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work_tools.dm
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//Hydraulic clamp, Kill clamp, Extinguisher, RCD, RPD, Cable layer.
/obj/item/mecha_parts/mecha_equipment/hydraulic_clamp
name = "hydraulic clamp"
desc = "Equipment for engineering exosuits. Lifts objects and loads them into cargo."
icon_state = "mecha_clamp"
equip_cooldown = 15
energy_drain = 10
toolspeed = 0.5
usesound = 'sound/mecha/hydraulic.ogg'
equip_actions = list(/datum/action/innate/mecha/equipment/clamp_mode)
/// How much damage does it apply when used
var/dam_force = 20
var/obj/mecha/working/ripley/cargo_holder
var/previous_tool_behavior = TOOL_CROWBAR
harmful = FALSE
/datum/action/innate/mecha/equipment/clamp_mode
name = "Toggle Clamp Mode"
button_icon_state = "clamp_crowbar"
/datum/action/innate/mecha/equipment/clamp_mode/Activate()
if(equipment.tool_behaviour == TOOL_CROWBAR)
equipment.tool_behaviour = TOOL_WRENCH
else
equipment.tool_behaviour = TOOL_CROWBAR
button_icon_state = "clamp_[equipment.tool_behaviour]"
chassis.balloon_alert(owner, "clamp set to [(equipment.tool_behaviour==TOOL_CROWBAR) ? "pry" : "wrench"]")
playsound(chassis, 'sound/items/change_jaws.ogg', 50, 1)
build_all_button_icons()
/obj/item/mecha_parts/mecha_equipment/hydraulic_clamp/can_attach(obj/mecha/working/ripley/M as obj)
if(..())
if(istype(M))
return 1
return 0
/obj/item/mecha_parts/mecha_equipment/hydraulic_clamp/attach(obj/mecha/M as obj)
..()
cargo_holder = M
tool_behaviour = previous_tool_behavior
return
/obj/item/mecha_parts/mecha_equipment/hydraulic_clamp/detach(atom/moveto = null)
..()
cargo_holder = null
previous_tool_behavior = tool_behaviour
tool_behaviour = 0
/obj/item/mecha_parts/mecha_equipment/hydraulic_clamp/action(atom/target, mob/living/user, params)
if(!cargo_holder)
return
// There are two ways things handle being pried, and I'm too lazy to make every single thing use the same one
if(target.tool_act(user, src, tool_behaviour, params) & TOOL_ACT_MELEE_CHAIN_BLOCKING)
return TRUE
if(target.attackby(src, user, params))
return TRUE
if(ismecha(target))
var/obj/mecha/M = target
var/have_ammo
for(var/obj/item/mecha_ammo/box in cargo_holder.cargo)
if(istype(box, /obj/item/mecha_ammo) && box.rounds)
have_ammo = TRUE
if(M.ammo_resupply(box, chassis.occupant, TRUE))
return
if(have_ammo)
to_chat(chassis.occupant, "No further supplies can be provided to [M].")
else
to_chat(chassis.occupant, "No providable supplies found in cargo hold")
return
if(isobj(target))
var/obj/O = target
if(!O.anchored)
if(cargo_holder.cargo.len < cargo_holder.cargo_capacity)
chassis.visible_message("[chassis] lifts [target] and starts to load it into cargo compartment.")
O.anchored = TRUE
play_tool_sound(chassis)
if(do_after_cooldown(target))
cargo_holder.cargo += O
O.forceMove(chassis)
O.anchored = FALSE
occupant_message(span_notice("[target] successfully loaded."))
log_message("Loaded [O]. Cargo compartment capacity: [cargo_holder.cargo_capacity - cargo_holder.cargo.len]", LOG_MECHA)
else
O.anchored = initial(O.anchored)
else
occupant_message(span_warning("Not enough room in cargo compartment!"))
else
occupant_message(span_warning("[target] is firmly secured!"))
