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Space_Station_13_areas.dm
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/*
### This file contains a list of all the areas in your station. Format is as follows:
/area/CATEGORY/OR/DESCRIPTOR/NAME (you can make as many subdivisions as you want)
name = "NICE NAME" (not required but makes things really nice)
icon = 'ICON FILENAME' (defaults to 'icons/turf/areas.dmi')
icon_state = "NAME OF ICON" (defaults to "unknown" (blank))
requires_power = FALSE (defaults to true)
ambientsounds = list() (defaults to GENERIC from sound.dm. override it as "ambientsounds = list('sound/ambience/signal.ogg')" or using another define.
NOTE: there are two lists of areas in the end of this file: centcom and station itself. Please maintain these lists valid. --rastaf0
*/
/*-----------------------------------------------------------------------------*/
/area/ai_monitored //stub defined ai_monitored.dm
/area/space
icon_state = "space"
requires_power = TRUE
always_unpowered = TRUE
static_lighting = TRUE
base_lighting_alpha = 0
base_lighting_color = COLOR_STARLIGHT
power_light = FALSE
power_equip = FALSE
power_environ = FALSE
valid_territory = FALSE
outdoors = TRUE
blob_allowed = FALSE //Eating up space doesn't count for victory as a blob.
ambience_index = null
ambient_music_index = AMBIENCE_SPACE
flags_1 = CAN_BE_DIRTY_1
ambient_buzz = null
sound_environment = SOUND_AREA_SPACE
/area/space/nearstation
icon_state = "space_near"
/area/start
name = "start area"
icon_state = "start"
requires_power = FALSE
has_gravity = STANDARD_GRAVITY
static_lighting = FALSE
base_lighting_alpha = 255
ambience_index = null
ambient_buzz = null
/area/testroom
requires_power = FALSE
has_gravity = STANDARD_GRAVITY
static_lighting = FALSE
base_lighting_alpha = 255
name = "Test Room"
icon_state = "test_room"
//EXTRA
/area/asteroid
name = "Asteroid"
icon_state = "asteroid"
requires_power = FALSE
has_gravity = STANDARD_GRAVITY
blob_allowed = FALSE //Nope, no winning on the asteroid as a blob. Gotta eat the station.
valid_territory = FALSE
mining_speed = TRUE
ambience_index = AMBIENCE_MINING
sound_environment = SOUND_AREA_ASTEROID
/area/asteroid/nearstation
static_lighting = TRUE
ambience_index = AMBIENCE_RUINS
always_unpowered = FALSE
requires_power = TRUE
blob_allowed = TRUE
/area/asteroid/nearstation/bomb_site
name = "Bomb Testing Asteroid"
//STATION13
//Maintenance
/area/maintenance
ambience_index = AMBIENCE_MAINT
sound_environment = SOUND_AREA_TUNNEL_ENCLOSED
valid_territory = FALSE
minimap_color = "#4f4e3a"
airlock_wires = /datum/wires/airlock/maint
ambient_buzz = 'sound/ambience/source_corridor2.ogg'
ambient_buzz_vol = 20
min_ambience_cooldown = 20 SECONDS
max_ambience_cooldown = 35 SECONDS
lights_always_start_on = TRUE
lighting_colour_tube = "#ffe5cb"
lighting_colour_bulb = "#ffdbb4"
//Departments
/area/maintenance/department/chapel
name = "Chapel Maintenance"
icon_state = "maint_chapel"
/area/maintenance/department/chapel/monastery
name = "Monastery Maintenance"
icon_state = "maint_monastery"
/area/maintenance/department/crew_quarters/bar
name = "Bar Maintenance"
icon_state = "maint_bar"
sound_environment = SOUND_AREA_WOODFLOOR
/area/maintenance/department/crew_quarters/dorms
name = "Dormitory Maintenance"
icon_state = "maint_dorms"
/area/maintenance/department/eva
name = "EVA Maintenance"
icon_state = "maint_eva"
/area/maintenance/department/electrical
name = "Electrical Maintenance"
icon_state = "maint_electrical"
