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asset_list_items.dm
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//DEFINITIONS FOR ASSET DATUMS START HERE.
/datum/asset/simple/tgui
keep_local_name = TRUE
assets = list(
"tgui.bundle.js" = file("tgui/public/tgui.bundle.js"),
"tgui.bundle.css" = file("tgui/public/tgui.bundle.css"),
)
/datum/asset/simple/tgui_panel
keep_local_name = TRUE
assets = list(
"tgui-panel.bundle.js" = file("tgui/public/tgui-panel.bundle.js"),
"tgui-panel.bundle.css" = file("tgui/public/tgui-panel.bundle.css"),
)
/datum/asset/simple/headers
assets = list(
"alarm_green.gif" = 'icons/program_icons/alarm_green.gif',
"alarm_red.gif" = 'icons/program_icons/alarm_red.gif',
"batt_5.gif" = 'icons/program_icons/batt_5.gif',
"batt_20.gif" = 'icons/program_icons/batt_20.gif',
"batt_40.gif" = 'icons/program_icons/batt_40.gif',
"batt_60.gif" = 'icons/program_icons/batt_60.gif',
"batt_80.gif" = 'icons/program_icons/batt_80.gif',
"batt_100.gif" = 'icons/program_icons/batt_100.gif',
"charging.gif" = 'icons/program_icons/charging.gif',
"downloader_finished.gif" = 'icons/program_icons/downloader_finished.gif',
"downloader_running.gif" = 'icons/program_icons/downloader_running.gif',
"ntnrc_idle.gif" = 'icons/program_icons/ntnrc_idle.gif',
"ntnrc_new.gif" = 'icons/program_icons/ntnrc_new.gif',
"power_norm.gif" = 'icons/program_icons/power_norm.gif',
"power_warn.gif" = 'icons/program_icons/power_warn.gif',
"sig_high.gif" = 'icons/program_icons/sig_high.gif',
"sig_low.gif" = 'icons/program_icons/sig_low.gif',
"sig_lan.gif" = 'icons/program_icons/sig_lan.gif',
"sig_none.gif" = 'icons/program_icons/sig_none.gif',
"smmon_0.gif" = 'icons/program_icons/smmon_0.gif',
"smmon_1.gif" = 'icons/program_icons/smmon_1.gif',
"smmon_2.gif" = 'icons/program_icons/smmon_2.gif',
"smmon_3.gif" = 'icons/program_icons/smmon_3.gif',
"smmon_4.gif" = 'icons/program_icons/smmon_4.gif',
"smmon_5.gif" = 'icons/program_icons/smmon_5.gif',
"smmon_6.gif" = 'icons/program_icons/smmon_6.gif',
"borg_mon.gif" = 'icons/program_icons/borg_mon.gif',
"robotact.gif" = 'icons/program_icons/robotact.gif',
"health_green.gif" = 'icons/program_icons/crew_green.gif',
"health_red.gif" = 'icons/program_icons/crew_red.gif'
)
/datum/asset/simple/radar_assets
assets = list(
"ntosradarbackground.png" = 'icons/UI_Icons/tgui/ntosradar_background.png',
"ntosradarpointer.png" = 'icons/UI_Icons/tgui/ntosradar_pointer.png',
"ntosradarpointerS.png" = 'icons/UI_Icons/tgui/ntosradar_pointer_S.png'
)
/datum/asset/simple/inspector_booth
assets = list(
"desk_bg.png" = 'icons/UI_Icons/tgui/inspector_booth/desk_bg.png',
"window.png" = 'icons/UI_Icons/tgui/inspector_booth/window.png',
"speaker.png" = 'icons/UI_Icons/tgui/inspector_booth/speaker.png',
"desk_top.png" = 'icons/UI_Icons/tgui/inspector_booth/desk_top.png',
"desk_bottom.png" = 'icons/UI_Icons/tgui/inspector_booth/desk_bottom.png',
"tray_end.png" = 'icons/UI_Icons/tgui/inspector_booth/tray_end.png',
"tray_segment.png" = 'icons/UI_Icons/tgui/inspector_booth/tray_segment.png',
"tray_cover.png" = 'icons/UI_Icons/tgui/inspector_booth/tray_cover.png',
"idcard.png" = 'icons/UI_Icons/tgui/inspector_booth/idcard.png',