else if(isliving(target))
var/mob/living/M = target
if(M.stat == DEAD)
return
if(chassis.occupant.combat_mode)
M.take_overall_damage(dam_force)
if(!M)
return
M.adjustOxyLoss(round(dam_force/2))
M.updatehealth()
target.visible_message(span_danger("[chassis] squeezes [target]."), \
span_userdanger("[chassis] squeezes [target]."),\
span_italics("You hear something crack."))
log_combat(chassis.occupant, M, "attacked", "[name]", "(COMBAT MODE: [user.combat_mode ? "ON" : "OFF"]) (DAMTYE: [uppertext(damtype)])")
else
step_away(M,chassis)
occupant_message("You push [target] out of the way.")
chassis.visible_message("[chassis] pushes [target] out of the way.")
return 1
//This is pretty much just for the death-ripley
/obj/item/mecha_parts/mecha_equipment/hydraulic_clamp/kill
name = "\improper KILL CLAMP"
desc = "They won't know what clamped them!"
energy_drain = 0
dam_force = 0
var/real_clamp = FALSE
/obj/item/mecha_parts/mecha_equipment/hydraulic_clamp/kill/real
desc = "They won't know what clamped them! This time for real!"
energy_drain = 10
dam_force = 20
real_clamp = TRUE
/obj/item/mecha_parts/mecha_equipment/hydraulic_clamp/kill/action(atom/target, mob/living/user, params)
if(!cargo_holder)
return
if(isobj(target))
var/obj/O = target
if(!O.anchored)
if(cargo_holder.cargo.len < cargo_holder.cargo_capacity)
chassis.visible_message("[chassis] lifts [target] and starts to load it into cargo compartment.")
O.anchored = TRUE
if(do_after_cooldown(target))
cargo_holder.cargo += O
O.forceMove(chassis)
O.anchored = FALSE
occupant_message(span_notice("[target] successfully loaded."))
log_message("Loaded [O]. Cargo compartment capacity: [cargo_holder.cargo_capacity - cargo_holder.cargo.len]", LOG_MECHA)
else
O.anchored = initial(O.anchored)
else
occupant_message(span_warning("Not enough room in cargo compartment!"))
else
occupant_message(span_warning("[target] is firmly secured!"))
else if(isliving(target))
var/mob/living/M = target
if(M.stat == DEAD)
return
var/list/modifiers = params2list(params)
if(modifiers && modifiers[RIGHT_CLICK])
if(real_clamp)
var/mob/living/carbon/C = target
var/play_sound = FALSE
var/limbs_gone = ""
var/obj/item/bodypart/affected = C.get_bodypart(BODY_ZONE_L_ARM)
if(affected != null)
affected.dismember(damtype)
play_sound = TRUE
limbs_gone = ", [affected]"
affected = C.get_bodypart(BODY_ZONE_R_ARM)
if(affected != null)
affected.dismember(damtype)
play_sound = TRUE
limbs_gone = "[limbs_gone], [affected]"
if(play_sound)
playsound(src, get_dismember_sound(), 80, TRUE)
target.visible_message(span_danger("[chassis] rips [target]'s arms off."), \
span_userdanger("[chassis] rips [target]'s arms off."))
log_combat(chassis.occupant, M, "dismembered of[limbs_gone],", "[name]", "(COMBAT MODE: [user.combat_mode ? "ON" : "OFF"]) (DAMTYE: [uppertext(damtype)])")
else
target.visible_message(span_danger("[chassis] rips [target]'s arms off."), \
span_userdanger("[chassis] rips [target]'s arms off."))
else if(chassis.occupant.combat_mode)
if(real_clamp)
M.take_overall_damage(dam_force)
if(!M)
return
M.adjustOxyLoss(round(dam_force/2))
M.updatehealth()
target.visible_message(span_danger("[chassis] destroys [target] in an unholy fury."), \
span_userdanger("[chassis] destroys [target] in an unholy fury."))
