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crew.dm
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/// How often the sensor data is updated
#define SENSORS_UPDATE_PERIOD (10 SECONDS) //How often the sensor data updates.
/// The job sorting ID associated with otherwise unknown jobs
#define UNKNOWN_JOB_ID 81
/obj/machinery/computer/crew
name = "crew monitoring console"
desc = "Used to monitor active health sensors built into most of the crew's uniforms."
icon_screen = "crew"
icon_keyboard = "med_key"
use_power = IDLE_POWER_USE
idle_power_usage = 250
active_power_usage = 500
circuit = /obj/item/circuitboard/computer/crew
light_color = LIGHT_COLOR_BLUE
/obj/machinery/computer/crew/syndie
icon_keyboard = "syndie_key"
/obj/machinery/computer/crew/ui_interact(mob/user)
GLOB.crewmonitor.show(user,src)
GLOBAL_DATUM_INIT(crewmonitor, /datum/crewmonitor, new)
/datum/crewmonitor
var/list/ui_sources = list() //List of user -> ui source
var/list/jobs
var/list/data_by_z = list()
var/list/last_update = list()
var/list/death_list = list()
/datum/crewmonitor/New()
. = ..()
var/list/jobs = new/list()
jobs["Captain"] = 00
jobs["Head of Personnel"] = 50
jobs["Head of Security"] = 10
jobs["Warden"] = 11
jobs["Security Officer"] = 12
jobs["Detective"] = 13
jobs["Chief Medical Officer"] = 20
jobs["Chemist"] = 21
jobs["Geneticist"] = 22
jobs["Virologist"] = 23
jobs["Medical Doctor"] = 24
jobs["Paramedic"] = 25 //Yogs: Added IDs for this job
jobs["Psychiatrist"] = 26 //Yogs: Added IDs for this job
jobs["Mining Medic"] = 27 //Yogs: Added IDs for this job
jobs["Brig Physician"] = 28 //Yogs: Added IDs for this job
jobs["Research Director"] = 30
jobs["Scientist"] = 31
jobs["Roboticist"] = 32
jobs["Chief Engineer"] = 40
jobs["Station Engineer"] = 41
jobs["Atmospheric Technician"] = 42
jobs["Network Admin"] = 43 //Yogs: Added IDs for this job
jobs["Quartermaster"] = 51
jobs["Shaft Miner"] = 52
jobs["Cargo Technician"] = 53
jobs["Bartender"] = 61
jobs["Cook"] = 62
jobs["Botanist"] = 63
jobs["Curator"] = 64
jobs["Chaplain"] = 65
jobs["Clown"] = 66
jobs["Mime"] = 67
jobs["Janitor"] = 68
jobs["Lawyer"] = 69
jobs["Clerk"] = 71 //Yogs: Added IDs for this job, also need to skip 70 or it clerk would be considered a head job
jobs["Tourist"] = 72 //Yogs: Added IDs for this job
jobs["Artist"] = 73 //Yogs: Added IDs for this job
jobs["Assistant"] = 74 //Yogs: Assistants are with the other civilians
jobs["Admiral"] = 200
jobs["CentCom Commander"] = 210
jobs["Custodian"] = 211
jobs["Medical Officer"] = 212
jobs["Research Officer"] = 213
jobs["Emergency Response Team Commander"] = 220
jobs["Security Response Officer"] = 221
jobs["Engineer Response Officer"] = 222
jobs["Medical Response Officer"] = 223
src.jobs = jobs
/datum/crewmonitor/Destroy()
return ..()
/datum/crewmonitor/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if (!ui)
for(var/datum/minimap/M in SSmapping.station_minimaps)
M.send(user)
ui = new(user, src, "CrewConsole")
ui.open()
/datum/crewmonitor/proc/show(mob/M, source)
ui_sources[M] = source
ui_interact(M)
/datum/crewmonitor/ui_host(mob/user)
return ui_sources[user]
/datum/crewmonitor/ui_data(mob/user)
var/z = user.z
if(!z)
var/turf/T = get_turf(user)
z = T.z
var/list/zdata = update_data(z)
. = list()
.["sensors"] = zdata
.["link_allowed"] = isAI(user)
.["z"] = z
/datum/crewmonitor/proc/update_data(z)
if(data_by_z["[z]"] && last_update["[z]"] && world.time <= last_update["[z]"] + SENSORS_UPDATE_PERIOD)
return data_by_z["[z]"]
var/list/results = list()
var/list/new_death_list = list()
var/obj/item/clothing/under/uniform
var/obj/item/card/id/idcard
var/turf/pos
var/ijob
var/name
var/assignment_title
var/assignment
var/oxydam
var/toxdam
var/burndam
var/brutedam
var/area
var/pos_x
var/pos_y
var/life_status
for(var/mob/living/carbon/human/tracked_mob in GLOB.carbon_list)
if(is_synth(tracked_mob)) //Synths are unsupported (they're not organic)
continue
var/forced_sensors = HAS_TRAIT(tracked_mob, TRAIT_SUITLESS_SENSORS)
uniform = tracked_mob.w_uniform
pos = get_turf(tracked_mob)
// Check if the mob has sensors at all
if(!(forced_sensors || (uniform && uniform.has_sensor > NO_SENSORS && uniform.sensor_mode > SENSOR_OFF)))
continue
if(!pos)
stack_trace("[tracked_mob] cannot be tracked because it has no location.")