"idcard_silver.png" = 'icons/UI_Icons/tgui/inspector_booth/idcard_silver.png',
"idcard_gold.png" = 'icons/UI_Icons/tgui/inspector_booth/idcard_gold.png',
"stamp_approve.png" = 'icons/UI_Icons/tgui/inspector_booth/stamp_approve.png',
"stamp_deny.png" = 'icons/UI_Icons/tgui/inspector_booth/stamp_deny.png',
"stamp_cap.png" = 'icons/UI_Icons/tgui/inspector_booth/stamp_cap.png',
"stamp_hop.png" = 'icons/UI_Icons/tgui/inspector_booth/stamp_hop.png',
"stamp_cmo.png" = 'icons/UI_Icons/tgui/inspector_booth/stamp_cmo.png',
"stamp_hos.png" = 'icons/UI_Icons/tgui/inspector_booth/stamp_hos.png',
"stamp_qm.png" = 'icons/UI_Icons/tgui/inspector_booth/stamp_qm.png',
"stamp_law.png" = 'icons/UI_Icons/tgui/inspector_booth/stamp_law.png',
"stamp_rd.png" = 'icons/UI_Icons/tgui/inspector_booth/stamp_rd.png',
"stamp_ce.png" = 'icons/UI_Icons/tgui/inspector_booth/stamp_ce.png',
"stamp_clown.png" = 'icons/UI_Icons/tgui/inspector_booth/stamp_clown.png',
"stamp_syndi.png" = 'icons/UI_Icons/tgui/inspector_booth/stamp_syndi.png',
"stamp_cent.png" = 'icons/UI_Icons/tgui/inspector_booth/stamp_cent.png',
"stamp_syndiround.png" = 'icons/UI_Icons/tgui/inspector_booth/stamp_syndiround.png',
"stamp_unknown.png" = 'icons/UI_Icons/tgui/inspector_booth/stamp_unknown.png',
"paper.png" = 'icons/UI_Icons/tgui/inspector_booth/paper.png',
)
/datum/asset/spritesheet/simple/pda
name = "pda"
assets = list(
"atmos" = 'icons/pda_icons/pda_atmos.png',
"back" = 'icons/pda_icons/pda_back.png',
"bell" = 'icons/pda_icons/pda_bell.png',
"blank" = 'icons/pda_icons/pda_blank.png',
"boom" = 'icons/pda_icons/pda_boom.png',
"bucket" = 'icons/pda_icons/pda_bucket.png',
"medbot" = 'icons/pda_icons/pda_medbot.png',
"floorbot" = 'icons/pda_icons/pda_floorbot.png',
"cleanbot" = 'icons/pda_icons/pda_cleanbot.png',
"crate" = 'icons/pda_icons/pda_crate.png',
"cuffs" = 'icons/pda_icons/pda_cuffs.png',
"eject" = 'icons/pda_icons/pda_eject.png',
"flashlight" = 'icons/pda_icons/pda_flashlight.png',
"honk" = 'icons/pda_icons/pda_honk.png',
"mail" = 'icons/pda_icons/pda_mail.png',
"medical" = 'icons/pda_icons/pda_medical.png',
"menu" = 'icons/pda_icons/pda_menu.png',
"mule" = 'icons/pda_icons/pda_mule.png',
"notes" = 'icons/pda_icons/pda_notes.png',
"power" = 'icons/pda_icons/pda_power.png',
"rdoor" = 'icons/pda_icons/pda_rdoor.png',
"reagent" = 'icons/pda_icons/pda_reagent.png',
"refresh" = 'icons/pda_icons/pda_refresh.png',
"scanner" = 'icons/pda_icons/pda_scanner.png',
"signaler" = 'icons/pda_icons/pda_signaler.png',
"status" = 'icons/pda_icons/pda_status.png',
"dronephone" = 'icons/pda_icons/pda_dronephone.png',
)
/datum/asset/spritesheet/simple/paper
name = "paper"
assets = list(
"stamp-clown" = 'icons/stamp_icons/large_stamp-clown.png',
"stamp-deny" = 'icons/stamp_icons/large_stamp-deny.png',
"stamp-ok" = 'icons/stamp_icons/large_stamp-ok.png',
"stamp-hop" = 'icons/stamp_icons/large_stamp-hop.png',
"stamp-cmo" = 'icons/stamp_icons/large_stamp-cmo.png',
"stamp-ce" = 'icons/stamp_icons/large_stamp-ce.png',
"stamp-hos" = 'icons/stamp_icons/large_stamp-hos.png',
"stamp-rd" = 'icons/stamp_icons/large_stamp-rd.png',
"stamp-cap" = 'icons/stamp_icons/large_stamp-cap.png',