log_combat(chassis.occupant, M, "attacked", "[name]", "(COMBAT MODE: [user.combat_mode ? "ON" : "OFF"]) (DAMTYE: [uppertext(damtype)])")
else
target.visible_message(span_danger("[chassis] destroys [target] in an unholy fury."), \
span_userdanger("[chassis] destroys [target] in an unholy fury."))
else
step_away(M,chassis)
target.visible_message("[chassis] tosses [target] like a piece of paper.")
return 1
/obj/item/mecha_parts/mecha_equipment/extinguisher
name = "exosuit extinguisher"
desc = "Equipment for engineering exosuits. A rapid-firing high capacity fire extinguisher."
icon_state = "mecha_exting"
equip_cooldown = 5
energy_drain = 0
range = MECHA_MELEE|MECHA_RANGED
var/chem_amount = 2
/obj/item/mecha_parts/mecha_equipment/extinguisher/Initialize(mapload)
. = ..()
create_reagents(1000)
reagents.add_reagent(/datum/reagent/firefighting_foam, 1000)
/obj/item/mecha_parts/mecha_equipment/extinguisher/action(atom/target) //copypasted from extinguisher. TODO: Rewrite from scratch.
if(istype(target, /obj/structure/reagent_dispensers/foamtank) && get_dist(chassis,target) <= 1)
var/obj/structure/reagent_dispensers/WT = target
WT.reagents.trans_to(src, 1000)
occupant_message(span_notice("Extinguisher refilled."))
playsound(chassis, 'sound/effects/refill.ogg', 50, 1, -6)
else if(reagents.total_volume >= 1)
playsound(chassis, 'sound/effects/extinguish.ogg', 75, 1, -3)
//Get all the turfs that can be shot at
var/direction = get_dir(chassis,target)
var/turf/T = get_turf(target)
var/turf/T1 = get_step(T,turn(direction, 90))
var/turf/T2 = get_step(T,turn(direction, -90))
var/turf/T3 = get_step(T1, turn(direction, 90))
var/turf/T4 = get_step(T2,turn(direction, -90))
var/list/the_targets = list(T,T1,T2,T3,T4)
for(var/a=0, a<5, a++)
var/my_target = pick(the_targets)
var/obj/effect/particle_effect/water/W = new /obj/effect/particle_effect/water(get_turf(src), my_target)
reagents.trans_to(W, chem_amount, transfered_by = chassis.occupant)
the_targets -= my_target
return 1
else
occupant_message(span_warning("[src] is empty!"))
/obj/item/mecha_parts/mecha_equipment/extinguisher/get_equip_info()
return "[..()] \[[src.reagents.total_volume]\]"
/obj/item/mecha_parts/mecha_equipment/extinguisher/can_attach(obj/mecha/M as obj)
if(..())
if(istype(M, /obj/mecha/working) || istype(M, /obj/mecha/combat/sidewinder))
return 1
return 0
/obj/item/mecha_parts/mecha_equipment/rcd
name = "mounted RCD"
desc = "An exosuit-mounted Rapid Construction Device."