/area/maintenance/department/engine/atmos
name = "Atmospherics Maintenance"
icon_state = "maint_atmos"
/area/maintenance/department/security
name = "Security Maintenance"
icon_state = "maint_sec"
/area/maintenance/department/security/brig
name = "Brig Maintenance"
icon_state = "maint_brig"
/area/maintenance/department/medical
name = "Medbay Maintenance"
icon_state = "medbay_maint"
/area/maintenance/department/medical/central
name = "Central Medbay Maintenance"
icon_state = "medbay_maint_central"
/area/maintenance/department/medical/morgue
name = "Morgue Maintenance"
icon_state = "morgue_maint"
/area/maintenance/department/science
name = "Science Maintenance"
icon_state = "maint_sci"
/area/maintenance/department/science/central
name = "Central Science Maintenance"
icon_state = "maint_sci_central"
/area/maintenance/department/cargo
name = "Cargo Maintenance"
icon_state = "maint_cargo"
/area/maintenance/department/bridge
name = "Bridge Maintenance"
icon_state = "maint_bridge"
/area/maintenance/department/engine
name = "Engineering Maintenance"
icon_state = "maint_engi"
/area/maintenance/department/science/xenobiology
name = "Xenobiology Maintenance"
icon_state = "xenomaint"
xenobiology_compatible = TRUE
//Maintenance - Generic
/area/maintenance/aft
name = "Aft (S) Maintenance"
icon_state = "amaint"
/area/maintenance/aft/lower
name = "Lower Aft (S) Maintenance"
/area/maintenance/aft/secondary
name = "Aft (S) Maintenance"
icon_state = "amaint_2"
/area/maintenance/central
name = "Central Maintenance"
icon_state = "maintcentral"
/area/maintenance/central/lower
name = "Lower Central Maintenance"
/area/maintenance/central/secondary
name = "Central Maintenance"
icon_state = "maintcentral"
clockwork_warp_allowed = FALSE
/area/maintenance/fore
name = "Fore (N) Maintenance"
icon_state = "fmaint"
/area/maintenance/fore/lower
name = "Lower Fore (N) Maintenance"
/area/maintenance/fore/secondary
name = "Fore (N) Maintenance"
icon_state = "fmaint_2"
/area/maintenance/starboard
name = "Starboard (E) Maintenance"
icon_state = "smaint"
/area/maintenance/starboard/lower
name = "Lower Starboard (E) Maintenance"
/area/maintenance/starboard/central
name = "Central Starboard (E) Maintenance"
icon_state = "smaint"
/area/maintenance/starboard/secondary
name = "Secondary Starboard (E) Maintenance"
icon_state = "smaint_2"
/area/maintenance/starboard/aft
name = "Starboard Quarter (SE) Maintenance"
icon_state = "asmaint"
/area/maintenance/starboard/aft/lower
name = "Lower Starboard Quarter (SE) Maintenance"
/area/maintenance/starboard/aft/secondary
name = "Secondary Starboard Quarter (SE) Maintenance"
icon_state = "asmaint_2"
/area/maintenance/starboard/fore
name = "Starboard Bow (NE) Maintenance"
icon_state = "fsmaint"
/area/maintenance/starboard/fore/lower
name = "Lower Starboard Fore (NE) Maintenance"
/area/maintenance/port
name = "Port (W) Maintenance"
icon_state = "pmaint"
/area/maintenance/port/lower
name = "Lower Port (W) Maintenance"
/area/maintenance/port/central
name = "Central Port (W) Maintenance"
icon_state = "maintcentral"
/area/maintenance/port/aft
name = "Port Quarter (SW) Maintenance"
icon_state = "apmaint"
/area/maintenance/port/aft/lower
name = "Lower Port Quarter (SW) Maintenance"
/area/maintenance/port/fore
name = "Port Bow (NW) Maintenance"
icon_state = "fpmaint"
/area/maintenance/port/fore/lower
name = "Lower Port Bow (NW) Maintenance"
/area/maintenance/disposal
name = "Waste Disposal"
icon_state = "disposal"
/area/maintenance/disposal/incinerator