"stamp-qm" = 'icons/stamp_icons/large_stamp-qm.png',
"stamp-law" = 'icons/stamp_icons/large_stamp-law.png',
"stamp-mime" = 'icons/stamp_icons/large_stamp-mime.png',
"stamp-cent" = 'icons/stamp_icons/large_stamp-cent.png',
"stamp-syndi" = 'icons/stamp_icons/large_stamp-syndi.png',
"stamp-syndiround" = 'icons/stamp_icons/large_stamp-syndiround.png'
)
/datum/asset/simple/irv
assets = list(
"jquery-ui.custom-core-widgit-mouse-sortable-min.js" = 'html/IRV/jquery-ui.custom-core-widgit-mouse-sortable-min.js',
)
/datum/asset/group/irv
children = list(
/datum/asset/simple/jquery,
/datum/asset/simple/irv
)
/datum/asset/simple/namespaced/changelog
assets = list(
"88x31.png" = 'html/88x31.png',
"bug-minus.png" = 'html/bug-minus.png',
"cross-circle.png" = 'html/cross-circle.png',
"hard-hat-exclamation.png" = 'html/hard-hat-exclamation.png',
"image-minus.png" = 'html/image-minus.png',
"image-plus.png" = 'html/image-plus.png',
"music-minus.png" = 'html/music-minus.png',
"music-plus.png" = 'html/music-plus.png',
"tick-circle.png" = 'html/tick-circle.png',
"wrench-screwdriver.png" = 'html/wrench-screwdriver.png',
"spell-check.png" = 'html/spell-check.png',
"burn-exclamation.png" = 'html/burn-exclamation.png',
"chevron.png" = 'html/chevron.png',
"chevron-expand.png" = 'html/chevron-expand.png',
"scales.png" = 'html/scales.png',
"coding.png" = 'html/coding.png',
"ban.png" = 'html/ban.png',
"chrome-wrench.png" = 'html/chrome-wrench.png',
"mapping.png" = 'html/mapping.png',
"changelog.css" = 'html/changelog.css'
)
parents = list("changelog.html" = 'html/changelog.html')
/datum/asset/simple/scanlines
assets = list(
"scanlines.png" = 'html/scanlines.png'
)
/datum/asset/simple/jquery
legacy = TRUE
assets = list(
"jquery.min.js" = 'html/jquery.min.js',
)
/datum/asset/simple/namespaced/fontawesome
legacy = TRUE
assets = list(
"fa-regular-400.ttf" = 'html/font-awesome/webfonts/fa-regular-400.ttf',
"fa-solid-900.ttf" = 'html/font-awesome/webfonts/fa-solid-900.ttf',
"fa-v4compatibility.ttf" = 'html/font-awesome/webfonts/fa-v4compatibility.ttf',
"v4shim.css" = 'html/font-awesome/css/v4-shims.min.css',
)
parents = list("font-awesome.css" = 'html/font-awesome/css/all.min.css')
/datum/asset/simple/namespaced/tgfont
assets = list(
"tgfont.eot" = file("tgui/packages/tgfont/dist/tgfont.eot"),
"tgfont.woff2" = file("tgui/packages/tgfont/dist/tgfont.woff2"),
)
parents = list(
"tgfont.css" = file("tgui/packages/tgfont/dist/tgfont.css"),
)
/datum/asset/spritesheet/chat
name = "chat"
/datum/asset/spritesheet/chat/create_spritesheets()
InsertAll("emoji", 'icons/emoji.dmi')
// pre-loading all lanugage icons also helps to avoid meta
InsertAll("language", 'icons/misc/language.dmi')
// catch languages which are pulling icons from another file
for(var/path in typesof(/datum/language))
var/datum/language/L = path
var/icon = initial(L.icon)
if (icon != 'icons/misc/language.dmi')
var/icon_state = initial(L.icon_state)
Insert("language-[icon_state]", icon, icon_state=icon_state)
/datum/asset/simple/lobby
assets = list(
"playeroptions.css" = 'html/browser/playeroptions.css'
)
/datum/asset/simple/namespaced/common
