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other_tools.dm
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// Teleporter, Wormhole generator, Gravitational catapult, Armor booster modules,
// Repair droid, Tesla Energy relay, Generators
////////////////////////////////////////////// TELEPORTER ///////////////////////////////////////////////
/obj/item/mecha_parts/mecha_equipment/teleporter
name = "mounted teleporter"
desc = "An exosuit module that allows exosuits to teleport to any position in view."
icon_state = "mecha_teleport"
equip_cooldown = 150
energy_drain = 1000
range = MECHA_RANGED
/obj/item/mecha_parts/mecha_equipment/teleporter/action_checks(atom/target)
var/area/start_area = get_area(chassis)
var/area/end_area = get_area(target)
if((start_area.area_flags|end_area.area_flags) & NOTELEPORT)
return FALSE
return ..()
/obj/item/mecha_parts/mecha_equipment/teleporter/action(atom/target)
var/turf/T = get_turf(target)
if(T)
do_teleport(chassis, T, 4, channel = TELEPORT_CHANNEL_BLUESPACE)
return 1
////////////////////////////////////////////// WORMHOLE GENERATOR //////////////////////////////////////////
/obj/item/mecha_parts/mecha_equipment/wormhole_generator
name = "mounted wormhole generator"
desc = "An exosuit module that allows generating of small quasi-stable wormholes."
icon_state = "mecha_wholegen"
equip_cooldown = 50
energy_drain = 300
range = MECHA_RANGED
/obj/item/mecha_parts/mecha_equipment/wormhole_generator/action_checks(atom/target)
var/area/start_area = get_area(chassis)
var/area/end_area = get_area(target)
if((start_area.area_flags|end_area.area_flags) & NOTELEPORT)
return FALSE
return ..()
/obj/item/mecha_parts/mecha_equipment/wormhole_generator/action(atom/target)
var/list/theareas = get_areas_in_range(100, chassis)
if(!theareas.len)
return
var/area/thearea = pick(theareas)
var/list/L = list()
var/turf/pos = get_turf(src)
for(var/turf/T in get_area_turfs(thearea.type))
if(!T.density && pos.z == T.z)
var/clear = 1
for(var/obj/O in T)
if(O.density)
clear = 0
break
if(clear)
L+=T
if(!L.len)
return
var/turf/target_turf = pick(L)
if(!target_turf)
return
var/list/obj/effect/portal/created = create_portal_pair(get_turf(src), target_turf, src, 300, 1, /obj/effect/portal/anom)
var/turf/T = get_turf(target)
message_admins("[ADMIN_LOOKUPFLW(chassis.occupant)] used a Wormhole Generator in [ADMIN_VERBOSEJMP(T)]")
log_game("[key_name(chassis.occupant)] used a Wormhole Generator in [AREACOORD(T)]")
src = null
QDEL_LIST_IN(created, rand(150,300))
return 1
/////////////////////////////////////// GRAVITATIONAL CATAPULT ///////////////////////////////////////////
/obj/item/mecha_parts/mecha_equipment/gravcatapult
name = "mounted gravitational catapult"
desc = "An exosuit mounted Gravitational Catapult."
icon_state = "mecha_teleport"
equip_cooldown = 10
energy_drain = 100
range = MECHA_MELEE|MECHA_RANGED
var/atom/movable/locked
var/datum/beam/gravity_beam
/obj/item/mecha_parts/mecha_equipment/gravcatapult/detach(atom/moveto)
set_target(null)
return ..()
/obj/item/mecha_parts/mecha_equipment/gravcatapult/action(atom/movable/target, mob/living/user, params)
var/list/modifiers = params2list(params)
if(modifiers[RIGHT_CLICK])
if(locked)
set_target(null)
return
if(get_dist(chassis, target) > 7)
balloon_alert(chassis.occupant, "too far!")
return
if(!ismovable(target) || target.anchored || target.move_resist >= INFINITY)
return
if(ismob(target))
var/mob/M = target
if(M.mob_negates_gravity())
occupant_message("Unable to lock on [target]")
return
set_target(target)
return
else if(locked)
var/turf/targ = get_turf(target)
var/turf/orig = get_turf(locked)
locked.throw_at(target, 14, 1.5)
set_target(null)
send_byjax(chassis.occupant,"exosuit.browser","[REF(src)]",src.get_equip_info())
log_game("[key_name(chassis.occupant)] used a Gravitational Catapult to throw [locked] (From [AREACOORD(orig)]) at [target] ([AREACOORD(targ)]).")
