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eldritch_items.dm
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/obj/item/living_heart
name = "living heart"
desc = "Link to the worlds beyond."
icon = 'icons/obj/eldritch.dmi'
icon_state = "living_heart"
w_class = WEIGHT_CLASS_SMALL
///Target
var/mob/living/carbon/human/target
/obj/item/living_heart/examine(mob/user)
. = ..()
if(isobserver(user))
. += span_notice("This heart is currently set to target <b>[target.real_name]</b>.")
/obj/item/living_heart/attack_self(mob/user)
. = ..()
if(!IS_HERETIC(user))
return
if(!target)
to_chat(user,span_warning("No target could be found. Put the living heart on the rune and use the rune to receive a target."))
return
var/turf/userturf = get_turf(user)
var/turf/targetturf = get_turf(target)
var/dist = get_dist(userturf,targetturf)
var/dir = get_dir(userturf,targetturf)
var/crowd = 0
var/crowd_text = ""
for(var/mob/living/L in view(7, target))
if(L == user)
continue
if(L == target)
continue
if(!L.client)
continue
crowd++
switch(crowd)
if(0)
crowd_text = "</span> <span class='boldnotice'>They are alone!"
if(1 to 2)
crowd_text = " They are not alone..."
if(3 to INFINITY)
crowd_text = "</span> <span class='boldwarning'>They are surrounded by people."
if(userturf.z != targetturf.z)
to_chat(user,span_warning("[target.real_name] is ... vertical to you?"))
else
switch(dist)
if(0 to 15)
to_chat(user,span_warning("[target.real_name] is near you. They are to the [dir2text(dir)] of you![crowd_text]"))
if(16 to 31)
to_chat(user,span_warning("[target.real_name] is somewhere in your vicinty. They are to the [dir2text(dir)] of you![crowd_text]"))
if(32 to 127)
to_chat(user,span_warning("[target.real_name] is far away from you. They are to the [dir2text(dir)] of you![crowd_text]"))
else
to_chat(user,span_warning("[target.real_name] is beyond our reach."))
if(target.stat == DEAD)
to_chat(user,span_warning("[target.real_name] is dead. Bring them to a transmutation rune!"))
/datum/action/innate/heretic_shatter
name = "Shattering Offer"
desc = "Smash your blade to release the entropic energies within it, teleporting you out of danger."
background_icon_state = "bg_heretic"
button_icon_state = "shatter"
button_icon = 'icons/mob/actions/actions_ecult.dmi'
check_flags = AB_CHECK_HANDS_BLOCKED| AB_CHECK_IMMOBILE
var/mob/living/carbon/human/holder
var/obj/item/melee/sickly_blade/sword
/datum/action/innate/heretic_shatter/Grant(mob/user, obj/object)
sword = object
holder = user
//i know what im doing
return ..()
/datum/action/innate/heretic_shatter/IsAvailable(feedback = FALSE)
if(IS_HERETIC(holder) || IS_HERETIC_MONSTER(holder))
return TRUE
else
return FALSE
/datum/action/innate/heretic_shatter/Activate()
to_chat(holder, span_warning("You raise \the [sword] in careful preparation to smash it..."))
if(!do_after(holder, 2 SECONDS, sword))
return
var/turf/safe_turf = find_safe_turf(zlevels = sword.z, extended_safety_checks = TRUE)
holder.visible_message("<span class ='boldwarning'>Light bends around [holder] as they smash [sword], and in a moment they are gone.</span>", span_notice("You feel yourself begin to descend as [sword] breaks, before the darkness suddenly receeds and you find yourself somewhere else."))
playsound(holder, "shatter", 70, pressure_affected = FALSE)
playsound(holder, "forcewall", 70, pressure_affected = FALSE)
flash_color(holder, flash_color = "#000000", flash_time = 10)
do_teleport(holder,safe_turf,forceMove = TRUE)
qdel(sword)
/obj/item/melee/sickly_blade
name = "sickly blade"
desc = "A sickly, green crescent blade, decorated with an ornamental eye. You feel like you're being watched..."