name = "Incinerator"
icon_state = "incinerator"
//Hallway
/area/hallway
minimap_color = "#8d8c68"
sound_environment = SOUND_AREA_STANDARD_STATION
lights_always_start_on = TRUE
lighting_colour_tube = "#fdf3ea"
lighting_colour_bulb = "#ffebd6"
/area/hallway/primary/aft
name = "Aft (S) Primary Hallway"
icon_state = "hallA"
/area/hallway/primary/fore
name = "Fore (N) Primary Hallway"
icon_state = "hallF"
/area/hallway/primary/starboard
name = "Starboard (E) Primary Hallway"
icon_state = "hallS"
/area/hallway/primary/port
name = "Port (W) Primary Hallway"
icon_state = "hallP"
/area/hallway/primary/central
name = "Central Primary Hallway"
icon_state = "hallC"
/area/hallway/primary/aft_starboard
name="Aft Starboard (SE) Primary Hallway"
icon_state = "hallAS"
/area/hallway/secondary/command
name = "Command Hallway"
icon_state = "bridge_hallway"
/area/hallway/secondary/construction
name = "Construction Area"
icon_state = "construction"
/area/hallway/secondary/exit
name = "Escape Shuttle Hallway"
icon_state = "escape"
/area/hallway/secondary/exit/departure_lounge
name = "Departure Lounge"
icon_state = "escape_lounge"
/area/hallway/secondary/entry
name = "Arrival Shuttle Hallway"
icon_state = "entry"
area_flags = EVENT_PROTECTED
/area/hallway/secondary/service
name = "Service Hallway"
icon_state = "hall_service"
//Command
/area/bridge
name = "Bridge"
icon_state = "bridge"
ambientsounds = list('sound/ambience/signal.ogg')
minimap_color = "#0400a2"
airlock_wires = /datum/wires/airlock/command
sound_environment = SOUND_AREA_STANDARD_STATION
/area/bridge/meeting_room
name = "Heads of Staff Meeting Room"
icon_state = "meeting"
sound_environment = SOUND_AREA_MEDIUM_SOFTFLOOR
/area/bridge/meeting_room/council
name = "Council Chamber"
icon_state = "meeting"
sound_environment = SOUND_AREA_MEDIUM_SOFTFLOOR
/area/bridge/showroom/corporate
name = "Corporate Showroom"
icon_state = "showroom"
/area/crew_quarters/heads
airlock_wires = /datum/wires/airlock/command
clockwork_warp_allowed = FALSE
lights_always_start_on = FALSE
/area/crew_quarters/heads/captain
name = "Captain's Office"
icon_state = "captain"
minimap_color = "#2900d8"
sound_environment = SOUND_AREA_WOODFLOOR
/area/crew_quarters/heads/captain/private
name = "Captain's Quarters"
icon_state = "captain"
sound_environment = SOUND_ENVIRONMENT_ROOM
/area/crew_quarters/heads/chief
name = "Chief Engineer's Office"
icon_state = "ce_office"
minimap_color = "#a5a000"
/area/crew_quarters/heads/cmo
name = "Chief Medical Officer's Office"
icon_state = "cmo_office"
minimap_color = "#00fff0"
/area/crew_quarters/heads/hop
name = "Head of Personnel's Office"
icon_state = "hop_office"
minimap_color = "#070094"
/area/crew_quarters/heads/hos
name = "Head of Security's Office"
icon_state = "hos_office"
minimap_color = "#ff6868"
/area/crew_quarters/heads/hor
name = "Research Director's Office"
icon_state = "rd_office"
minimap_color = "#9257a6"
/area/comms
name = "Communications Relay"
icon_state = "tcomsatcham"
sound_environment = SOUND_AREA_STANDARD_STATION
lights_always_start_on = TRUE
lighting_colour_tube = "#e2feff"
lighting_colour_bulb = "#d5fcff"
/area/server
name = "Messaging Server Room"
icon_state = "server"
sound_environment = SOUND_AREA_STANDARD_STATION
lights_always_start_on = TRUE
lighting_colour_tube = "#fff4d6"
lighting_colour_bulb = "#ffebc1"
//Crew
/area/crew_quarters
minimap_color = "#b0e1ff"
sound_environment = SOUND_AREA_STANDARD_STATION
lights_always_start_on = TRUE
/area/crew_quarters/dorms