return TRUE
else
var/turf/center
if(user.client) //try to get the precise angle to the user's mouse rather than just the tile clicked on
center = get_turf_in_angle(mouse_angle_from_client(user.client), get_turf(chassis))
if(!center) //if no fancy targeting has happened, default to something alright
center = get_turf_in_angle(get_angle(chassis, target), get_turf(chassis))
to_chat(chassis.occupant, "Repulse Epicenter: [center] ([center?.x],[center?.y])")
new /obj/effect/temp_visual/kinetic_blast(center)
INVOKE_ASYNC(src, PROC_REF(do_repulse), center, user)
return TRUE
/obj/item/mecha_parts/mecha_equipment/gravcatapult/proc/do_repulse(turf/center, mob/user)
playsound(center, 'sound/weapons/resonator_blast.ogg', 50, 1)
var/atom/movable/gravity_lens/shockwave = new(get_turf(center))
shockwave.transform *= 0.1 //basically invisible
shockwave.pixel_x = -240
shockwave.pixel_y = -240
shockwave.alpha = 200 //slightly weaker looking
animate(shockwave, alpha = 0, transform = matrix().Scale(0.24), time = 3)//the scale of this is VERY finely tuned to range
QDEL_IN(shockwave, 4)
chassis.visible_message(span_warning("[chassis] repels everything in front of it!"))
var/throw_dir = get_dir(chassis, center)
for(var/atom/movable/hit_atom in range(1, center))
if(hit_atom == chassis)
continue
if(!hit_atom.anchored)
hit_atom.throw_at(get_edge_target_turf(hit_atom, throw_dir), 5, 2, user, TRUE)
if(isitem(hit_atom))
return
if(hit_atom.uses_integrity) // damages structures
var/damage = 15
if(get_turf(hit_atom) == center)
damage *= 2 //anything in the center takes more
hit_atom.take_damage(damage, sound_effect = FALSE)
log_game("[key_name(chassis.occupant)] used a Gravitational Catapult repulse wave on [AREACOORD(center)]")
/obj/item/mecha_parts/mecha_equipment/gravcatapult/proc/set_target(atom/movable/target)
if(target == locked)
return
if(gravity_beam)
QDEL_NULL(gravity_beam)
if(locked)
UnregisterSignal(locked, COMSIG_MOVABLE_MOVED, PROC_REF(target_check))
UnregisterSignal(chassis, COMSIG_MOVABLE_MOVED, PROC_REF(target_check))
if(!target)
locked = null
send_byjax(chassis.occupant, "exosuit.browser", "[REF(src)]", src.get_equip_info())
return
locked = target
gravity_beam = chassis.Beam(target, "rped_upgrade", time = INFINITY)
send_byjax(chassis.occupant,"exosuit.browser", "[REF(src)]", src.get_equip_info())
RegisterSignal(target, COMSIG_MOVABLE_MOVED, PROC_REF(target_check))
RegisterSignal(chassis, COMSIG_MOVABLE_MOVED, PROC_REF(target_check))
/obj/item/mecha_parts/mecha_equipment/gravcatapult/proc/target_check()
if(!locked)
return
if(get_dist(chassis, locked) > 7)
set_target(null)
////////////////////////////////// REPAIR DROID //////////////////////////////////////////////////
/obj/item/mecha_parts/mecha_equipment/repair_droid
name = "exosuit repair droid"
desc = "An automated repair droid for exosuits. Scans for damage and repairs it. Can fix almost all types of external or internal damage."