icon = 'icons/obj/weapons/khopesh.dmi'
icon_state = "eldritch_blade"
item_state = "eldritch_blade"
lefthand_file = 'icons/mob/inhands/64x64_lefthand.dmi'
righthand_file = 'icons/mob/inhands/64x64_righthand.dmi'
inhand_x_dimension = 64
inhand_y_dimension = 64
flags_1 = CONDUCT_1
sharpness = SHARP_EDGED
w_class = WEIGHT_CLASS_NORMAL
force = 20
armour_penetration = 25
throwforce = 10
wound_bonus = -5
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "rends")
var/datum/action/innate/heretic_shatter/linked_action
/obj/item/melee/sickly_blade/Initialize(mapload)
. = ..()
linked_action = new(src)
/obj/item/melee/sickly_blade/pickup(mob/user)
. = ..()
linked_action.Grant(user, src)
/obj/item/melee/sickly_blade/dropped(mob/user, silent)
. = ..()
linked_action.Remove(user, src)
/obj/item/melee/sickly_blade/attack(mob/living/M, mob/living/user)
if(!(IS_HERETIC(user) || IS_HERETIC_MONSTER(user)))
to_chat(user,span_danger("You feel a pulse of some alien intellect lash out at your mind!"))
var/mob/living/carbon/human/human_user = user
human_user.AdjustParalyzed(5 SECONDS)
return FALSE
return ..()
/obj/item/melee/sickly_blade/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
. = ..()
var/datum/antagonist/heretic/cultie = user.mind.has_antag_datum(/datum/antagonist/heretic)
if(!cultie || !proximity_flag || target == user)
return
var/list/knowledge = cultie.get_all_knowledge()
for(var/X in knowledge)
var/datum/eldritch_knowledge/eldritch_knowledge_datum = knowledge[X]
eldritch_knowledge_datum.on_eldritch_blade(target,user,proximity_flag,click_parameters)
/obj/item/melee/sickly_blade/rust
name = "rusted blade"
desc = "This crescent blade is decrepit, wasting to dust. Yet still it bites, catching flesh with jagged, rotten teeth. A strange liquid oozes from its points."
icon_state = "rust_blade"
item_state = "rust_blade"
/obj/item/melee/sickly_blade/ash
name = "ashen blade"
desc = "A hunk of molten metal warped to cinders and slag. Unmade and remade countless times over, it aspires to be more than it is as it shears soot-filled wounds."
icon_state = "ash_blade"
item_state = "ash_blade"
/obj/item/melee/sickly_blade/flesh
name = "flesh blade"
desc = "A blade of strange material born from a fleshwarped creature. Keenly aware, it seeks to spread the excruciating pain it has endured from dread origins."
icon_state = "flesh_blade"
item_state = "flesh_blade"
/obj/item/melee/sickly_blade/mind
name = "mind blade"
desc = "A monsterously sharp blade made from pure knowledge and paper. Endlessly it searches to quench it's thirst, often eviserating the user in the process."
icon_state = "mind_blade"
item_state = "mind_blade"
/obj/item/melee/sickly_blade/void
name = "void blade"
desc = "A monsterously sharp blade made from pure ice. Sharp and acute it's unbreaking edges can rip and tear through bone and sinew with ease."
icon_state = "void_blade"
item_state = "void_blade"
/obj/item/melee/sickly_blade/dark
name = "sundered blade"
desc = "A silver blade made to cut any and all who get in it's path."
icon_state = "dark_blade"
item_state = "dark_blade"
/obj/item/melee/sickly_blade/bone
name = "bone blade"
desc = "A broken bloody bone, it'll get the job done."
icon_state = "bone_blade"
item_state = "bone_blade"
force = 5
armour_penetration = 10
throwforce = 5
/obj/item/melee/sickly_blade/bone/Initialize(mapload)
. = ..()
AddComponent(/datum/component/blocking, block_force = 10)
/obj/item/melee/sickly_blade/cosmic
name = "cosmic blade"
desc = "A piece of the cosmos, shaped like a weapon for you to wield."
icon_state = "cosmic_blade"
item_state = "cosmic_blade"
/obj/item/melee/sickly_blade/dark/attack(mob/living/M, mob/living/user, params, secondattack = FALSE)
. = ..()
var/obj/item/melee/sickly_blade/bone/secondsword = user.get_inactive_held_item()
if(istype(secondsword, /obj/item/melee/sickly_blade/bone) && !secondattack)
addtimer(CALLBACK(src, PROC_REF(secondattack), M, user, params, secondsword), 2, TIMER_UNIQUE | TIMER_OVERRIDE)
return
/obj/item/melee/sickly_blade/dark/proc/secondattack(mob/living/M, mob/living/user, params, obj/item/mantis/blade/secondblade)
if(QDELETED(secondblade) || QDELETED(src))
return
secondblade.attack(M, user, params, TRUE)
user.changeNext_move(CLICK_CD_MELEE)
/obj/item/melee/sickly_blade/knock
name = "key blade"
desc = "A blade in the shape of a key, what door will you unlock with it?"