icon_state = "mecha_rcd"
equip_cooldown = 0 // internal RCD will handle it
energy_drain = 0 // uses matter instead of energy
range = MECHA_MELEE|MECHA_RANGED
item_flags = NO_MAT_REDEMPTION
equip_actions = list(/datum/action/innate/mecha/equipment/rcd)
var/rcd_type = /obj/item/construction/rcd/exosuit
var/obj/item/construction/rcd/internal_rcd
/obj/item/mecha_parts/mecha_equipment/rcd/Initialize(mapload)
. = ..()
GLOB.rcd_list += src
internal_rcd = new rcd_type(src)
/obj/item/mecha_parts/mecha_equipment/rcd/Destroy()
GLOB.rcd_list -= src
if(internal_rcd && !QDELETED(internal_rcd))
qdel(internal_rcd)
return ..()
/obj/item/mecha_parts/mecha_equipment/rcd/attach(obj/mecha/M)
. = ..()
internal_rcd.owner = M
/obj/item/mecha_parts/mecha_equipment/rcd/detach(atom/moveto)
internal_rcd.owner = null
return ..()
/obj/item/mecha_parts/mecha_equipment/rcd/action(atom/target, mob/living/user, params)
var/prox_flag = chassis.Adjacent(target)
if(prox_flag && (istype(target, /obj/item/stack) || istype(target, /obj/item/rcd_ammo) || istype(target, /obj/item/rcd_upgrade)))
chassis.matter_resupply(target, user)
return TRUE
if(!isliving(target))
internal_rcd.afterattack(target, user, prox_flag, params) // RCD itself will handle it
return TRUE
/obj/item/mecha_parts/mecha_equipment/rcd/get_equip_info()
return "[..()] \[Matter: [internal_rcd ? internal_rcd.matter : 0]/[internal_rcd ? internal_rcd.max_matter : 0]\]"
/datum/action/innate/mecha/equipment/rcd
name = "Change RCD Mode"
button_icon_state = "rcd"
/datum/action/innate/mecha/equipment/rcd/Activate()
var/obj/item/mecha_parts/mecha_equipment/rcd/E = equipment
E.internal_rcd.ui_interact(owner)
/obj/item/mecha_parts/mecha_equipment/rcd/mime //special silent RCD
name = "silenced mounted RCD"
desc = "An expertly mimed exosuit-mounted Rapid Construction Device. Not a sound is made."
rcd_type = /obj/item/construction/rcd/exosuit/mime
/obj/item/mecha_parts/mecha_equipment/pipe_dispenser
name = "mounted RPD"
desc = "An exosuit-mounted Rapid Pipe Dispenser"
icon_state = "mecha_pipe_dispenser"
equip_cooldown = 0 // internal RPD will handle it
energy_drain = 0 // uses matter instead of energy
range = MECHA_MELEE|MECHA_RANGED
item_flags = NO_MAT_REDEMPTION
equip_actions = list(/datum/action/innate/mecha/equipment/pipe_dispenser)
var/rpd_type = /obj/item/pipe_dispenser/exosuit // in case there's ever any other type of RPD for mechs for some reason
var/obj/item/pipe_dispenser/internal_rpd
/obj/item/mecha_parts/mecha_equipment/pipe_dispenser/Initialize(mapload)
. = ..()
internal_rpd = new rpd_type(src)
/obj/item/mecha_parts/mecha_equipment/pipe_dispenser/Destroy()
if(internal_rpd && !QDELETED(internal_rpd))
qdel(internal_rpd)
return ..()
/obj/item/mecha_parts/mecha_equipment/pipe_dispenser/attach(obj/mecha/M)
. = ..()
internal_rpd.owner = M
/obj/item/mecha_parts/mecha_equipment/pipe_dispenser/detach(atom/moveto)
internal_rpd.owner = null
return ..()
/obj/item/mecha_parts/mecha_equipment/pipe_dispenser/action(atom/target, mob/living/user, params)
if(internal_rpd.pre_attack(target, user))
return FALSE
chassis.Beam(target, icon_state="rped_upgrade",time=2)
return TRUE
/datum/action/innate/mecha/equipment/pipe_dispenser
name = "Change RPD Mode"
button_icon_state = "rpd"
/datum/action/innate/mecha/equipment/pipe_dispenser/Activate()
var/obj/item/mecha_parts/mecha_equipment/pipe_dispenser/E = equipment
E.internal_rpd.ui_interact(owner)
/obj/item/mecha_parts/mecha_equipment/t_scanner
name = "exosuit T-ray scanner"
desc = "An exosuit-mounted terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes. Has much higher range than the handheld version."