icon_state = "repair_droid"
energy_drain = 25
heat_cost = 5
range = 0
var/health_boost = 2
var/icon/droid_overlay
var/list/repairable_damage = list(MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH)
equip_actions = list(/datum/action/innate/mecha/equipment/toggle_repair)
selectable = 0
/obj/item/mecha_parts/mecha_equipment/repair_droid/Destroy()
if(chassis)
chassis.cut_overlay(droid_overlay)
return ..()
/obj/item/mecha_parts/mecha_equipment/repair_droid/attach(obj/mecha/M as obj)
. = ..()
droid_overlay = new(src.icon, icon_state = "repair_droid")
M.add_overlay(droid_overlay)
RegisterSignal(chassis, COMSIG_ATOM_UPDATE_OVERLAYS, PROC_REF(update_chassis_overlays))
/obj/item/mecha_parts/mecha_equipment/repair_droid/detach()
chassis.cut_overlay(droid_overlay)
UnregisterSignal(chassis, COMSIG_ATOM_UPDATE_OVERLAYS)
return ..()
/obj/item/mecha_parts/mecha_equipment/repair_droid/proc/update_chassis_overlays(atom/source, list/overlays)
overlays += droid_overlay
/obj/item/mecha_parts/mecha_equipment/repair_droid/on_process(delta_time)
if(!chassis || chassis.wrecked)
return PROCESS_KILL
var/h_boost = health_boost * delta_time
var/repaired = FALSE
if(chassis.internal_damage & MECHA_INT_SHORT_CIRCUIT)
h_boost *= -1
else if(chassis.internal_damage && prob(15))
for(var/int_dam_flag in repairable_damage)
if(chassis.internal_damage & int_dam_flag)
chassis.clearInternalDamage(int_dam_flag)
repaired = 1
break
if(h_boost < 0)
chassis.take_damage(-h_boost)
repaired = TRUE
if(chassis.get_integrity() < chassis.max_integrity && h_boost > 0)
chassis.repair_damage(h_boost)
repaired = TRUE
if(repaired)
chassis.adjust_overheat(heat_cost * delta_time)
if(!chassis.use_power(energy_drain * delta_time))
chassis.update_appearance(UPDATE_OVERLAYS)
return PROCESS_KILL
/datum/action/innate/mecha/equipment/toggle_repair
name = "Toggle Repairs"
button_icon_state = "mech_repair_off"
/datum/action/innate/mecha/equipment/toggle_repair/Activate()
var/obj/item/mecha_parts/mecha_equipment/repair_droid/repair_droid = equipment
repair_droid.active = !repair_droid.active
repair_droid.log_message(repair_droid.active ? "Activated." : "Deactivated.", LOG_MECHA)
repair_droid.droid_overlay = new(repair_droid.icon, icon_state = "repair_droid[repair_droid.active ? "_a" : ""]")
chassis.update_appearance(UPDATE_OVERLAYS)
build_all_button_icons()
/datum/action/innate/mecha/equipment/toggle_repair/apply_button_icon(atom/movable/screen/movable/action_button/current_button, force)
button_icon_state = "mech_repair_[equipment.active ? "on" : "off"]"
return ..()
/////////////////////////////////// TESLA ENERGY RELAY ////////////////////////////////////////////////
/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay
name = "exosuit energy relay"
desc = "An exosuit module that wirelessly drains energy from any available power channel in area. The performance index is quite low."
icon_state = "tesla"
energy_drain = 0
range = 0
var/coeff = 100
var/list/use_channels = list(AREA_USAGE_EQUIP,AREA_USAGE_ENVIRON,AREA_USAGE_LIGHT)
selectable = 0
/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay/detach()
active = FALSE
return ..()
/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay/proc/get_charge()
if(equip_ready) //disabled
return
var/area/A = get_area(chassis)
var/pow_chan = get_mutation_power_channel(A)
if(pow_chan)
return 1000 //making magic
/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay/proc/get_mutation_power_channel(area/A)
var/pow_chan
if(A)
for(var/c in use_channels)
if(A.powered(c))
pow_chan = c
break
return pow_chan
/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay/Topic(href, href_list)
..()
if(href_list["toggle_relay"])
active = !active
log_message(active ? "Activated." : "Deactivated.", LOG_MECHA)
/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay/get_equip_info()
if(!chassis)
return
return "<span style=\"color:[equip_ready?"#0f0":"#f00"];\">*</span> [src.name] - <a href='?src=[REF(src)];toggle_relay=1'>[equip_ready?"A":"Dea"]ctivate</a>"
/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay/on_process(delta_time)
if(!chassis || chassis.internal_damage & MECHA_INT_SHORT_CIRCUIT)
return PROCESS_KILL
var/cur_charge = chassis.get_charge()
if(isnull(cur_charge) || !chassis.cell)
occupant_message("No powercell detected.")