name = "Dormitories"
icon_state = "Sleep"
safe = TRUE
minimap_color = "#b0e1ff"
/area/crew_quarters/cryopods
name = "Cryopod Room"
safe = TRUE
icon_state = "cryopod"
lighting_colour_tube = "#e3ffff"
lighting_colour_bulb = "#d5ffff"
/area/crew_quarters/toilet
name = "Dormitory Toilets"
icon_state = "toilet"
minimap_color = "#b0e1ff"
sound_environment = SOUND_AREA_SMALL_ENCLOSED
lighting_colour_tube = "#e3ffff"
lighting_colour_bulb = "#d5ffff"
/area/crew_quarters/toilet/auxiliary
name = "Auxiliary Restrooms"
icon_state = "toilet"
/area/crew_quarters/toilet/locker
name = "Locker Toilets"
icon_state = "toilet"
minimap_color = "#766e97"
/area/crew_quarters/toilet/restrooms
name = "Restrooms"
icon_state = "toilet"
/area/crew_quarters/locker
name = "Locker Room"
icon_state = "locker"
minimap_color = "#766e97"
/area/crew_quarters/lounge
name = "Lounge"
icon_state = "yellow"
sound_environment = SOUND_AREA_SMALL_SOFTFLOOR
/area/crew_quarters/fitness
name = "Fitness Room"
icon_state = "fitness"
/area/crew_quarters/fitness/locker_room
name = "Unisex Locker Room"
icon_state = "fitness"
/area/crew_quarters/fitness/recreation
name = "Recreation Area"
icon_state = "fitness"
/area/crew_quarters/cafeteria
name = "Cafeteria"
icon_state = "cafeteria"
minimap_color = "#5ac866"
/area/crew_quarters/kitchen
name = "Kitchen"
icon_state = "kitchen"
minimap_color = "#5ac866"
airlock_wires = /datum/wires/airlock/service
lights_always_start_on = FALSE
lighting_colour_tube = "#e3ffff"
lighting_colour_bulb = "#d5ffff"
/area/crew_quarters/kitchen/coldroom
name = "Kitchen Cold Room"
icon_state = "kitchen_cold"
sound_environment = SOUND_AREA_SMALL_ENCLOSED
lighting_colour_tube = "#fff4d6"
lighting_colour_bulb = "#ffebc1"
/area/crew_quarters/bar
name = "Bar"
icon_state = "bar"
minimap_color = "#5ac866"
mood_bonus = 5
mood_message = span_nicegreen("I love being in the bar!\n")
airlock_wires = /datum/wires/airlock/service
sound_environment = SOUND_AREA_WOODFLOOR
/area/crew_quarters/public_lounge
name = "Lounge"
icon_state = "bar"
minimap_color = "#5ac866"
mood_bonus = 5
mood_message = span_nicegreen("I love being in the lounge!\n")
airlock_wires = /datum/wires/airlock/service
/area/crew_quarters/bar/Initialize(mapload)
. = ..()
GLOB.bar_areas += src
/area/crew_quarters/bar/atrium
name = "Atrium"
icon_state = "bar"
sound_environment = SOUND_AREA_WOODFLOOR
/area/crew_quarters/electronic_marketing_den
name = "Electronic Marketing Den"
icon_state = "bar"
/area/crew_quarters/abandoned_gambling_den
name = "Abandoned Gambling Den"
icon_state = "abandoned_g_den"
/area/crew_quarters/abandoned_gambling_den/secondary
icon_state = "abandoned_g_den_2"
/area/crew_quarters/theatre
name = "Theatre"
icon_state = "Theatre"
minimap_color = "#5ac866"
sound_environment = SOUND_AREA_WOODFLOOR
lights_always_start_on = FALSE
/area/crew_quarters/theatre/abandoned
name = "Abandoned Theatre"
icon_state = "Theatre"
/area/library
name = "Library"
icon_state = "library"
flags_1 = NONE
minimap_color = "#5ac866"
lighting_colour_tube = "#fff1cc"
lighting_colour_bulb = "#ffe9b9"
/area/library/lounge
name = "Library Lounge"
icon_state = "library"
sound_environment = SOUND_AREA_LARGE_SOFTFLOOR
/area/library/abandoned
name = "Abandoned Library"
icon_state = "library"
flags_1 = NONE
/area/chapel
icon_state = "chapel"
ambience_index = AMBIENCE_HOLY
sound_environment = SOUND_AREA_LARGE_ENCLOSED
flags_1 = NONE
clockwork_warp_allowed = FALSE
clockwork_warp_fail = "The consecration here prevents you from warping in."