icon_state = "mecha_t_scanner"
equip_actions = list(/datum/action/innate/mecha/equipment/t_scanner)
selectable = FALSE
/// Scanning distance
var/distance = 6
/// Stored t-ray scan images
var/list/t_ray_images
/obj/item/mecha_parts/mecha_equipment/t_scanner/attach(obj/mecha/M)
. = ..()
RegisterSignal(M, COMSIG_MOVABLE_MOVED, PROC_REF(on_mech_move))
/obj/item/mecha_parts/mecha_equipment/t_scanner/detach(atom/moveto)
UnregisterSignal(chassis, COMSIG_MOVABLE_MOVED)
update_scan(chassis.occupant, TRUE)
active = FALSE
return ..()
/obj/item/mecha_parts/mecha_equipment/t_scanner/on_process(delta_time)
if(!update_scan(chassis.occupant))
return PROCESS_KILL
/obj/item/mecha_parts/mecha_equipment/t_scanner/proc/on_mech_move()
if(chassis.occupant?.client)
update_scan(chassis.occupant)
/obj/item/mecha_parts/mecha_equipment/t_scanner/proc/update_scan(mob/pilot, force_remove=FALSE) // twice the range, no downtime
if(!pilot?.client)
return FALSE
if(t_ray_images?.len)
pilot.client.images.Remove(t_ray_images)
QDEL_NULL(t_ray_images)
if(!active || force_remove)
return FALSE
t_ray_images = list()
for(var/obj/O in orange(distance, chassis))
if(HAS_TRAIT(O, TRAIT_T_RAY_VISIBLE))
var/image/I = new(loc = get_turf(O))
var/mutable_appearance/MA = new(O)
MA.alpha = 128
MA.dir = O.dir
I.appearance = MA
t_ray_images += I
if(t_ray_images.len)
pilot.client.images += t_ray_images
return TRUE
/obj/item/mecha_parts/mecha_equipment/t_scanner/grant_actions(mob/pilot)
. = ..()
update_scan(pilot)
/obj/item/mecha_parts/mecha_equipment/t_scanner/remove_actions(mob/pilot)
update_scan(pilot, TRUE)
return ..()
/datum/action/innate/mecha/equipment/t_scanner
name = "Toggle T-ray Scanner"
button_icon_state = "t_scanner_off"
/datum/action/innate/mecha/equipment/t_scanner/Activate()
var/obj/item/mecha_parts/mecha_equipment/t_scanner/t_scan = equipment
t_scan.active = !t_scan.active
t_scan.update_scan(t_scan.chassis.occupant)
t_scan.chassis.occupant_message("You [t_scan.active ? "activate" : "deactivate"] [t_scan].")
button_icon_state = "t_scanner_[t_scan.active ? "on" : "off"]"
build_all_button_icons()
/obj/item/mecha_parts/mecha_equipment/mag_treads
name = "magnetic treads"
desc = "A set of magnetic treads for ensuring an exosuit stays secured during EVA."
icon_state = "mecha_magtreads"
selectable = FALSE
/obj/item/mecha_parts/mecha_equipment/mag_treads/attach(obj/mecha/new_mecha)
. = ..()
RegisterSignal(new_mecha, COMSIG_ATOM_HAS_GRAVITY, PROC_REF(grav_check))
/obj/item/mecha_parts/mecha_equipment/mag_treads/detach(atom/moveto)
UnregisterSignal(chassis, COMSIG_ATOM_HAS_GRAVITY)
return ..()
/obj/item/mecha_parts/mecha_equipment/mag_treads/proc/grav_check(obj/mecha/attached_mech, turf/location, list/gravs)
if(isgroundlessturf(location))
return
gravs.Add(STANDARD_GRAVITY)
/obj/item/mecha_parts/mecha_equipment/cable_layer
name = "cable layer"
desc = "Equipment for engineering exosuits. Lays cable along the exosuit's path."