icon_state = "knock_blade"
item_state = "knock_blade"
/obj/item/clothing/neck/eldritch_amulet
name = "warm eldritch medallion"
desc = "A strange medallion. Peering through the crystalline surface, the world around you melts away. You see your own beating heart, and the pulse of a thousand others."
icon = 'icons/obj/eldritch.dmi'
icon_state = "eye_medalion"
w_class = WEIGHT_CLASS_SMALL
resistance_flags = FIRE_PROOF
///What trait do we want to add upon equipiing
var/trait = TRAIT_THERMAL_VISION
/obj/item/clothing/neck/eldritch_amulet/equipped(mob/living/user, slot)
..()
if(!(IS_HERETIC(user) || IS_HERETIC_MONSTER(user)))
to_chat(user, span_cultlarge("\"The amulet burns at the touch, searing the skin off your hand!\""))
user.dropItemToGround(src, TRUE)
user.Paralyze(8 SECONDS)
user.adjustFireLoss(15)
/obj/item/clothing/neck/eldritch_amulet/equipped(mob/user, slot)
..()
if(user.mind && (IS_HERETIC(user) || IS_HERETIC_MONSTER(user)))
attach_clothing_traits(trait)
user.update_sight()
else if(trait in clothing_traits)
detach_clothing_traits(trait)
user.update_sight()
/obj/item/clothing/neck/eldritch_amulet/dropped(mob/user)
..()
detach_clothing_traits(trait)
user.update_sight()
/obj/item/clothing/neck/eldritch_amulet/piercing
name = "piercing eldritch medallion"
desc = "A strange medallion. Peering through the crystalline surface, the light refracts into new and terrifying spectrums of color. You see yourself, reflected off cascading mirrors, warped into improbable shapes."
trait = TRAIT_XRAY_VISION
/obj/item/clothing/neck/eldritch_amulet/piercing/equipped(mob/living/user, slot)
..()
if(!(IS_HERETIC(user) || IS_HERETIC_MONSTER(user)))
to_chat(user, span_cultlarge("\"The amulet burns at the touch, searing the skin off your hand!\""))
user.dropItemToGround(src, TRUE)
user.Paralyze(8 SECONDS)
user.adjustFireLoss(15)
/obj/item/clothing/head/hooded/cult_hoodie/eldritch
name = "ominous hood"
desc = "A torn, dust-caked hood. You feel it watching you."
icon_state = "eldritch"
item_state = "eldritch"
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
flash_protect = 2
resistance_flags = FIRE_PROOF
/obj/item/clothing/suit/hooded/cultrobes/eldritch
name = "ominous armor"
desc = "A ragged, dusty set of robes. Strange eyes line the inside."
icon_state = "eldritch_armor"
item_state = "eldritch_armor"
flags_inv = HIDESHOES|HIDEJUMPSUIT
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS
allowed = list(/obj/item/melee/sickly_blade, /obj/item/forbidden_book)
hoodtype = /obj/item/clothing/head/hooded/cult_hoodie/eldritch
armor = list(MELEE = 25, BULLET = 25, LASER = 25, ENERGY = 25, BOMB = 25, BIO = 20, RAD = 0, FIRE = 20, ACID = 20) //Consider yourself reduced, bitch
resistance_flags = FIRE_PROOF // ash heretic go brrr
/obj/item/clothing/suit/hooded/cultrobes/eldritch/equipped(mob/living/user, slot)
..()
if(!(IS_HERETIC(user) || IS_HERETIC_MONSTER(user)))
to_chat(user, span_cultlarge("\"You feel the weight of your sins pulling you down!\""))
user.dropItemToGround(src, TRUE)
user.adjust_confusion(30)
user.Paralyze(8 SECONDS)
user.adjustBruteLoss(15)
/obj/item/clothing/suit/hooded/cultrobes/eldritch/upgraded
name = "garnished ominous armor"
desc = "An evolved robe, surging with eldritch power. Strange eyes line the inside."
armor = list(MELEE = 50, BULLET = 50, LASER = 50, ENERGY = 50, BOMB = 25, BIO = 20, RAD = 0, FIRE = 20, ACID = 20) //now it has a reason to be strong
slowdown = 0.20
/obj/item/reagent_containers/glass/beaker/eldritch
name = "flask of eldritch essence"
desc = "Anathema to the close-minded. Ambrosia to those blessed by the Mansus."