assets = list("padlock.png" = 'html/padlock.png')
parents = list("common.css" = 'html/browser/common.css', "common.js" = 'html/browser/common.js')
/datum/asset/simple/permissions
assets = list(
"search.js" = 'html/admin/search.js',
"panels.css" = 'html/admin/panels.css'
)
/datum/asset/group/permissions
children = list(
/datum/asset/simple/permissions,
/datum/asset/simple/namespaced/common
)
/datum/asset/simple/notes
assets = list(
"high_button.png" = 'html/high_button.png',
"medium_button.png" = 'html/medium_button.png',
"minor_button.png" = 'html/minor_button.png',
"none_button.png" = 'html/none_button.png',
)
/datum/asset/simple/arcade
assets = list(
"boss1.gif" = 'icons/UI_Icons/Arcade/boss1.gif',
"boss2.gif" = 'icons/UI_Icons/Arcade/boss2.gif',
"boss3.gif" = 'icons/UI_Icons/Arcade/boss3.gif',
"boss4.gif" = 'icons/UI_Icons/Arcade/boss4.gif',
"boss5.gif" = 'icons/UI_Icons/Arcade/boss5.gif',
"boss6.gif" = 'icons/UI_Icons/Arcade/boss6.gif',
)
/datum/asset/simple/minesweeper
assets = list(
"minesweeper_1.png" = 'icons/UI_Icons/Minesweeper/minesweeper_1.png',
"minesweeper_2.png" = 'icons/UI_Icons/Minesweeper/minesweeper_2.png',
"minesweeper_3.png" = 'icons/UI_Icons/Minesweeper/minesweeper_3.png',
"minesweeper_4.png" = 'icons/UI_Icons/Minesweeper/minesweeper_4.png',
"minesweeper_5.png" = 'icons/UI_Icons/Minesweeper/minesweeper_5.png',
"minesweeper_6.png" = 'icons/UI_Icons/Minesweeper/minesweeper_6.png',
"minesweeper_7.png" = 'icons/UI_Icons/Minesweeper/minesweeper_7.png',
"minesweeper_8.png" = 'icons/UI_Icons/Minesweeper/minesweeper_8.png',
"minesweeper_empty.png" = 'icons/UI_Icons/Minesweeper/minesweeper_empty.png',
"minesweeper_flag.png" = 'icons/UI_Icons/Minesweeper/minesweeper_flag.png',
"minesweeper_hidden.png" = 'icons/UI_Icons/Minesweeper/minesweeper_hidden.png',
"minesweeper_mine.png" = 'icons/UI_Icons/Minesweeper/minesweeper_mine.png',
"minesweeper_minehit.png" = 'icons/UI_Icons/Minesweeper/minesweeper_minehit.png',
)
/datum/asset/spritesheet/simple/pills
name ="pills"
assets = list(
"pill1" = 'icons/UI_Icons/Pills/pill1.png',
"pill2" = 'icons/UI_Icons/Pills/pill2.png',
"pill3" = 'icons/UI_Icons/Pills/pill3.png',
"pill4" = 'icons/UI_Icons/Pills/pill4.png',
"pill5" = 'icons/UI_Icons/Pills/pill5.png',
"pill6" = 'icons/UI_Icons/Pills/pill6.png',
"pill7" = 'icons/UI_Icons/Pills/pill7.png',
"pill8" = 'icons/UI_Icons/Pills/pill8.png',
"pill9" = 'icons/UI_Icons/Pills/pill9.png',
"pill10" = 'icons/UI_Icons/Pills/pill10.png',
"pill11" = 'icons/UI_Icons/Pills/pill11.png',
"pill12" = 'icons/UI_Icons/Pills/pill12.png',
"pill13" = 'icons/UI_Icons/Pills/pill13.png',
"pill14" = 'icons/UI_Icons/Pills/pill14.png',
"pill15" = 'icons/UI_Icons/Pills/pill15.png',
"pill16" = 'icons/UI_Icons/Pills/pill16.png',
"pill17" = 'icons/UI_Icons/Pills/pill17.png',
"pill18" = 'icons/UI_Icons/Pills/pill18.png',
"pill19" = 'icons/UI_Icons/Pills/pill19.png',
"pill20" = 'icons/UI_Icons/Pills/pill20.png',
"pill21" = 'icons/UI_Icons/Pills/pill21.png',
"pill22" = 'icons/UI_Icons/Pills/pill22.png',
)
/datum/asset/simple/safe
assets = list(
"safe_dial.png" = 'html/safe_dial.png'
)
//this exists purely to avoid meta by pre-loading all language icons.