icon_state = "mecha_wire"
var/datum/callback/event
var/turf/old_turf
var/obj/structure/cable/last_piece
var/obj/item/stack/cable_coil/cable
var/max_cable = 1000
/obj/item/mecha_parts/mecha_equipment/cable_layer/Initialize(mapload)
. = ..()
cable = new(src, 0)
/obj/item/mecha_parts/mecha_equipment/cable_layer/can_attach(obj/mecha/M)
if(..())
if(istype(M, /obj/mecha/working) || istype(M, /obj/mecha/combat/sidewinder))
return 1
return 0
/obj/item/mecha_parts/mecha_equipment/cable_layer/attach()
..()
event = chassis.events.addEvent("onMove", CALLBACK(src, PROC_REF(layCable)))
return
/obj/item/mecha_parts/mecha_equipment/cable_layer/detach()
chassis.events.clearEvent("onMove",event)
return ..()
/obj/item/mecha_parts/mecha_equipment/cable_layer/Destroy()
if(chassis)
chassis.events.clearEvent("onMove",event)
return ..()
/obj/item/mecha_parts/mecha_equipment/cable_layer/action(obj/item/stack/cable_coil/target)
if(istype(target) && target.amount)
var/cur_amount = cable? cable.amount : 0
var/to_load = max(max_cable - cur_amount,0)
if(to_load)
to_load = min(target.amount, to_load)
if(!cable)
cable = new(src, 0)
cable.amount += to_load
target.use(to_load)
occupant_message(span_notice("[to_load] meters of cable successfully loaded."))
send_byjax(chassis.occupant,"exosuit.browser","[REF(src)]",src.get_equip_info())
else
occupant_message(span_warning("Reel is full."))
else
occupant_message(span_warning("Unable to load [target] - no cable found."))
/obj/item/mecha_parts/mecha_equipment/cable_layer/Topic(href,href_list)
..()
if(href_list["toggle"])
set_ready_state(!equip_ready)
occupant_message("[src] [equip_ready?"dea":"a"]ctivated.")
log_message("[equip_ready?"Dea":"A"]ctivated.", LOG_MECHA)
return
if(href_list["cut"])
if(cable && cable.amount)
var/m = round(input(chassis.occupant,"Please specify the length of cable to cut","Cut cable",min(cable.amount,30)) as num, 1)
m = min(m, cable.amount)
if(m)
use_cable(m)
new /obj/item/stack/cable_coil(get_turf(chassis), m)
else
occupant_message("There's no more cable on the reel.")
return
/obj/item/mecha_parts/mecha_equipment/cable_layer/get_equip_info()
var/output = ..()
if(output)
return "[output] \[Cable: [cable ? cable.amount : 0] m\][(cable && cable.amount) ? "- <a href='?src=[REF(src)];toggle=1'>[!equip_ready?"Dea":"A"]ctivate</a>|<a href='?src=[REF(src)];cut=1'>Cut</a>" : null]"
return
/obj/item/mecha_parts/mecha_equipment/cable_layer/proc/use_cable(amount)
if(!cable || cable.amount<1)
set_ready_state(1)
occupant_message("Cable depleted, [src] deactivated.")
log_message("Cable depleted, [src] deactivated.", LOG_MECHA)
return
if(cable.amount < amount)
occupant_message("No enough cable to finish the task.")
