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bloodsucker_recipes.dm
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/// From recipes.dm
/////////////////////////
/// Coffins ///
/////////////////////////
/datum/crafting_recipe/blackcoffin
name = "Black Coffin"
result = /obj/structure/closet/crate/coffin/blackcoffin
tool_behaviors = list(TOOL_WELDER, TOOL_SCREWDRIVER)
reqs = list(
/obj/item/stack/sheet/cloth = 1,
/obj/item/stack/sheet/mineral/wood = 5,
/obj/item/stack/sheet/metal = 1,
)
time = 15 SECONDS
category = CAT_STRUCTURES
/datum/crafting_recipe/securecoffin
name = "Secure Coffin"
result = /obj/structure/closet/crate/coffin/securecoffin
tool_behaviors = list(TOOL_WELDER, TOOL_SCREWDRIVER)
reqs = list(
/obj/item/stack/rods = 1,
/obj/item/stack/sheet/plasteel = 5,
/obj/item/stack/sheet/metal = 5,
)
time = 15 SECONDS
category = CAT_STRUCTURES
/datum/crafting_recipe/meatcoffin
name = "Meat Coffin"
result = /obj/structure/closet/crate/coffin/meatcoffin
tool_behaviors = list(TOOL_WELDER, TOOL_WRENCH)
reqs = list(
/obj/item/reagent_containers/food/snacks/meat/slab = 5,
/obj/item/restraints/handcuffs/cable = 1,
)
time = 15 SECONDS
category = CAT_STRUCTURES
always_available = FALSE //The sacred coffin!
/datum/crafting_recipe/metalcoffin
name = "Metal Coffin"
result = /obj/structure/closet/crate/coffin/metalcoffin
reqs = list(
/obj/item/stack/sheet/metal = 6,
/obj/item/stack/rods = 2,
)
time = 10 SECONDS
category = CAT_STRUCTURES
////////////////////////////
/// Structures ///
////////////////////////////
/datum/crafting_recipe/bloodaltar
name = "Blood Altar"
result = /obj/structure/bloodsucker/bloodaltar
tool_behaviors = list(TOOL_WELDER, TOOL_WRENCH)
reqs = list(
/obj/item/stack/rods = 5,
/obj/item/stack/sheet/metal = 5,
/datum/reagent/ash = 30,
)
time = 13 SECONDS
category = CAT_STRUCTURES
always_available = FALSE
/datum/crafting_recipe/restingplace
name = "Resting Place"
result = /obj/structure/bloodsucker/bloodaltar/restingplace
tool_behaviors = list(TOOL_WRENCH, TOOL_SCREWDRIVER)
reqs = list(
/obj/item/stack/rods = 5,
/obj/item/stack/sheet/metal = 5,
/obj/item/stack/sheet/cloth = 2, //that's right it comes with bones FREE OF CHARGE
)
time = 15 SECONDS
category = CAT_STRUCTURES
always_available = FALSE
/datum/crafting_recipe/vassalrack
name = "Persuasion Rack"
result = /obj/structure/bloodsucker/vassalrack
tool_behaviors = list(TOOL_WELDER, TOOL_WRENCH)
reqs = list(
/obj/item/stack/sheet/mineral/wood = 3,
/obj/item/stack/sheet/metal = 2,
/obj/item/restraints/handcuffs/cable = 2,
)
time = 15 SECONDS
category = CAT_STRUCTURES
always_available = FALSE
/datum/crafting_recipe/staketrap
name = "Stake Trap"
result = /obj/item/restraints/legcuffs/beartrap/bloodsucker
tool_behaviors = list(TOOL_SCREWDRIVER, TOOL_HATCHET)
reqs = list(
/obj/item/stake = 2,
/obj/item/stack/sheet/mineral/wood = 2,
/obj/item/restraints/handcuffs/cable = 1,
)
time = 12.5 SECONDS
category = CAT_STRUCTURES
always_available = FALSE