/datum/asset/language/register()
for(var/path in typesof(/datum/language))
set waitfor = FALSE
var/datum/language/L = new path ()
L.get_icon()
/datum/asset/spritesheet/pipes
name = "pipes"
/datum/asset/spritesheet/pipes/create_spritesheets()
for (var/each in list('icons/obj/atmospherics/pipes/pipe_item.dmi', 'icons/obj/atmospherics/pipes/disposal.dmi', 'icons/obj/atmospherics/pipes/transit_tube.dmi', 'icons/obj/plumbing/fluid_ducts.dmi'))
InsertAll("", each, GLOB.alldirs)
/datum/asset/simple/security_armaments
assets = list(
"disablerbig.png" = 'icons/vending_icons/disablerbig.png',
"ntuspbig.png" = 'icons/vending_icons/ntuspbig.png',
)
// Representative icons for each research design
/datum/asset/spritesheet/research_designs
name = "design"
/datum/asset/spritesheet/research_designs/create_spritesheets()
for (var/path in subtypesof(/datum/design))
var/datum/design/D = path
var/icon_file
var/icon_state
var/icon/I
if(initial(D.research_icon) && initial(D.research_icon_state)) //If the design has an icon replacement skip the rest
icon_file = initial(D.research_icon)
icon_state = initial(D.research_icon_state)
#ifdef UNIT_TESTS
if(!(icon_state in icon_states(icon_file)))
stack_trace("design [D] with icon '[icon_file]' missing state '[icon_state]'")
continue
#endif
I = icon(icon_file, icon_state, SOUTH)
else
// construct the icon and slap it into the resource cache
var/atom/item = initial(D.build_path)
if (!ispath(item, /atom))
// biogenerator outputs to beakers by default
if (initial(D.build_type) & BIOGENERATOR)
item = /obj/item/reagent_containers/glass/beaker/large
else
continue // shouldn't happen, but just in case
// circuit boards become their resulting machines or computers
if (ispath(item, /obj/item/circuitboard))
var/obj/item/circuitboard/C = item
var/machine = initial(C.build_path)
if (machine)
item = machine
// Check for GAGS support where necessary
var/greyscale_config = initial(item.greyscale_config)
var/greyscale_colors = initial(item.greyscale_colors)
if (greyscale_config && greyscale_colors)
icon_file = SSgreyscale.GetColoredIconByType(greyscale_config, greyscale_colors)
else
icon_file = initial(item.icon)
icon_file = initial(item.icon)
icon_state = initial(item.icon_state)
#ifdef UNIT_TESTS
if(!(icon_state in icon_states(icon_file)))
stack_trace("design [D] with icon '[icon_file]' missing state '[icon_state]'")
continue
#endif
I = icon(icon_file, icon_state, SOUTH)
// computers (and snowflakes) get their screen and keyboard sprites
if (ispath(item, /obj/machinery/computer) || ispath(item, /obj/machinery/power/solar_control))
var/obj/machinery/computer/C = item
var/screen = initial(C.icon_screen)
var/keyboard = initial(C.icon_keyboard)
var/all_states = icon_states(icon_file)
if (screen && (screen in all_states))
I.Blend(icon(icon_file, screen, SOUTH), ICON_OVERLAY)
if (keyboard && (keyboard in all_states))
I.Blend(icon(icon_file, keyboard, SOUTH), ICON_OVERLAY)
Insert(initial(D.id), I)
/datum/asset/spritesheet/vending
name = "vending"
/datum/asset/spritesheet/vending/create_spritesheets()
for (var/k in GLOB.vending_products)
var/atom/item = k
if (!ispath(item, /atom))
continue
var/icon_file
if (initial(item.greyscale_colors) && initial(item.greyscale_config))
icon_file = SSgreyscale.GetColoredIconByType(initial(item.greyscale_config), initial(item.greyscale_colors))
else
icon_file = initial(item.icon)
var/icon_state = initial(item.icon_state)
if(ispath(item, /obj/item/ammo_box))
var/obj/item/ammo_box/ammoitem = item
if(initial(ammoitem.multiple_sprites))
icon_state = "[icon_state]-[initial(ammoitem.max_ammo)]"
#ifdef UNIT_TESTS
var/icon_states_list = icon_states(icon_file)
if (!(icon_state in icon_states_list))
var/icon_states_string
for (var/an_icon_state in icon_states_list)
if (!icon_states_string)
icon_states_string = "[json_encode(an_icon_state)](\ref[an_icon_state])"
else