icon = 'icons/obj/eldritch.dmi'
icon_state = "eldrich_flask"
list_reagents = list(/datum/reagent/eldritch = 50)
/obj/item/clothing/glasses/hud/toggle/eldritch_eye
name = "An ancient eye of a forgotten god"
desc = "Allows the user to swap between three hud types, science, medical, and diagnostic"
icon_state = "godeye"
item_state = "godeye"
// Blue, light blue
color_cutoffs = list(15, 30, 40)
hud_type = DATA_HUD_SECURITY_BASIC
/obj/item/clothing/glasses/hud/toggle/eldritch_eye/equipped(mob/living/user, slot)
..()
if(!(IS_HERETIC(user) || IS_HERETIC_MONSTER(user)))
to_chat(user, span_cultlarge("\"The eye stares back into your soul, branding you for your sin!\""))
user.dropItemToGround(src, TRUE)
user.Paralyze(8 SECONDS)
user.blind_eyes(10 SECONDS)
/obj/item/clothing/glasses/hud/toggle/eldritch_eye/equipped(mob/living/carbon/human/user, slot)
. = ..()
if(ishuman(user) && slot == ITEM_SLOT_EYES)
ADD_TRAIT(src, TRAIT_NODROP, EYE_OF_GOD_TRAIT)
/obj/item/clothing/glasses/hud/toggle/eldritch_eye/attack_self(mob/user)
..()
switch (hud_type)
if (DATA_HUD_MEDICAL_BASIC)
icon_state = "godeye"
if (DATA_HUD_SECURITY_BASIC)
icon_state = "godeye"
if (DATA_HUD_DIAGNOSTIC_BASIC)
icon_state = "godeye"
else
icon_state = "godeye"
user.update_inv_glasses()
/obj/item/clothing/suit/cultrobes/void
name = "ominous cloak"
desc = "A ragged, dusty cloak. Strange eyes line the inside."
icon_state = "void_cloak"
item_state = "void_cloak"
flags_inv = HIDESHOES|HIDEJUMPSUIT
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS
allowed = list(/obj/item/melee/sickly_blade, /obj/item/forbidden_book)
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 20, ACID = 20) //interesting? Maybe?
resistance_flags = FIRE_PROOF
/// The mob currently wearing this
var/mob/current_user
/// How much the user is cloaked as a percentage, which effects the wearer's transparency and dodge chance (dont edit this)
var/cloak = 0
/// What cloak is capped to
var/max_cloak = 75
/// How much the cloak charges per process
var/cloak_charge_rate = 20
/// How much the cloak decreases when moving
var/cloak_move_loss = 5
/// How much the cloak decreases on a successful dodge
var/cloak_dodge_loss = 40
/obj/item/clothing/suit/cultrobes/void/Initialize(mapload)
. = ..()
RegisterSignal(src, COMSIG_ITEM_POST_UNEQUIP, PROC_REF(on_unequip))
/obj/item/clothing/suit/cultrobes/void/equipped(mob/user, slot)
. = ..()
update_signals()
/obj/item/clothing/suit/cultrobes/void/dropped(mob/user)
. = ..()
update_signals()
/obj/item/clothing/suit/cultrobes/void/proc/on_unequip(force, newloc, no_move, invdrop = TRUE, silent = FALSE)
current_user = null
update_signals()
/obj/item/clothing/suit/cultrobes/void/Destroy()
set_cloak(0)
. = ..()
/obj/item/clothing/suit/cultrobes/void/proc/update_signals(user)
if((!user || (current_user == user)) && current_user == loc && istype(current_user) && current_user.get_item_by_slot(ITEM_SLOT_OCLOTHING) == src)
return TRUE
set_cloak(0)
UnregisterSignal(current_user, list(COMSIG_MOVABLE_MOVED, COMSIG_HUMAN_CHECK_SHIELDS))
if(user)
UnregisterSignal(user, list(COMSIG_MOVABLE_MOVED, COMSIG_HUMAN_CHECK_SHIELDS))
var/mob/new_user = loc
if(istype(new_user) && new_user.get_item_by_slot(ITEM_SLOT_OCLOTHING) == src)
current_user = new_user
RegisterSignal(current_user, COMSIG_MOVABLE_MOVED, PROC_REF(on_move))
RegisterSignal(current_user, COMSIG_HUMAN_CHECK_SHIELDS, PROC_REF(dodge))
START_PROCESSING(SSobj, src)
else
STOP_PROCESSING(SSobj, src)
/obj/item/clothing/suit/cultrobes/void/proc/set_cloak(ammount)