return
cable.use(amount)
update_equip_info()
return 1
/obj/item/mecha_parts/mecha_equipment/cable_layer/proc/reset()
last_piece = null
/obj/item/mecha_parts/mecha_equipment/cable_layer/proc/dismantle_floor(turf/new_turf)
if(isfloorturf(new_turf))
var/turf/open/floor/T = new_turf
if(!isplatingturf(T))
if(!T.broken && !T.burnt)
new T.floor_tile(T)
T.make_plating()
return new_turf.underfloor_accessibility >= UNDERFLOOR_INTERACTABLE
/obj/item/mecha_parts/mecha_equipment/cable_layer/proc/layCable(turf/new_turf)
if(equip_ready || !istype(new_turf) || !dismantle_floor(new_turf))
return reset()
var/fdirn = turn(chassis.dir,180)
for(var/obj/structure/cable/LC in new_turf) // check to make sure there's not a cable there already
if(LC.d1 == fdirn || LC.d2 == fdirn)
return reset()
if(!use_cable(1))
return reset()
var/obj/structure/cable/NC = new(new_turf, "red")
NC.d1 = 0
NC.d2 = fdirn
NC.update_appearance(UPDATE_ICON)
var/datum/powernet/PN
if(last_piece && last_piece.d2 != chassis.dir)
last_piece.d1 = min(last_piece.d2, chassis.dir)
last_piece.d2 = max(last_piece.d2, chassis.dir)
last_piece.update_appearance(UPDATE_ICON)
PN = last_piece.powernet
if(!PN)
PN = new()
GLOB.powernets += PN
NC.powernet = PN
PN.cables += NC
NC.mergeConnectedNetworks(NC.d2)
//NC.mergeConnectedNetworksOnTurf()
last_piece = NC
return 1
//Dunno where else to put this so shrug
/obj/item/mecha_parts/mecha_equipment/ripleyupgrade
name = "Firefighter Conversion Kit"
desc = "A pressurized canopy attachment kit for an Autonomous Power Loader Unit MK-I \"Ripley\" mecha, to convert it to the slower, but space-worthy MK-II design. This kit cannot be removed, once applied."
icon_state = "ripleyupgrade"
/obj/item/mecha_parts/mecha_equipment/ripleyupgrade/can_attach(obj/mecha/working/ripley/M)
if(M.type != /obj/mecha/working/ripley)
to_chat(loc, span_warning("This conversion kit can only be applied to APLU MK-I models."))
return FALSE
if(M.cargo.len)
to_chat(loc, span_warning("[M]'s cargo hold must be empty before this conversion kit can be applied."))
return FALSE
if(!M.maint_access) //non-removable upgrade, so lets make sure the pilot or owner has their say.
to_chat(loc, span_warning("[M] must have maintenance protocols active in order to allow this conversion kit."))
return FALSE
if(M.occupant) //We're actualy making a new mech and swapping things over, it might get weird if players are involved
to_chat(loc, span_warning("[M] must be unoccupied before this conversion kit can be applied."))
return FALSE
return TRUE
/obj/item/mecha_parts/mecha_equipment/ripleyupgrade/attach(obj/mecha/M)
var/obj/mecha/working/ripley/firefighter/N = new /obj/mecha/working/ripley/firefighter(get_turf(M),1)
if(!N)
return
QDEL_NULL(N.cell)
if (M.cell)
N.cell = M.cell
M.cell.forceMove(N)
M.cell = null
QDEL_NULL(N.scanmod)
if (M.scanmod)
N.scanmod = M.scanmod
M.scanmod.forceMove(N)
M.scanmod = null
QDEL_NULL(N.capacitor)
if (M.capacitor)
N.capacitor = M.capacitor
M.capacitor.forceMove(N)
M.capacitor = null
for(var/obj/item/mecha_parts/E in M.contents)
if(istype(E, /obj/item/mecha_parts/concealed_weapon_bay)) //why is the bay not just a variable change who did this
E.forceMove(N)
for(var/obj/item/mecha_parts/mecha_equipment/E in M.equipment) //Move the equipment over...
E.detach()
E.attach(N)
M.equipment -= E
N.dna_lock = M.dna_lock
N.maint_access = M.maint_access
N.strafe = M.strafe
N.update_integrity(N.max_integrity * M.get_integrity() / M.max_integrity) //This is not a repair tool
if (M.name != "\improper APLU MK-I \"Ripley\"")
N.name = M.name
qdel(M)
playsound(get_turf(N),'sound/items/ratchet.ogg',50,1)
return