continue // you don't exist in reality
// Machinery and the target should be on the same level or different levels of the same station
if(!(z in SSmapping.get_connected_levels(pos)) && !HAS_TRAIT(tracked_mob, TRAIT_MULTIZ_SUIT_SENSORS))
continue
var/jammed = FALSE
for(var/obj/item/jammer/jammer in GLOB.active_jammers)
var/turf/jammer_turf = get_turf(jammer)
if(pos.z == jammer_turf.z && (get_dist(pos, jammer_turf) <= jammer.range))
jammed = TRUE
break
if(jammed) // radio jammers prevent suit sensors
continue
idcard = tracked_mob.wear_id ? tracked_mob.wear_id.GetID() : null
var/datum/species/species
var/is_irradiated = FALSE
var/is_wounded = FALSE
var/is_husked = FALSE
var/is_onfire = FALSE
var/is_bonecrack = FALSE
var/is_disabled = FALSE
var/no_warnings = FALSE
if (idcard)
name = idcard.registered_name
assignment_title = idcard.assignment
assignment = idcard.originalassignment
ijob = jobs[idcard.originalassignment]
else
name = "Unknown"
assignment_title = ""
assignment = ""
ijob = 80
if (forced_sensors || uniform.sensor_mode >= SENSOR_LIVING)
life_status = tracked_mob.stat < DEAD
else
life_status = null
if (forced_sensors || uniform.sensor_mode >= SENSOR_VITALS)
oxydam = round(tracked_mob.getOxyLoss(),1)
toxdam = round(tracked_mob.getToxLoss(),1)
burndam = round(tracked_mob.getFireLoss(),1)
brutedam = round(tracked_mob.getBruteLoss(),1)
//species check
species = tracked_mob.dna?.species
for(var/obj/item/bodypart/part in tracked_mob.bodyparts)
if(part.bodypart_disabled == TRUE) //check if has disabled limbs
is_disabled = TRUE
if(locate(/obj/item) in part.embedded_objects) //check if has embed objects
is_wounded = TRUE
if(length(tracked_mob.get_missing_limbs())) //check if has missing limbs
is_disabled = TRUE
//check if has generic wounds except for bone one
if(locate(/datum/wound/slash) in tracked_mob.all_wounds)
is_wounded = TRUE
if(locate(/datum/wound/pierce) in tracked_mob.all_wounds)
is_wounded = TRUE
if(locate(/datum/wound/slash) in tracked_mob.all_wounds)
is_wounded = TRUE
if(locate(/datum/wound/burn) in tracked_mob.all_wounds)
is_wounded = TRUE
if(locate(/datum/wound/blunt) in tracked_mob.all_wounds) //check if has bone wounds
is_bonecrack = TRUE
if(tracked_mob.radiation > RAD_MOB_SAFE) //safe level before sending alert
is_irradiated = TRUE
if(HAS_TRAIT(tracked_mob, TRAIT_HUSK)) //check if husked
is_husked = TRUE
species = null //suit sensors won't recognize anymore
if(tracked_mob.on_fire == TRUE) //check if on fire
is_onfire = TRUE
//warnings checks
if(is_wounded || is_onfire || is_irradiated || is_husked || is_disabled || is_bonecrack)
no_warnings = TRUE
else
oxydam = null
toxdam = null
burndam = null
brutedam = null
species = null
if (forced_sensors || uniform.sensor_mode >= SENSOR_COORDS)
if (!pos)
pos = get_turf(tracked_mob)
area = get_area_name(tracked_mob, TRUE, is_sensor = TRUE)
pos_x = pos.x
pos_y = pos.y
else
area = null
pos_x = null
pos_y = null
if(life_status == FALSE)
new_death_list.Add(tracked_mob)
results[++results.len] = list(
"name" = name,
"assignment_title" = assignment_title,
"assignment" = assignment,
"ijob" = ijob,
"is_wounded" = is_wounded,
"no_warnings" = no_warnings,
"is_onfire" = is_onfire,
"is_husked" = is_husked,
"is_bonecrack" = is_bonecrack,
"is_disabled" = is_disabled,
"is_irradiated" = is_irradiated,
"species_icon" = species?.monitor_icon,
"species_color" = species?.monitor_color,
"life_status" = life_status,
"oxydam" = oxydam,
"toxdam" = toxdam,
"burndam" = burndam,
"brutedam" = brutedam,
"area" = area,
"pos_x" = pos_x,
"pos_y" = pos_y,
"can_track" = tracked_mob.can_track(null)
)
data_by_z["[z]"] = sortTim(results,/proc/sensor_compare)
last_update["[z]"] = world.time
death_list["[z]"] = new_death_list
SEND_SIGNAL(src, COMSIG_MACHINERY_CREWMON_UPDATE)
return results
/proc/sensor_compare(list/a,list/b)
return a["ijob"] - b["ijob"]
/datum/crewmonitor/ui_act(action,params)
var/mob/living/silicon/ai/AI = usr
if(!istype(AI))
return
switch (action)
if ("select_person")
AI.ai_camera_track(params["name"])
#undef SENSORS_UPDATE_PERIOD
#undef UNKNOWN_JOB_ID