAL = EXP_LOW,
SKILL_SCIENCE = EXP_LOW,
)
time = 1 SECONDS
category = CAT_WEAPON_RANGED
/datum/crafting_recipe/makeshiftpistol
name = "Makeshift Pistol"
result = /obj/item/gun/ballistic/automatic/pistol/makeshift
reqs = list(/obj/item/weaponcrafting/receiver = 1,
/obj/item/stack/sheet/metal = 4,
/obj/item/stack/rods = 2,
/obj/item/stack/tape = 3)
tool_behaviors = list(TOOL_SCREWDRIVER)
time = 12 SECONDS
category = CAT_WEAPON_RANGED
always_available = FALSE
/datum/crafting_recipe/makeshiftsuppressor
name = "Makeshift Suppressor"
result = /obj/item/suppressor/makeshift
reqs = list(/obj/item/reagent_containers/food/drinks/soda_cans = 1,
/obj/item/stack/rods = 1,
/obj/item/stack/sheet/cloth = 2,
/obj/item/stack/tape = 1)
time = 12 SECONDS
category = CAT_MISC
always_available = FALSE
// Ammo
/datum/crafting_recipe/makeshiftmagazine
name = "Makeshift Pistol Magazine (10mm)"
result = /obj/item/ammo_box/magazine/m10mm/makeshift
reqs = list(/obj/item/stack/sheet/metal = 2,
/obj/item/stack/tape = 2)
time = 12 SECONDS
category = CAT_WEAPON_AMMO
always_available = FALSE
/datum/crafting_recipe/bola_arrow
name = "Bola Arrow"
result = /obj/item/ammo_casing/reusable/arrow
time = 1.5 SECONDS
reqs = list(/obj/item/ammo_casing/reusable/arrow = 1,
/obj/item/restraints/handcuffs/cable = 1,
/obj/item/restraints/legcuffs/bola = 1)
blacklist = list(/obj/item/ammo_casing/reusable/arrow/toy)
parts = list(/obj/item/ammo_casing/reusable/arrow = 1, /obj/item/restraints/handcuffs/cable = 1, /obj/item/restraints/legcuffs/bola = 1)
category = CAT_WEAPON_AMMO
always_available = FALSE
/datum/crafting_recipe/explosive_arrow
name = "Explosive Arrow"
result = /obj/item/ammo_casing/reusable/arrow
time = 1.5 SECONDS
reqs = list(/obj/item/ammo_casing/reusable/arrow = 1,
/obj/item/restraints/handcuffs/cable = 1,
/obj/item/grenade = 1)
blacklist = list(/obj/item/ammo_casing/reusable/arrow/toy)
parts = list(/obj/item/ammo_casing/reusable/arrow = 1, /obj/item/restraints/handcuffs/cable = 1, /obj/item/grenade = 1)
category = CAT_WEAPON_AMMO
always_available = FALSE
/datum/crafting_recipe/flaming_arrow
name = "Fire Arrow"
result = /obj/item/ammo_casing/reusable/arrow
time = 1.5 SECONDS
reqs = list(/obj/item/ammo_casing/reusable/arrow = 1,
/obj/item/stack/sheet/cloth = 1,
/datum/reagent/fuel = 10)
blacklist = list(/obj/item/ammo_casing/reusable/arrow/toy)
parts = list(/obj/item/ammo_casing/reusable/arrow = 1)
category = CAT_WEAPON_AMMO
always_available = FALSE
/datum/crafting_recipe/syringe_arrow
name = "Syringe Arrow"
result = /obj/item/ammo_casing/reusable/arrow
time = 1.5 SECONDS
reqs = list(/obj/item/ammo_casing/reusable/arrow = 1,
/obj/item/restraints/handcuffs/cable = 1,
/obj/item/reagent_containers/syringe = 1)
blacklist = list(/obj/item/ammo_casing/reusable/arrow/toy)
parts = list(/obj/item/ammo_casing/reusable/arrow = 1, /obj/item/restraints/handcuffs/cable = 1, /obj/item/reagent_containers/syringe = 1)
category = CAT_WEAPON_AMMO
always_available = FALSE
/*
/datum/crafting_recipe/supermatter_sliver_arrow
name = "Supermatter Sliver Arrow"
result = /obj/item/ammo_casing/reusable/arrow/supermatter/sliver
time = 5 SECONDS // Need to be very careful
reqs = list(/obj/item/nuke_core/supermatter_sliver = 1,
/obj/item/scalpel/supermatter = 1, // Needed so the sliver doesn't destroy the rod and so atmos techs can't mass produce instant dust arrows
/obj/item/stack/rods = 1)
category = CAT_WEAPON_AMMO
always_available = FALSE
/datum/crafting_recipe/singularity_shard_arrow
name = "Singularity Shard Arrow"
result = /obj/item/ammo_casing/reusable/arrow/singulo
time = 5 SECONDS
reqs = list(/obj/item/singularity_shard = 1,
/obj/item/stack/rods = 1,
/obj/item/stack/cable_coil = 3)
parts = list(/obj/item/singularity_shard = 1)
category = CAT_WEAPON_AMMO
always_available = FALSE
*/