/datum/crafting_recipe/candelabrum
name = "Candelabrum"
result = /obj/structure/bloodsucker/candelabrum
tool_behaviors = list(TOOL_WELDER, TOOL_WRENCH)
reqs = list(
/obj/item/stack/sheet/metal = 3,
/obj/item/stack/rods = 1,
/obj/item/candle = 1,
)
time = 10 SECONDS
category = CAT_STRUCTURES
always_available = FALSE
/datum/crafting_recipe/moldingstone
name = "Molding Stone"
result = /obj/structure/bloodsucker/moldingstone
tool_behaviors = list(TOOL_WELDER)
tool_paths = list(/obj/item/bloodsucker/chisel)
reqs = list(
/obj/item/stack/sheet/metal = 5,
/obj/item/stack/rods = 6,
)
time = 8 SECONDS
category = CAT_STRUCTURES
always_available = FALSE
/*
/datum/crafting_recipe/bloodthrone
name = "Blood Throne"
result = /obj/structure/bloodsucker/bloodthrone
tool_behaviors = list(TOOL_WRENCH)
reqs = list(
/obj/item/stack/sheet/cloth = 3,
/obj/item/stack/sheet/metal = 5,
/obj/item/stack/sheet/mineral/wood = 1,
)
time = 5 SECONDS
category = CAT_STRUCTURES
always_available = FALSE
*/
/datum/crafting_recipe/possessedarmor
name = "Subservent Armor"
result = /obj/structure/bloodsucker/possessedarmor
tool_behaviors = list(TOOL_WRENCH, TOOL_WELDER, TOOL_SCREWDRIVER)
reqs = list(
/obj/item/stack/rods = 5,
/obj/item/stack/sheet/metal = 15,
)
time = 10 SECONDS
category = CAT_STRUCTURES
always_available = FALSE
////////////////////////
/// Stakes ///
////////////////////////
/datum/crafting_recipe/stake
name = "Stake"
result = /obj/item/stake
reqs = list(/obj/item/stack/sheet/mineral/wood = 3)
time = 8 SECONDS
category = CAT_WEAPON_MELEE
/datum/crafting_recipe/woodenducky
name = "Wooden Ducky"
result = /obj/item/stake/ducky
tool_behaviors = list(TOOL_HATCHET)
reqs = list(
/obj/item/stake = 1,
/obj/item/bikehorn/rubberducky = 1,
)
time = 6 SECONDS
category = CAT_WEAPON_MELEE
always_available = FALSE
/datum/crafting_recipe/hardened_stake
name = "Hardened Stake"
result = /obj/item/stake/hardened
tool_behaviors = list(TOOL_WELDER)
reqs = list(/obj/item/stack/rods = 1)
time = 6 SECONDS
category = CAT_WEAPON_MELEE
always_available = FALSE
/datum/crafting_recipe/silver_stake
name = "Silver Stake"
result = /obj/item/stake/hardened/silver
tool_behaviors = list(TOOL_WELDER)
reqs = list(
/obj/item/stack/sheet/mineral/silver = 1,
/obj/item/stake/hardened = 1,
)
time = 8 SECONDS
category = CAT_WEAPON_MELEE
always_available = FALSE
////////////////////////
/// Tools ///
////////////////////////
/datum/crafting_recipe/chisel
name = "Chisel"
result = /obj/item/bloodsucker/chisel
tool_behaviors = list(TOOL_WELDER, TOOL_SCREWDRIVER)
reqs = list(
/obj/item/stack/sheet/metal = 3
)
time = 5 SECONDS
category = CAT_TOOLS
always_available = FALSE
/*
/datum/crafting_recipe/bloodybrush
name = "Artist's Brush"
result = /obj/item/bloodsucker/bloodybrush
tool_behaviors = list(TOOL_HATCHET)
reqs = list(
/obj/item/stack/sheet/mineral/wood = 2,
/obj/item/stack/sheet/cloth = 1,
)
time = 5 SECONDS
category = CAT_TOOLS
always_available = FALSE
*/