return PROCESS_KILL
if(cur_charge < chassis.cell.maxcharge)
var/area/A = get_area(chassis)
if(A)
var/pow_chan
for(var/c in list(AREA_USAGE_EQUIP,AREA_USAGE_ENVIRON,AREA_USAGE_LIGHT))
if(A.powered(c))
pow_chan = c
break
if(pow_chan)
var/delta = min(20, chassis.cell.maxcharge-cur_charge) * delta_time
chassis.give_power(delta)
A.use_power(delta*coeff, pow_chan)
/////////////////////////////////////////// GENERATOR /////////////////////////////////////////////
/obj/item/mecha_parts/mecha_equipment/generator
name = "exosuit plasma converter"
desc = "An exosuit module that generates power using solid plasma as fuel. Pollutes the environment."
icon_state = "tesla"
range = MECHA_MELEE
var/coeff = 100
var/obj/item/stack/sheet/fuel
var/max_fuel = 150000
var/fuel_per_cycle_idle = 25
var/fuel_per_cycle_active = 200
var/power_per_cycle = 20
/obj/item/mecha_parts/mecha_equipment/generator/Initialize(mapload)
. = ..()
generator_init()
/obj/item/mecha_parts/mecha_equipment/generator/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/mecha_parts/mecha_equipment/generator/proc/generator_init()
fuel = new /obj/item/stack/sheet/mineral/plasma(src, 0)
/obj/item/mecha_parts/mecha_equipment/generator/detach()
STOP_PROCESSING(SSobj, src)
..()
/obj/item/mecha_parts/mecha_equipment/generator/Topic(href, href_list)
..()
if(href_list["toggle"])
if(equip_ready) //inactive
set_ready_state(0)
START_PROCESSING(SSobj, src)
log_message("Activated.", LOG_MECHA)
else
set_ready_state(1)
STOP_PROCESSING(SSobj, src)
log_message("Deactivated.", LOG_MECHA)
/obj/item/mecha_parts/mecha_equipment/generator/get_equip_info()
var/output = ..()
if(output)
return "[output] \[[fuel]: [round(fuel.amount*fuel.mats_per_stack,0.1)] cm<sup>3</sup>\] - <a href='?src=[REF(src)];toggle=1'>[equip_ready?"A":"Dea"]ctivate</a>"
/obj/item/mecha_parts/mecha_equipment/generator/action(target)
if(chassis)
var/result = load_fuel(target)
if(result)
send_byjax(chassis.occupant,"exosuit.browser","[REF(src)]",src.get_equip_info())
/obj/item/mecha_parts/mecha_equipment/generator/proc/load_fuel(obj/item/stack/sheet/P)
if(P.type == fuel.type && P.amount > 0)
var/to_load = max(max_fuel - fuel.amount*fuel.mats_per_stack,0)
if(to_load)
var/units = min(max(round(to_load / P.mats_per_stack),1),P.amount)
fuel.amount += units
P.use(units)
occupant_message("[units] unit\s of [fuel] successfully loaded.")
return units
else
occupant_message("Unit is full.")
return 0
else
occupant_message(span_warning("[fuel] traces in target minimal! [P] cannot be used as fuel."))
return
/obj/item/mecha_parts/mecha_equipment/generator/attackby(weapon,mob/user, params)
load_fuel(weapon)
/obj/item/mecha_parts/mecha_equipment/generator/process()
if(!chassis)
STOP_PROCESSING(SSobj, src)
set_ready_state(1)
return
if(fuel.amount<=0)
STOP_PROCESSING(SSobj, src)
log_message("Deactivated - no fuel.", LOG_MECHA)
set_ready_state(1)
return
var/cur_charge = chassis.get_charge()
if(isnull(cur_charge))
set_ready_state(1)
occupant_message("No powercell detected.")
log_message("Deactivated.", LOG_MECHA)
STOP_PROCESSING(SSobj, src)
return
var/use_fuel = fuel_per_cycle_idle
if(cur_charge < chassis.cell.maxcharge)
use_fuel = fuel_per_cycle_active
chassis.give_power(power_per_cycle)
fuel.amount -= min(use_fuel/fuel.mats_per_stack,fuel.amount)
update_equip_info()
return 1
/obj/item/mecha_parts/mecha_equipment/generator/nuclear
name = "exonuclear reactor"
desc = "An exosuit module that generates power using uranium as fuel. Pollutes the environment."