icon_states_string += ", [json_encode(an_icon_state)](\ref[an_icon_state])"
stack_trace("[item] does not have a valid icon state, icon=[icon_file], icon_state=[json_encode(icon_state)](\ref[icon_state]), icon_states=[icon_states_string]")
continue
#endif
var/icon/I = icon(icon_file, icon_state, SOUTH)
var/c = initial(item.color)
if (!isnull(c) && c != "#FFFFFF")
I.Blend(c, ICON_MULTIPLY)
var/imgid = replacetext(replacetext("[item]", "/obj/item/", ""), "/", "-")
Insert(imgid, I)
/datum/asset/spritesheet/uplink
name = "uplink"
load_immediately = TRUE // needed to prevent duplicates
/datum/asset/spritesheet/uplink/create_spritesheets()
for(var/path in GLOB.uplink_items)
var/datum/uplink_item/U = path
if (!ispath(U, /datum/uplink_item))
continue
var/atom/item = initial(U.item)
if (!ispath(item, /atom))
continue
var/icon_file = initial(item.icon)
var/icon_state = initial(item.icon_state)
if(ispath(item, /obj/item/ammo_box))
var/obj/item/ammo_box/ammoitem = item
if(initial(ammoitem.multiple_sprites))
icon_state = "[icon_state]-[initial(ammoitem.max_ammo)]"
#ifdef UNIT_TESTS
var/icon_states_list = icon_states(icon_file)
if (!(icon_state in icon_states_list))
var/icon_states_string
for (var/an_icon_state in icon_states_list)
if (!icon_states_string)
icon_states_string = "[json_encode(an_icon_state)](\ref[an_icon_state])"
else
icon_states_string += ", [json_encode(an_icon_state)](\ref[an_icon_state])"
stack_trace("[item] does not have a valid icon state, icon=[icon_file], icon_state=[json_encode(icon_state)](\ref[icon_state]), icon_states=[icon_states_string]")
continue
#endif
var/icon/I = icon(icon_file, icon_state, SOUTH)
var/c = initial(item.color)
if (!isnull(c) && c != "#FFFFFF")
I.Blend(c, ICON_MULTIPLY)
var/imgid = replacetext(replacetext("[item]", "/obj/item/", ""), "/", "-")
if(!sprites[imgid])
Insert(imgid, I)
/datum/asset/spritesheet/decals
name = "floor_decals"
cross_round_cachable = TRUE
/// The floor icon used for blend_preview_floor()
var/preview_floor_icon = 'icons/turf/floors.dmi'
/// The floor icon state used for blend_preview_floor()
var/preview_floor_state = "floor"
/// The associated decal painter type to grab decals, colors, etc from.
var/painter_type = /obj/item/airlock_painter/decal
/**
* Underlay an example floor for preview purposes, and return the new icon.
*
* Arguments:
* * decal - the decal to place over the example floor tile
*/
/datum/asset/spritesheet/decals/proc/blend_preview_floor(icon/decal)
var/icon/final = icon(preview_floor_icon, preview_floor_state)
final.Blend(decal, ICON_OVERLAY)
return final
/**
* Insert a specific state into the spritesheet.
*
* Arguments:
* * decal - the given decal base state.
* * dir - the given direction.
* * color - the given color.
*/
/datum/asset/spritesheet/decals/proc/insert_state(decal, dir, color)
// Special case due to icon_state names
var/icon_state_color = color == "yellow" ? "" : color
var/icon/final = blend_preview_floor(icon('icons/turf/decals.dmi', "[decal][icon_state_color ? "_" : ""][icon_state_color]", dir))
Insert("[decal]_[dir]_[color]", final)
/datum/asset/spritesheet/decals/create_spritesheets()
// Must actually create because initial(type) doesn't work for /lists for some reason.
var/obj/item/airlock_painter/decal/painter = new painter_type()
for(var/list/decal in painter.decal_list)
for(var/list/dir in painter.dir_list)
for(var/list/color in painter.color_list)
insert_state(decal[2], dir[2], color[2])
if(painter.supports_custom_color)
insert_state(decal[2], dir[2], "custom")
qdel(painter)
/datum/asset/spritesheet/decals/tiles
name = "floor_tile_decals"
painter_type = /obj/item/airlock_painter/decal/tile
/datum/asset/spritesheet/decals/tiles/insert_state(decal, dir, color)
// Account for 8-sided decals.
var/source_decal = decal
var/source_dir = dir
if(copytext(decal, -3) == "__8")
source_decal = splicetext(decal, -3, 0, "")
source_dir = turn(dir, 45)
// Handle the RGBA case.