cloak = clamp(ammount, 0, max_cloak)
var/mob/user = loc
if(istype(user))
animate(user, alpha = round(clamp(255 * (1 - (cloak * 0.01)), 0, 255)), time = 0.5 SECONDS)
/obj/item/clothing/suit/cultrobes/void/process(delta_time)
if(!update_signals())
return
var/mob/user = loc
if(!istype(user) || !user.get_item_by_slot(ITEM_SLOT_OCLOTHING) == src)
return
set_cloak(cloak + (cloak_charge_rate * delta_time))
/obj/item/clothing/suit/cultrobes/void/proc/on_move(mob/user, Dir, Forced = FALSE)
if(update_signals(user))
set_cloak(cloak - cloak_move_loss)
/obj/item/clothing/suit/cultrobes/void/proc/dodge(mob/living/carbon/human/user, atom/movable/hitby, damage, attack_text)
if(!update_signals(user) || current_user.incapacitated() || !prob(cloak))
return NONE
set_cloak(cloak - cloak_dodge_loss)
current_user.balloon_alert_to_viewers("Dodged!", "Dodged!", COMBAT_MESSAGE_RANGE)
current_user.visible_message(span_danger("[current_user] dodges [attack_text]!"), span_userdanger("You dodge [attack_text]"), null, COMBAT_MESSAGE_RANGE)
return SHIELD_DODGE
/obj/item/clothing/suit/cultrobes/void/equipped(mob/living/user, slot)
..()
if(!(IS_HERETIC(user) || IS_HERETIC_MONSTER(user)))
to_chat(user, span_cultlarge("\"You feel your bones begin to freeze to their very core!\""))
user.dropItemToGround(src, TRUE)
user.adjust_confusion(30)
user.Paralyze(8 SECONDS)
user.adjustFireLoss(10)
/obj/item/clothing/mask/madness_mask
name = "Abyssal Mask"
desc = "A mask created from the suffering of existence. Looking down it's eyes, you notice something gazing back at you."
icon_state = "mad_mask"
item_state = "mad_mask"
w_class = WEIGHT_CLASS_SMALL
flags_cover = MASKCOVERSEYES
clothing_flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
resistance_flags = FLAMMABLE
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE|HIDEFACIALHAIR
///Who is wearing this
var/mob/living/carbon/human/local_user
/obj/item/clothing/mask/madness_mask/Destroy()
local_user = null
return ..()
/obj/item/clothing/mask/madness_mask/examine(mob/user)
. = ..()
if(IS_HERETIC_OR_MONSTER(user))
. += span_notice("Actively drains the sanity and stamina of nearby non-heretics when worn.")
else
. += span_danger("The eyes fill you with dread... You best avoid it.")
/obj/item/clothing/mask/madness_mask/equipped(mob/user, slot)
. = ..()
if(!(slot & ITEM_SLOT_MASK))
return
if(!ishuman(user) || !user.mind)
return
local_user = user
START_PROCESSING(SSobj, src)
if(IS_HERETIC_OR_MONSTER(user))
return
/obj/item/clothing/mask/madness_mask/dropped(mob/M)
local_user = null
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/clothing/mask/madness_mask/process(seconds_per_tick)
if(!local_user)
return PROCESS_KILL
for(var/mob/living/carbon/human/human_in_range in view(local_user))
if(IS_HERETIC_OR_MONSTER(human_in_range) || is_blind(human_in_range))
continue
if(DT_PROB(60, seconds_per_tick))
human_in_range.adjust_hallucinations_up_to(10 SECONDS, 240 SECONDS)
if(DT_PROB(40, seconds_per_tick))
human_in_range.set_jitter_if_lower(10 SECONDS)
if(human_in_range.getStaminaLoss() <= 85 && DT_PROB(30, seconds_per_tick))
human_in_range.emote(pick("giggle", "laugh"))
human_in_range.adjustStaminaLoss(10)
if(DT_PROB(25, seconds_per_tick))
human_in_range.set_dizzy_if_lower(10 SECONDS)
/obj/item/sharpener/eldritch
name = "Master's Whetstone"
icon = 'icons/obj/kitchen.dmi'
icon_state = "cult_sharpener"
desc = "An ancient block of metal from the abyss."
force = 5
increment = 4
max = 30
prefix = "abyss-sharpened"
requires_sharpness = 1