icon_state = "tesla"
max_fuel = 50000
fuel_per_cycle_idle = 10
fuel_per_cycle_active = 30
power_per_cycle = 50
var/rad_per_cycle = 30
/obj/item/mecha_parts/mecha_equipment/generator/nuclear/generator_init()
fuel = new /obj/item/stack/sheet/mineral/uranium(src, 0)
/obj/item/mecha_parts/mecha_equipment/generator/nuclear/process()
if(..())
radiation_pulse(get_turf(src), rad_per_cycle)
/////////////////////////////////////////// THRUSTERS /////////////////////////////////////////////
/obj/item/mecha_parts/mecha_equipment/thrusters
name = "generic exosuit thrusters" //parent object, in-game sources will be a child object
desc = "A generic set of thrusters, from an unknown source. Uses not-understood methods to propel exosuits seemingly for free."
icon_state = "thrusters"
equip_actions = list(/datum/action/innate/mecha/equipment/toggle_thrusters)
selectable = FALSE
var/thrusters_active = FALSE
var/datum/effect_system/trail_follow/thrust_trail = /datum/effect_system/trail_follow/sparks
/obj/item/mecha_parts/mecha_equipment/thrusters/Initialize(mapload)
. = ..()
thrust_trail = new thrust_trail
thrust_trail.set_up(src)
/obj/item/mecha_parts/mecha_equipment/thrusters/try_attach_part(mob/user, obj/mecha/M)
for(var/obj/item/mecha_parts/mecha_equipment/equip as anything in M.equipment)
if(istype(equip, type))
to_chat(user, span_warning("[src] already has thrusters!"))
return FALSE
return ..()
/obj/item/mecha_parts/mecha_equipment/thrusters/attach(obj/mecha/M)
. = ..()
if(thrusters_active)
thrust_trail.start()
RegisterSignal(M, COMSIG_MOVABLE_SPACEMOVE, PROC_REF(thrust))
/obj/item/mecha_parts/mecha_equipment/thrusters/detach(atom/moveto)
UnregisterSignal(chassis, COMSIG_MOVABLE_SPACEMOVE)
if(thrusters_active)
thrust_trail.stop()
return ..()
/obj/item/mecha_parts/mecha_equipment/thrusters/proc/thrust(obj/mecha/exo, movement_dir)
if(!thrusters_active)
return
if(!chassis)
return
return COMSIG_MOVABLE_ALLOW_SPACEMOVE //This parent should never exist in-game outside admeme use, so why not let it be a creative thruster?
/obj/item/mecha_parts/mecha_equipment/thrusters/get_equip_info()
return "[..()] \[<b>Thrusters: </b> [thrusters_active ? "Enabled" : "Disabled"]\]"
/obj/item/mecha_parts/mecha_equipment/thrusters/gas
name = "RCS thruster package"
desc = "A set of thrusters that allow for exosuit movement in zero-gravity environments, by expelling gas from the internal life support tank."
thrust_trail = /datum/effect_system/trail_follow/smoke
var/move_cost = 0.05 // moles per step (5 times more than human jetpacks)
/obj/item/mecha_parts/mecha_equipment/thrusters/gas/thrust(obj/mecha/exo, movement_dir)
if(!thrusters_active)
return
if(!movement_dir)
return
var/obj/machinery/portable_atmospherics/canister/internal_tank = chassis.internal_tank
if(!internal_tank)
return
var/datum/gas_mixture/our_mix = internal_tank.return_air()
var/moles = our_mix.total_moles()
if(moles < move_cost)
thrusters_active = FALSE
thrust_trail.stop()
our_mix.remove(moles)
return
our_mix.remove(move_cost)
return COMSIG_MOVABLE_ALLOW_SPACEMOVE
/obj/item/mecha_parts/mecha_equipment/thrusters/ion //for mechs with built-in thrusters, should never really exist un-attached to a mech
name = "ion thruster package"
desc = "A set of thrusters that allow for exosuit movement in zero-gravity environments."
thrust_trail = /datum/effect_system/trail_follow/ion
salvageable = FALSE
/obj/item/mecha_parts/mecha_equipment/thrusters/ion/thrust(obj/mecha/exo, movement_dir)
if(!thrusters_active)
return
if(!chassis.use_power(chassis.step_energy_drain))
thrusters_active = FALSE
thrust_trail.stop()
return
return COMSIG_MOVABLE_ALLOW_SPACEMOVE
/obj/item/mecha_parts/mecha_equipment/thrusters/alien
name = "anti-gravity engine"
desc = "A set of thrusters from an unknown source. Uses not-understood methods to propel exosuits seemingly for free."
