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biogenerator.dm
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/obj/machinery/biogenerator
name = "biogenerator"
desc = "Converts plants into biomass, which can be used to construct useful items."
icon = 'icons/obj/machines/biogenerator.dmi'
icon_state = "biogen-empty"
density = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 40
circuit = /obj/item/circuitboard/machine/biogenerator
var/processing = FALSE
var/obj/item/reagent_containers/glass/beaker = null
var/points = 0
var/efficiency = 0
var/productivity = 0
var/max_items = 40
var/datum/techweb/stored_research
var/list/show_categories = list("Food","Kitchen Chemicals","Botany Chemicals","Organic Materials")
/// Currently selected category in the UI
var/selected_cat
/obj/machinery/biogenerator/Initialize(mapload)
. = ..()
stored_research = new /datum/techweb/specialized/autounlocking/biogenerator
create_reagents(1000)
/obj/machinery/biogenerator/Destroy()
QDEL_NULL(beaker)
return ..()
/obj/machinery/biogenerator/handle_atom_del(atom/A)
..()
if(A == beaker)
beaker = null
update_appearance(UPDATE_ICON)
/obj/machinery/biogenerator/contents_explosion(severity, target)
..()
if(beaker)
switch(severity)
if(EXPLODE_DEVASTATE)
SSexplosions.high_mov_atom += beaker
if(EXPLODE_HEAVY)
SSexplosions.med_mov_atom += beaker
if(EXPLODE_LIGHT)
SSexplosions.low_mov_atom += beaker
/obj/machinery/biogenerator/RefreshParts()
var/E = 0
var/P = 0
var/max_storage = 40
for(var/obj/item/stock_parts/matter_bin/B in component_parts)
P += B.rating
max_storage = 40 * B.rating
for(var/obj/item/stock_parts/manipulator/M in component_parts)
E += M.rating
efficiency = E
productivity = P
max_items = max_storage
/obj/machinery/biogenerator/examine(mob/user)
. = ..()
if(in_range(user, src) || isobserver(user))
. += span_notice("The status display reads: Productivity at <b>[productivity*100]%</b>.<br>Matter consumption reduced by <b>[(efficiency*25)-25]</b>%.<br>Machine can hold up to <b>[max_items]</b> pieces of produce.")
/obj/machinery/biogenerator/on_reagent_change(changetype) //When the reagents change, change the icon as well.
update_appearance(UPDATE_ICON)
/obj/machinery/biogenerator/update_icon_state()
. = ..()
if(panel_open)
icon_state = "biogen-empty-o"
else if(!src.beaker)
icon_state = "biogen-empty"
else if(!src.processing)
icon_state = "biogen-stand"
else
icon_state = "biogen-work"
/obj/machinery/biogenerator/attackby(obj/item/O, mob/living/user, params)
if(user.combat_mode)
return ..()
if(processing)
to_chat(user, span_warning("The biogenerator is currently processing."))
return
if(default_deconstruction_screwdriver(user, "biogen-empty-o", "biogen-empty", O))
if(beaker)
var/obj/item/reagent_containers/glass/B = beaker
B.forceMove(drop_location())
beaker = null
update_appearance(UPDATE_ICON)
return
if(default_deconstruction_crowbar(O))
return
if(istype(O, /obj/item/reagent_containers/glass))
. = 1 //no afterattack
if(!panel_open)
if(beaker)
to_chat(user, span_warning("A container is already loaded into the machine."))
else
if(!user.transferItemToLoc(O, src))
return
beaker = O
to_chat(user, span_notice("You add the container to the machine."))
update_appearance(UPDATE_ICON)
else
to_chat(user, span_warning("Close the maintenance panel first."))
return
else if(istype(O, /obj/item/storage/bag/plants))
var/obj/item/storage/bag/plants/PB = O
var/i = 0
for(var/obj/item/reagent_containers/food/snacks/grown/G in contents)
i++
if(i >= max_items)
to_chat(user, span_warning("The biogenerator is already full! Activate it."))
else
for(var/obj/item/reagent_containers/food/snacks/grown/G in PB.contents)
if(i >= max_items)
break
if(SEND_SIGNAL(PB, COMSIG_TRY_STORAGE_TAKE, G, src))
i++
if(i<max_items)
to_chat(user, span_info("You empty the plant bag into the biogenerator."))
else if(PB.contents.len == 0)
to_chat(user, span_info("You empty the plant bag into the biogenerator, filling it to its capacity."))
else
to_chat(user, span_info("You fill the biogenerator to its capacity."))
return TRUE //no afterattack
else if(istype(O, /obj/item/reagent_containers/food/snacks/grown))
var/i = 0
for(var/obj/item/reagent_containers/food/snacks/grown/G in contents)
i++
if(i >= max_items)
to_chat(user, span_warning("The biogenerator is full! Activate it."))
else
if(user.transferItemToLoc(O, src))
to_chat(user, span_info("You put [O.name] in [src.name]"))
return TRUE //no afterattack
else if (istype(O, /obj/item/disk/design_disk))
user.visible_message(span_notice("[user] begins to load \the [O] in \the [src]..."),
span_notice("You begin to load a design from \the [O]..."),
span_hear("You hear the chatter of a floppy drive."))
processing = TRUE
var/obj/item/disk/design_disk/D = O
if(do_after(user, 1 SECONDS, src))
for(var/B in D.blueprints)
if(B)
stored_research.add_design(B)
processing = FALSE
return TRUE
else
to_chat(user, span_warning("You cannot put this in [src.name]!"))