minimap_color = "#5ac866"
/area/chapel/main
name = "Chapel"
/area/chapel/main/monastery
name = "Monastery"
/area/chapel/office
name = "Chapel Office"
icon_state = "chapeloffice"
/area/chapel/asteroid
name = "Chapel Asteroid"
icon_state = "explored"
sound_environment = SOUND_AREA_ASTEROID
/area/chapel/asteroid/monastery
name = "Monastery Asteroid"
/area/chapel/dock
name = "Chapel Dock"
icon_state = "construction"
/area/lawoffice
name = "Law Office"
icon_state = "law"
minimap_color = "#b12527"
sound_environment = SOUND_AREA_SMALL_SOFTFLOOR
//Engineering
/area/engine
ambience_index = AMBIENCE_ENGI
sound_environment = SOUND_AREA_LARGE_ENCLOSED
minimap_color = "#edea00"
airlock_wires = /datum/wires/airlock/engineering
lighting_colour_tube = "#ffce93"
lighting_colour_bulb = "#ffbc6f"
/area/engine/engine_smes
name = "Engineering SMES"
icon_state = "engine_smes"
/area/engine/engineering
name = "Engineering"
icon_state = "engine"
/area/engine/atmos
name = "Atmospherics"
icon_state = "atmos"
flags_1 = NONE
minimap_color = "#85ff02"
/area/engine/atmos/distro
name = "Atmospherics Distribution"
icon_state = "atmos_distro"
/area/engine/atmos/project
name = "\improper Atmospherics Project Room"
icon_state = "atmos_project"
/area/engine/atmos/engine
name = "\improper Atmospherics Engine"
icon_state = "atmos_engine"
sound_environment = SOUND_AREA_LARGE_ENCLOSED
/area/engine/atmos/pumproom
name = "\improper Atmospherics Pumping Room"
icon_state = "atmos_pump_room"
/area/engine/atmos/mix
name = "\improper Atmospherics Mixing Room"
icon_state = "atmos_mix"
/area/engine/atmos/storage
name = "\improper Atmospherics Storage Room"
icon_state = "atmos_storage"
/area/engine/atmos/foyer
name = "\improper Atmospherics Foyer"
icon_state = "atmos_foyer"
/area/engine/atmos/hfr
name = "\improper Atmospherics HFR Room"
icon_state = "atmos_hfr"
sound_environment = SOUND_AREA_SMALL_ENCLOSED
/area/engine/supermatter
name = "Supermatter Engine"
icon_state = "engine_sm"
sound_environment = SOUND_AREA_SMALL_ENCLOSED
/area/engine/foyer
name = "Engineering Foyer"
icon_state = "engine_foyer"
sound_environment = SOUND_AREA_STANDARD_STATION
/area/engine/break_room
name = "Engineering Break Room"
icon_state = "engine_foyer"
sound_environment = SOUND_AREA_SMALL_ENCLOSED
/area/engine/gravity_generator
name = "Gravity Generator Room"
icon_state = "grav_gen"
clockwork_warp_allowed = FALSE
clockwork_warp_fail = "The gravitons generated here could throw off your warp's destination and possibly throw you into deep space."