var/obj/item/airlock_painter/decal/tile/tile_type = painter_type
var/render_color = color
var/render_alpha = initial(tile_type.default_alpha)
if(tile_type.rgba_regex.Find(color))
render_color = tile_type.rgba_regex.group[1]
render_alpha = text2num(tile_type.rgba_regex.group[2], 16)
var/icon/colored_icon = icon('icons/turf/decals.dmi', source_decal, dir=source_dir)
colored_icon.ChangeOpacity(render_alpha * 0.008)
if(color == "custom")
colored_icon.Blend(icon('icons/effects/random_spawners.dmi', "rainbow"), ICON_MULTIPLY)
else
colored_icon.Blend(render_color, ICON_MULTIPLY)
colored_icon = blend_preview_floor(colored_icon)
Insert("[decal]_[dir]_[replacetext(color, "#", "")]", colored_icon)
/datum/asset/simple/genetics
assets = list(
"dna_discovered.gif" = 'html/dna_discovered.gif',
"dna_undiscovered.gif" = 'html/dna_undiscovered.gif',
"dna_extra.gif" = 'html/dna_extra.gif'
)
/datum/asset/spritesheet/virology_symptoms
name = "virology_symptoms"
/datum/asset/spritesheet/virology_symptoms/create_spritesheets()
InsertAll("", 'icons/UI_Icons/symptoms/symptoms.dmi')
/datum/asset/simple/virology_symptoms_animated
assets = list(
"symptom.invalid.png" = 'icons/UI_Icons/symptoms/invalid.png',
"symptom.alkali_perspiration.gif" = 'icons/UI_Icons/symptoms/alkali_perspiration.gif',
"symptom.autophago_necrosis.gif" = 'icons/UI_Icons/symptoms/autophago_necrosis.gif',
"symptom.ionizing_cellular_emission.gif" = 'icons/UI_Icons/symptoms/ionizing_cellular_emission.gif',
"symptom.narcolepsy.gif" = 'icons/UI_Icons/symptoms/narcolepsy.gif',
"symptom.necrotizing_fasciitis.gif" = 'icons/UI_Icons/symptoms/necrotizing_fasciitis.gif',
"symptom.nocturnal_regeneration.gif" = 'icons/UI_Icons/symptoms/nocturnal_regeneration.gif',
"symptom.plasma_fixation.gif" = 'icons/UI_Icons/symptoms/plasma_fixation.gif',
"symptom.regen_coma.gif" = 'icons/UI_Icons/symptoms/regen_coma.gif',
"symptom.self_respiration.gif" = 'icons/UI_Icons/symptoms/self_respiration.gif',
"symptom.silicolysis.gif" = 'icons/UI_Icons/symptoms/silicolysis.gif',
"symptom.starlight_condensation.gif" = 'icons/UI_Icons/symptoms/starlight_condensation.gif',
"symptom.tissue_hydration.gif" = 'icons/UI_Icons/symptoms/tissue_hydration.gif',
"symptom.voice_change.gif" = 'icons/UI_Icons/symptoms/voice_change.gif'
)
/datum/asset/simple/orbit
assets = list(
"ghost.png" = 'html/ghost.png'
)
/datum/asset/simple/vv
assets = list(
"view_variables.css" = 'html/admin/view_variables.css'
)
/datum/asset/spritesheet/sheetmaterials
name = "sheetmaterials"
/datum/asset/spritesheet/sheetmaterials/create_spritesheets()
InsertAll("", 'icons/obj/stack_objects.dmi')
Insert("dilithium_polycrystal", 'yogstation/icons/obj/telescience.dmi', "dilithium_polycrystal") //yogs: same as above but for dilithium
/datum/asset/simple/portraits
var/tab = "use subtypes of this please"
assets = list()
/datum/asset/simple/portraits/New()
if(!length(SSpersistent_paintings.paintings[tab]))
return
for(var/list/portrait as anything in SSpersistent_paintings.paintings[tab])
var/png = "data/paintings/[tab]/[portrait["md5"]].png"
if(fexists(png))
var/asset_name = "[tab]_[portrait["md5"]]"
assets[asset_name] = png
..() //this is where it registers all these assets we added to the list
/datum/asset/simple/portraits/public
tab = "public"
/datum/asset/spritesheet/supplypods
name = "supplypods"
/datum/asset/spritesheet/supplypods/create_spritesheets()
for (var/style in 1 to length(GLOB.podstyles))
var/icon_file = 'icons/obj/supplypods.dmi'
if (style == STYLE_SEETHROUGH)
Insert("pod_asset[style]", icon(icon_file, "seethrough-icon"))
continue
var/base = GLOB.podstyles[style][POD_BASE]
if (!base)
Insert("pod_asset[style]", icon(icon_file, "invisible-icon"))
continue
var/icon/podIcon = icon(icon_file, base)
var/door = GLOB.podstyles[style][POD_DOOR]
if (door)
door = "[base]_door"
podIcon.Blend(icon(icon_file, door), ICON_OVERLAY)
var/shape = GLOB.podstyles[style][POD_SHAPE]
if (shape == POD_SHAPE_NORML)
var/decal = GLOB.podstyles[style][POD_DECAL]
if (decal)
podIcon.Blend(icon(icon_file, decal), ICON_OVERLAY)
var/glow = GLOB.podstyles[style][POD_GLOW]