/obj/machinery/biogenerator/AltClick(mob/living/user)
. = ..()
if(user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK) && can_interact(user))
detach(user)
/**
* activate: Activates biomass processing and converts all inserted grown products into biomass
*
* Arguments:
* * user The mob starting the biomass processing
*/
/obj/machinery/biogenerator/proc/activate(mob/user)
if(user.stat != CONSCIOUS)
return
if(stat != NONE)
return
if(processing)
to_chat(user, span_warning("The biogenerator is in the process of working."))
return
var/S = 0
for(var/obj/item/reagent_containers/food/snacks/grown/I in contents)
S += 5
if(I.reagents.get_reagent_amount(/datum/reagent/consumable/nutriment) < 0.1)
points += 1 * productivity
else
points += I.reagents.get_reagent_amount(/datum/reagent/consumable/nutriment) * 10 * productivity
qdel(I)
if(S)
processing = TRUE
update_appearance(UPDATE_ICON)
playsound(loc, 'sound/machines/blender.ogg', 50, TRUE)
use_power(S * 30)
sleep(S + 15 / productivity)
processing = FALSE
update_appearance(UPDATE_ICON)
/obj/machinery/biogenerator/proc/check_cost(list/materials, multiplier = 1, remove_points = TRUE)
if(materials.len != 1 || materials[1] != getmaterialref(/datum/material/biomass))
return FALSE
if (materials[getmaterialref(/datum/material/biomass)]*multiplier/efficiency > points)
return FALSE
else
if(remove_points)
points -= materials[getmaterialref(/datum/material/biomass)]*multiplier/efficiency
update_appearance(UPDATE_ICON)
return TRUE
/obj/machinery/biogenerator/proc/check_container_volume(list/reagents, multiplier = 1)
var/sum_reagents = 0
for(var/R in reagents)
sum_reagents += reagents[R]
sum_reagents *= multiplier
if(beaker.reagents.total_volume + sum_reagents > beaker.reagents.maximum_volume)
return FALSE
return TRUE
/obj/machinery/biogenerator/proc/create_product(datum/design/D, amount)
if(!loc)
return FALSE
if(ispath(D.build_path, /obj/item/stack))
if(!check_container_volume(D.make_reagents, amount))
return FALSE
if(!check_cost(D.materials, amount))
return FALSE
new D.build_path(drop_location(), amount)
for(var/R in D.make_reagents)
beaker.reagents.add_reagent(R, D.make_reagents[R]*amount)
else
var/i = amount
while(i > 0)
if(!check_container_volume(D.make_reagents))
say("Warning: Attached container does not have enough free capacity!")
return .
if(!check_cost(D.materials))
return .
if(D.build_path)
new D.build_path(loc)
for(var/R in D.make_reagents)
beaker.reagents.add_reagent(R, D.make_reagents[R])
. = 1
--i
update_appearance(UPDATE_ICON)
return .
/obj/machinery/biogenerator/proc/detach(mob/living/user)
if(beaker)
if(can_interact(user))
user.put_in_hands(beaker)
else
beaker.drop_location(get_turf(src))
beaker = null
update_appearance(UPDATE_ICON)
/obj/machinery/biogenerator/ui_status(mob/user)
if(stat & BROKEN || panel_open)
return UI_CLOSE
return ..()
/obj/machinery/biogenerator/ui_assets(mob/user)
return list(
get_asset_datum(/datum/asset/spritesheet/research_designs),
)
/obj/machinery/biogenerator/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "Biogenerator", name)
ui.open()
/obj/machinery/biogenerator/ui_data(mob/user)
var/list/data = list()
data["beaker"] = beaker ? TRUE : FALSE
data["biomass"] = points
data["processing"] = processing
if(locate(/obj/item/reagent_containers/food/snacks/grown) in contents)
data["can_process"] = TRUE
else
data["can_process"] = FALSE
return data
/obj/machinery/biogenerator/ui_static_data(mob/user)
var/list/data = list()
data["categories"] = list()
var/categories = show_categories.Copy()
for(var/V in categories)
categories[V] = list()
for(var/V in stored_research.researched_designs)
var/datum/design/D = SSresearch.techweb_design_by_id(V)
for(var/C in categories)
if(C in D.category)
categories[C] += D
for(var/category in categories)
var/list/cat = list(
"name" = category,
"items" = (category == selected_cat ? list() : null))
var/needs_chem //Buffer because I am stupid
for(var/item in categories[category])
var/datum/design/D = item
if(!D.make_reagents)
needs_chem = FALSE
else
needs_chem = TRUE
cat["items"] += list(list(
"id" = D.id,
"name" = D.name,
"cost" = D.materials[getmaterialref(/datum/material/biomass)]/efficiency,
"chem" = needs_chem,
))
data["categories"] += list(cat)
return data
/obj/machinery/biogenerator/ui_act(action, list/params)
if(..())
return
switch(action)
if("activate")
activate(usr)
return TRUE
if("detach")
detach(usr)
return TRUE
if("create")
var/amount = text2num(params["amount"])
amount = clamp(amount, 1, 10)
if(!amount)
return
var/id = params["id"]
if(!stored_research.researched_designs.Find(id))
stack_trace("ID did not map to a researched datum [id]")
return
var/datum/design/D = SSresearch.techweb_design_by_id(id)
if(D && !istype(D, /datum/design/error_design))
create_product(D, amount)
else
stack_trace("ID could not be turned into a valid techweb design datum [id]")
return
return TRUE
if("select")
selected_cat = params["category"]
return TRUE