/obj/item/mecha_parts/mecha_equipment/thrusters/alien/attach(obj/mecha/new_mecha)
. = ..()
RegisterSignal(new_mecha, COMSIG_ATOM_HAS_GRAVITY, PROC_REF(grav_check))
/obj/item/mecha_parts/mecha_equipment/thrusters/alien/detach(atom/moveto)
UnregisterSignal(chassis, COMSIG_ATOM_HAS_GRAVITY)
return ..()
/obj/item/mecha_parts/mecha_equipment/thrusters/alien/proc/grav_check(obj/mecha/attached_mech, turf/location, list/gravs)
if(!thrusters_active)
return
gravs.Add(0) // screw gravity!
/datum/action/innate/mecha/equipment/toggle_thrusters
name = "Toggle Thrusters"
button_icon_state = "mech_thrusters_off"
/datum/action/innate/mecha/equipment/toggle_thrusters/Activate()
var/obj/item/mecha_parts/mecha_equipment/thrusters/thruster = equipment
thruster.thrusters_active = !thruster.thrusters_active
if(thruster.thrusters_active)
thruster.thrust_trail.start()
else
thruster.thrust_trail.stop()
chassis.log_message("Toggled thrusters.", LOG_MECHA)
chassis.occupant_message("<font color='[thruster.thrusters_active ?"blue":"red"]'>Thrusters [thruster.thrusters_active ?"en":"dis"]abled.")
button_icon_state = "mech_thrusters_[thruster.thrusters_active ? "on" : "off"]"
build_all_button_icons()
/////////////////////////////////////////// EJECTION /////////////////////////////////////////////
/obj/item/mecha_parts/mecha_equipment/emergency_eject
name = "emergency ejection system"
desc = "An emergency quick-eject system designed to protect the pilot from injury if the exosuit suffers catastrophic damage."
icon_state = "mecha_eject"
var/ejection_distance = 8
/obj/item/mecha_parts/mecha_equipment/emergency_eject/attach(obj/mecha/M)
. = ..()
M.ejection_distance += ejection_distance
/obj/item/mecha_parts/mecha_equipment/emergency_eject/detach(atom/moveto)
if(chassis)
chassis.ejection_distance -= ejection_distance
. = ..()
///// Coral Generator /////
/obj/item/mecha_parts/mecha_equipment/coral_generator
name = "IA-C01G AORTA"
desc = "A highly classified emergent technology, burns raw redspace crystal to enhance mech movement, as a side effect the mech will emit a red glow, greatly increasing energy usage."
icon_state = "coral_engine"
selectable = FALSE // your mech IS the weapon
var/minimum_damage = 10
var/structure_damage_mult = 4
var/list/hit_list = list()
equip_actions = list(/datum/action/innate/mecha/coral_overload_mode)
/obj/item/mecha_parts/mecha_equipment/coral_generator/can_attach(obj/mecha/new_mecha)
if(istype(new_mecha, /obj/mecha/combat/gygax)) // no gygax stacking sorry
return FALSE
if(locate(type) in new_mecha.equipment)
return FALSE // no stacking multiple
return ..()
/datum/action/innate/mecha/coral_overload_mode
name = "Coral Engine Overload"
button_icon_state = "mech_coral_overload_off"
/datum/action/innate/mecha/coral_overload_mode/Activate(forced_state = null)
if(chassis?.equipment_disabled) // If a EMP or something has messed a mech up return instead of activating -- Moogle
return
if(!owner || !chassis || chassis.occupant != owner)
return
if(!isnull(forced_state))
chassis.leg_overload_mode = forced_state
else
chassis.leg_overload_mode = !chassis.leg_overload_mode
button_icon_state = "mech_coral_overload_[chassis.leg_overload_mode ? "on" : "off"]"
chassis.log_message("Toggled coral engine overload.", LOG_MECHA)
if(chassis.leg_overload_mode)
chassis.AddComponent(/datum/component/after_image, 0.5 SECONDS, 0.5, TRUE)
chassis.bumpsmash = TRUE
chassis.leg_overload_mode = TRUE
chassis.occupant_message(span_danger("You enable coral engine overload."))
else
var/datum/component/after_image/chassis_after_image = chassis.GetComponent(/datum/component/after_image)
if(chassis_after_image)
qdel(chassis_after_image)
chassis.bumpsmash = FALSE
chassis.leg_overload_mode = FALSE
chassis.occupant_message(span_notice("You disable coral engine overload."))
build_all_button_icons()