if (glow)
glow = "pod_glow_[glow]"
podIcon.Blend(icon(icon_file, glow), ICON_OVERLAY)
Insert("pod_asset[style]", podIcon)
/datum/asset/spritesheet/rcd
name = "rcd-tgui"
/datum/asset/spritesheet/rcd/create_spritesheets()
//We load airlock icons seperatly from other icons cause they need overlays
//load all category essential icon_states. format is icon_file = list of icon states we need from that file
var/list/essentials = list(
'icons/mob/radial.dmi' = list("wallfloor", "delete", "dirwindow", "fullwindow", "dirwindow_r", "fullwindow_r", "cnorth", "csouth", "ceast", "cwest", "chair", "stool", "windoor", "secure_windoor"),
'icons/obj/recycling.dmi' = list("conveyor_construct", "switch-off"),
'icons/obj/structures.dmi' = list("window0", "rwindow0", "table", "glass_table"),
'icons/obj/stock_parts.dmi' = list("box_1"),
)
var/icon/icon
for(var/icon_file as anything in essentials)
for(var/icon_state as anything in essentials[icon_file])
icon = icon(icon = icon_file, icon_state = icon_state)
Insert(sanitize_css_class_name(icon_state), icon)
//for each airlock type we create its overlayed version with the suffix Glass in the sprite name
var/list/airlocks = list(
"Standard" = 'icons/obj/doors/airlocks/station/public.dmi',
"Public" = 'icons/obj/doors/airlocks/station2/glass.dmi',
"Engineering" = 'icons/obj/doors/airlocks/station/engineering.dmi',
"Atmospherics" = 'icons/obj/doors/airlocks/station/atmos.dmi',
"Security" = 'icons/obj/doors/airlocks/station/security.dmi',
"Command" = 'icons/obj/doors/airlocks/station/command.dmi',
"Medical" = 'icons/obj/doors/airlocks/station/medical.dmi',
"Research" = 'icons/obj/doors/airlocks/station/research.dmi',
"Freezer" = 'icons/obj/doors/airlocks/station/freezer.dmi',
"Virology" = 'icons/obj/doors/airlocks/station/virology.dmi',
"Mining" = 'icons/obj/doors/airlocks/station/mining.dmi',
"Maintenance" = 'icons/obj/doors/airlocks/station/maintenance.dmi',
"External" = 'icons/obj/doors/airlocks/external/external.dmi',
"External Maintenance" = 'icons/obj/doors/airlocks/station/maintenanceexternal.dmi',
"Airtight Hatch" = 'icons/obj/doors/airlocks/hatch/centcom.dmi',
"Maintenance Hatch" = 'icons/obj/doors/airlocks/hatch/maintenance.dmi'
)
//these 3 types dont have glass doors
var/list/exclusion = list("Freezer", "Airtight Hatch", "Maintenance Hatch")
for(var/airlock_name in airlocks)
//solid door with overlay
icon = icon(icon = airlocks[airlock_name] , icon_state = "closed" , dir = SOUTH)
icon.Blend(icon(icon = airlocks[airlock_name], icon_state = "fill_closed", dir = SOUTH), ICON_OVERLAY)
Insert(sanitize_css_class_name(airlock_name), icon)
//exclude these glass types
if(airlock_name in exclusion)
continue
//glass door no overlay
icon = icon(airlocks[airlock_name] , "closed" , SOUTH)
Insert(sanitize_css_class_name("[airlock_name]Glass"), icon)
/datum/asset/simple/inventory
assets = list(
"inventory-glasses.png" = 'icons/UI_Icons/inventory_midnight/glasses.png',
"inventory-head.png" = 'icons/UI_Icons/inventory_midnight/head.png',
"inventory-neck.png" = 'icons/UI_Icons/inventory_midnight/neck.png',
"inventory-mask.png" = 'icons/UI_Icons/inventory_midnight/mask.png',
"inventory-ears.png" = 'icons/UI_Icons/inventory_midnight/ears.png',
"inventory-uniform.png" = 'icons/UI_Icons/inventory_midnight/uniform.png',
"inventory-suit.png" = 'icons/UI_Icons/inventory_midnight/suit.png',
"inventory-gloves.png" = 'icons/UI_Icons/inventory_midnight/gloves.png',
"inventory-hand_l.png" = 'icons/UI_Icons/inventory_midnight/hand_l.png',
"inventory-hand_r.png" = 'icons/UI_Icons/inventory_midnight/hand_r.png',
"inventory-shoes.png" = 'icons/UI_Icons/inventory_midnight/shoes.png',
"inventory-suit_storage.png" = 'icons/UI_Icons/inventory_midnight/suit_storage.png',
"inventory-id.png" = 'icons/UI_Icons/inventory_midnight/id.png',
"inventory-belt.png" = 'icons/UI_Icons/inventory_midnight/belt.png',
"inventory-back.png" = 'icons/UI_Icons/inventory_midnight/back.png',
"inventory-pocket.png" = 'icons/UI_Icons/inventory_midnight/pocket.png',
"inventory-collar.png" = 'icons/UI_Icons/inventory_midnight/collar.png',
)