/area/engine/storage
name = "Engineering Storage"
icon_state = "engi_storage"
sound_environment = SOUND_AREA_SMALL_ENCLOSED
/area/engine/storage_shared
name = "Shared Engineering Storage"
icon_state = "engi_storage"
/area/engine/transit_tube
name = "Transit Tube"
icon_state = "transit_tube"
//Solars
/area/solar
valid_territory = FALSE
blob_allowed = FALSE
mining_speed = TRUE
flags_1 = NONE
ambience_index = AMBIENCE_ENGI
sound_environment = SOUND_AREA_SPACE
lights_always_start_on = TRUE
minimap_color = "#6b6b6b"
airlock_wires = /datum/wires/airlock/engineering
/area/solar/fore
name = "Fore (N) Solar Array"
icon_state = "yellow"
sound_environment = SOUND_AREA_STANDARD_STATION
/area/solar/aft
name = "Aft (S) Solar Array"
icon_state = "yellow"
/area/solar/aux/port
name = "Port Bow (NW) Auxiliary Solar Array"
icon_state = "panelsA"
/area/solar/aux/starboard
name = "Starboard Bow (NE) Auxiliary Solar Array"
icon_state = "panelsA"
/area/solar/starboard
name = "Starboard (E) Solar Array"
icon_state = "panelsS"
/area/solar/starboard/aft
name = "Starboard Quarter (SE) Solar Array"
icon_state = "panelsAS"
/area/solar/starboard/aft/icemoon
name = "Southeast (SE) Geothermal Station" // it's a planetary station and not a ship, cardinal directions apply
uses_daylight = TRUE
/area/solar/starboard/fore
name = "Starboard Bow (NE) Solar Array"
icon_state = "panelsFS"
/area/solar/starboard/fore/icemoon
name = "Northeast (NE) Geothermal Station"
uses_daylight = TRUE
/area/solar/port
name = "Port (W) Solar Array"
icon_state = "panelsP"
/area/solar/port/aft
name = "Port Quarter (SW) Solar Array"
icon_state = "panelsAP"
/area/solar/port/aft/icemoon
name = "Southwest (SW) Geothermal Station"
uses_daylight = TRUE
/area/solar/port/fore
name = "Port Bow (NW) Solar Array"
icon_state = "panelsFP"
/area/solar/port/fore/icemoon
name = "Northwest (NW) Geothermal Station"
uses_daylight = TRUE
//Solar Maint
/area/maintenance/solars
name = "Solar Maintenance"
icon_state = "yellow"
/area/maintenance/solars/port
name = "Port (W) Solar Maintenance"
icon_state = "SolarcontrolP"
/area/maintenance/solars/port/aft
name = "Port Quarter (SW) Solar Maintenance"
icon_state = "SolarcontrolAP"
/area/maintenance/solars/port/fore
name = "Port Bow (NW) Solar Maintenance"
icon_state = "SolarcontrolFP"
/area/maintenance/solars/starboard
name = "Starboard (E) Solar Maintenance"
icon_state = "SolarcontrolS"
/area/maintenance/solars/starboard/aft
name = "Starboard Quarter (SE) Solar Maintenance"
icon_state = "SolarcontrolAS"
/area/maintenance/solars/starboard/fore
name = "Starboard Bow (NE) Solar Maintenance"
icon_state = "SolarcontrolFS"
//Teleporter
/area/teleporter
name = "Teleporter Room"
icon_state = "teleporter"
ambience_index = AMBIENCE_ENGI
sound_environment = SOUND_AREA_STANDARD_STATION
minimap_color = "#6b6b6b"
airlock_wires = /datum/wires/airlock/command
/area/gateway
name = "Gateway"
icon_state = "gateway"
ambience_index = AMBIENCE_ENGI
sound_environment = SOUND_AREA_STANDARD_STATION
minimap_color = "#5d57a5"
airlock_wires = /datum/wires/airlock/command
//MedBay
/area/medical
name = "Medical"
icon_state = "medbay3"
ambience_index = AMBIENCE_MEDICAL
sound_environment = SOUND_AREA_STANDARD_STATION
minimap_color = "#5d57a5"
airlock_wires = /datum/wires/airlock/medbay
lighting_colour_tube = "#e7f8ff"
lighting_colour_bulb = "#d5f2ff"
/area/medical/abandoned
name = "Abandoned Medbay"
icon_state = "medbay3"
ambientsounds = list('sound/ambience/signal.ogg')
sound_environment = SOUND_AREA_SMALL_ENCLOSED
/area/medical/medbay/central
name = "Medbay Central"
icon_state = "medbay"
/area/medical/medbay/lobby
name = "Medbay Lobby"
icon_state = "medbay"
//Medbay is a large area, these additional areas help level out APC load.
