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visual_data.dm
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// Allows for linking one mob's view to another
// Exists to make debugging stuff on live easier, please do not build gameplay around this it's not stable
// Mostly because we don't have setters for everything (like ui elements IE: client.screen)
// DEBUG ONLY, THIS IS N O T STABLE ENOUGH FOR PLAYERS
// Should potentially support images, might be too hard tho since there's no default "refresh" tool
// Convenience datum, not for use outside of this ui
/datum/visual_data
/// Sight flags
var/sight = NONE
/// see_invisible values
var/see_invis
/// see_in_dark values
var/see_dark
/// What the client is seeing "out of", client.eye
var/datum/weakref/client_eye
/// Weakref to the mob we're mirroring off
var/datum/weakref/mirroring_off_ref
var/do_updates = FALSE
// Note: we do not attempt to mirror all of screen, instead confining ourselves to mirroring
// Plane master and parralax stuff and such
// Again, this isn't stable
/datum/visual_data/proc/shadow(mob/mirror_off)
do_updates = FALSE
mirroring_off_ref = WEAKREF(mirror_off)
RegisterSignal(mirror_off, COMSIG_MOB_SIGHT_CHANGE, PROC_REF(sight_changed))
sight_changed(mirror_off)
RegisterSignal(mirror_off, COMSIG_MOB_SEE_INVIS_CHANGE, PROC_REF(invis_changed))
invis_changed(mirror_off)
RegisterSignal(mirror_off, COMSIG_MOB_LOGIN, PROC_REF(on_login))
RegisterSignal(mirror_off, COMSIG_MOB_LOGOUT, PROC_REF(on_logout))
if(mirror_off.client)
on_login(mirror_off)
do_updates = TRUE
/datum/visual_data/proc/paint_onto(mob/paint_to)
// Note: we explicitly do NOT use setters here, since it would break the behavior
paint_to.sight = sight
paint_to.see_invisible = see_invis
paint_to.see_in_dark = see_dark
if(paint_to.client)
var/atom/eye = client_eye?.resolve()
if(eye)
paint_to.client.eye = eye
// This is hacky I know, I don't have a way to update just
/// Plane masters. I'm sorry
var/mob/mirroring_off = mirroring_off_ref?.resolve()
if(mirroring_off?.client && paint_to != mirroring_off)
paint_to.client.screen = mirroring_off.client.screen
/datum/visual_data/proc/on_update()
return
/datum/visual_data/proc/sight_changed(mob/source)
SIGNAL_HANDLER
sight = source.sight
on_update()
/datum/visual_data/proc/invis_changed(mob/source)
SIGNAL_HANDLER
see_invis = source.see_invisible
on_update()
/datum/visual_data/proc/on_login(mob/source)
SIGNAL_HANDLER
// visual data can be created off login, so conflicts here are inevitable
// Best to just override
RegisterSignal(source.client, COMSIG_CLIENT_SET_EYE, PROC_REF(eye_change), override = TRUE)
set_eye(source.client.eye)
/datum/visual_data/proc/on_logout(mob/source)
SIGNAL_HANDLER
// Canon here because it'll be gone come the logout signal
UnregisterSignal(source.canon_client, COMSIG_CLIENT_SET_EYE)
// We do NOT unset the eye, because it's still valid even if the mob ain't logged in
/datum/visual_data/proc/eye_change(client/source)
SIGNAL_HANDLER
set_eye(source.eye)
/datum/visual_data/proc/set_eye(atom/new_eye)
var/atom/old_eye = client_eye?.resolve()
if(old_eye)
UnregisterSignal(old_eye, COMSIG_QDELETING)
if(new_eye)
// Need to update any party's client.eyes
RegisterSignal(new_eye, COMSIG_QDELETING, PROC_REF(eye_deleted))
client_eye = WEAKREF(new_eye)
on_update()
/datum/visual_data/proc/eye_deleted(datum/source)
SIGNAL_HANDLER
set_eye(null)
/// Tracks but does not relay updates to someone's visual data
/// Accepts a second visual data datum to use as a source of truth for the mob's values
/datum/visual_data/tracking
/// Weakref to the visual data datum to reset our mob to
var/datum/weakref/default_to_ref
/datum/visual_data/tracking/Destroy()
var/mob/our_lad = mirroring_off_ref?.resolve()
if(our_lad)
// Reset our mob to his proper visuals
paint_onto(our_lad)
return ..()
/datum/visual_data/tracking/proc/set_truth(datum/visual_data/truth)
default_to_ref = WEAKREF(truth)
on_update()
/datum/visual_data/tracking/paint_onto(mob/paint_onto)
. = ..()
// Rebuild the passed in mob's screen, since we can't track it currently
paint_onto.hud_used?.show_hud(paint_onto.hud_used.hud_version)
/datum/visual_data/tracking/on_update()
var/mob/updated = mirroring_off_ref?.resolve()
var/datum/visual_data/mirror = default_to_ref?.resolve()
if(!updated || !mirror)
return
mirror.paint_onto(updated)
/// Tracks and updates another mob with our mob's visual data
/datum/visual_data/mirroring
/// Weakref to what mob, if any, we should mirror our changes onto
var/datum/weakref/mirror_onto_ref
/datum/visual_data/mirroring/proc/set_mirror_target(mob/target)
var/mob/old_target = mirror_onto_ref?.resolve()
if(old_target)
UnregisterSignal(old_target, COMSIG_MOB_HUD_REFRESHED)
mirror_onto_ref = WEAKREF(target)
if(target)
RegisterSignal(target, COMSIG_MOB_HUD_REFRESHED, PROC_REF(push_ontod_hud_refreshed))
/datum/visual_data/mirroring/proc/push_ontod_hud_refreshed(mob/source)
SIGNAL_HANDLER
// Our mob refreshed its hud, so we're gonna reset it to our screen
// I hate that I don't have a signal for this, hhhh
paint_onto(source)
/datum/visual_data/mirroring/on_update()
var/mob/draw_onto = mirror_onto_ref?.resolve()
if(!draw_onto)
return
paint_onto(draw_onto)