/area/medical/medbay/zone2
name = "Medbay"
icon_state = "medbay2"
/area/medical/medbay/aft
name = "Medbay Aft"
icon_state = "medbay3"
/area/medical/storage
name = "Medbay Storage"
icon_state = "medbay2"
/area/medical/storage/locker
name = "Medbay Locker Room"
icon_state = "medbay2"
/area/medical/storage/backroom
name = "Medbay Backroom"
icon_state = "medbay2"
/area/medical/patients_rooms
name = "Patients' Rooms"
icon_state = "patients"
sound_environment = SOUND_AREA_SMALL_SOFTFLOOR
/area/medical/patients_rooms/room_a
name = "Patient Room A"
icon_state = "patients"
/area/medical/patients_rooms/room_b
name = "Patient Room B"
icon_state = "patients"
/area/medical/patients_rooms/room_c
name = "Patient Room C"
icon_state = "patients"
/area/medical/virology
name = "Virology"
icon_state = "virology"
flags_1 = NONE
minimap_color = "#01f5b3"
ambience_index = AMBIENCE_MEDICAL
sound_environment = SOUND_AREA_SMALL_ENCLOSED
/area/medical/morgue
name = "Morgue"
icon_state = "morgue"
sound_environment = SOUND_AREA_SMALL_ENCLOSED
/area/medical/chemistry
name = "Chemistry"
icon_state = "chem"
/area/medical/surgery
name = "Surgery"
icon_state = "surgery"
/area/medical/cryo
name = "Cryogenics"
icon_state = "cryo"
/area/medical/exam_room
name = "Exam Room"
icon_state = "exam_room"
/area/medical/genetics
name = "Genetics Lab"
icon_state = "genetics"
minimap_color = "#006384"
/area/medical/genetics/cloning
name = "Cloning Lab"
icon_state = "cloning"
/area/medical/sleeper
name = "Medbay Treatment Center"
icon_state = "exam_room"
//Security
/area/security
name = "Security"
icon_state = "security"
ambience_index = AMBIENCE_DANGER
sound_environment = SOUND_AREA_STANDARD_STATION
minimap_color = "#b12527"
airlock_wires = /datum/wires/airlock/security
lighting_colour_tube = "#ffeee2"
lighting_colour_bulb = "#ffdfca"
/area/security/interrogation
name = "Interrogation"
icon_state = "security"
/area/security/main
name = "Security Office"
icon_state = "security"
/area/security/brig
name = "Brig"
icon_state = "brig"
/area/security/courtroom
name = "Courtroom"
icon_state = "courtroom"
sound_environment = SOUND_AREA_LARGE_ENCLOSED
/area/security/prison
name = "Prison Wing"
icon_state = "sec_prison"
minimap_color = "#530505"
lights_always_start_on = TRUE
/area/security/prison/hallway
name = "Prison Wing Hallway"
/area/security/processing
name = "Labor Shuttle Dock"
icon_state = "sec_prison"
/area/security/processing/cremation
name = "Security Crematorium"
icon_state = "sec_prison"
sound_environment = SOUND_AREA_SMALL_ENCLOSED
/area/security/warden
name = "Brig Control"
icon_state = "Warden"
sound_environment = SOUND_AREA_SMALL_SOFTFLOOR
/area/security/detectives_office
name = "Detective's Office"
icon_state = "detective"
ambientsounds = list('sound/ambience/ambidet1.ogg','sound/ambience/ambidet2.ogg')
/area/security/detectives_office/private_investigators_office
name = "Private Investigator's Office"
icon_state = "detective"
sound_environment = SOUND_AREA_SMALL_SOFTFLOOR
/area/security/range
name = "Firing Range"
icon_state = "firingrange"
/area/security/execution
icon_state = "execution_room"
minimap_color = "#530505"
/area/security/execution/transfer