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mapping_helpers.dm
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//Landmarks and other helpers which speed up the mapping process and reduce the number of unique instances/subtypes of items/turf/ect
/obj/effect/baseturf_helper //Set the baseturfs of every turf in the /area/ it is placed.
name = "baseturf editor"
icon = 'icons/effects/mapping_helpers.dmi'
icon_state = ""
/// Replacing a specific turf
var/list/baseturf_to_replace
/// The desired bottom turf
var/baseturf
plane = POINT_PLANE
/obj/effect/baseturf_helper/Initialize(mapload)
. = ..()
return INITIALIZE_HINT_LATELOAD
/obj/effect/baseturf_helper/LateInitialize()
if(!baseturf_to_replace)
baseturf_to_replace = typecacheof(/turf/open/space)
else if(!length(baseturf_to_replace))
baseturf_to_replace = list(baseturf_to_replace = TRUE)
else if(baseturf_to_replace[baseturf_to_replace[1]] != TRUE) // It's not associative
var/list/formatted = list()
for(var/i in baseturf_to_replace)
formatted[i] = TRUE
baseturf_to_replace = formatted
var/area/our_area = get_area(src)
for(var/i in get_area_turfs(our_area, z))
replace_baseturf(i)
qdel(src)
/// Replaces all the requested baseturfs (usually space/baseturfbottom) with the desired baseturf. Skips if its already there
/obj/effect/baseturf_helper/proc/replace_baseturf(turf/thing)
thing.remove_baseturfs_from_typecache(baseturf_to_replace)
if(length(thing.baseturfs))
var/turf/tile = thing.baseturfs[1]
if(tile == baseturf)
return
thing.place_on_bottom(baseturf)
/obj/effect/baseturf_helper/space
name = "space baseturf editor"
baseturf = /turf/open/space
/obj/effect/baseturf_helper/asteroid
name = "asteroid baseturf editor"
baseturf = /turf/open/floor/plating/asteroid
/obj/effect/baseturf_helper/asteroid/airless
name = "asteroid airless baseturf editor"
baseturf = /turf/open/floor/plating/asteroid/airless
/obj/effect/baseturf_helper/asteroid/basalt
name = "asteroid basalt baseturf editor"
baseturf = /turf/open/floor/plating/asteroid/basalt
/obj/effect/baseturf_helper/asteroid/snow
name = "asteroid snow baseturf editor"
baseturf = /turf/open/floor/plating/asteroid/snow
/obj/effect/baseturf_helper/beach/sand
name = "beach sand baseturf editor"
baseturf = /turf/open/floor/plating/beach/sand
/obj/effect/baseturf_helper/beach/water
name = "water baseturf editor"
baseturf = /turf/open/floor/plating/beach/water
/obj/effect/baseturf_helper/lava
name = "lava baseturf editor"
baseturf = /turf/open/lava/smooth
/obj/effect/baseturf_helper/lava_land/surface
name = "lavaland baseturf editor"
baseturf = /turf/open/lava/smooth/lava_land_surface
/obj/effect/mapping_helpers
icon = 'icons/effects/mapping_helpers.dmi'
icon_state = ""
anchored = TRUE
// Unless otherwise specified, layer above everything
layer = ABOVE_ALL_MOB_LAYER
var/late = FALSE
/obj/effect/mapping_helpers/Initialize(mapload)
..()
return late ? INITIALIZE_HINT_LATELOAD : INITIALIZE_HINT_QDEL
// Airlock helpers
/obj/effect/mapping_helpers/airlock
layer = DOOR_HELPER_LAYER
late = TRUE
/obj/effect/mapping_helpers/airlock/Initialize(mapload)
. = ..()
if(!mapload)
log_mapping("[src] spawned outside of mapload!")
return
var/obj/machinery/door/airlock/airlock = locate(/obj/machinery/door/airlock) in loc
if(!airlock)
log_mapping("[src] failed to find an airlock at [AREACOORD(src)]")
else
payload(airlock)
/obj/effect/mapping_helpers/airlock/LateInitialize()
. = ..()
var/obj/machinery/door/airlock/airlock = locate(/obj/machinery/door/airlock) in loc
if(!airlock)
qdel(src)
return
if(airlock.cyclelinkedx || airlock.cyclelinkedy)
airlock.cyclelinkairlock_target()
if(airlock.cyclelinkeddir)
airlock.cyclelinkairlock()
if(airlock.closeOtherId)
airlock.update_other_id()
if(airlock.abandoned)
var/outcome = rand(1,100)
switch(outcome)
if(1 to 9)
var/turf/here = get_turf(src)
for(var/obj/machinery/door/firedoor/FD in here)
qdel(FD)
for(var/turf/closed/T in range(2, src))
here.place_on_top(T.type)
qdel(airlock)
qdel(src)
return
here.place_on_top(/turf/closed/wall)
qdel(airlock)
qdel(src)
return
if(10 to 11)
airlock.lights = FALSE
airlock.locked = TRUE
if(12 to 15)
airlock.locked = TRUE
if(16 to 23)
airlock.welded = TRUE
if(24 to 30)
airlock.panel_open = TRUE
airlock.update_appearance()
qdel(src)
/obj/effect/mapping_helpers/airlock/proc/payload(obj/machinery/door/airlock/payload)
return
/obj/effect/mapping_helpers/airlock/cyclelink_helper
name = "airlock cyclelink helper"
icon_state = "airlock_cyclelink_helper"
/obj/effect/mapping_helpers/airlock/cyclelink_helper/payload(obj/machinery/door/airlock/airlock)
if(airlock.cyclelinkeddir)
log_mapping("[src] at [AREACOORD(src)] tried to set [airlock] cyclelinkeddir, but it's already set!")
else
airlock.cyclelinkeddir = dir
/obj/effect/mapping_helpers/airlock/cyclelink_helper_target //yogs start
name = "airlock cyclelink helper target"
icon_state = "airlock_cyclelink_helper_target"
var/dirx
var/diry
/obj/effect/mapping_helpers/airlock/cyclelink_helper_target/payload(obj/machinery/door/airlock/airlock)
if(airlock.cyclelinkedx || airlock.cyclelinkedy)
log_mapping("[src] at [AREACOORD(src)] tried to set [airlock] cyclelinkedx and y, but they're already set")
else
if(!dirx && !diry)
log_mapping("[src] at [AREACOORD(src)] tried to set [airlock] cyclelinkedx and y, but has dirx and diry are uninitialized")
return
airlock.cyclelinkedx = dirx
airlock.cyclelinkedy = diry//yogs end
/obj/effect/mapping_helpers/airlock/locked
name = "airlock lock helper"
icon_state = "airlock_locked_helper"
/obj/effect/mapping_helpers/airlock/locked/payload(obj/machinery/door/airlock/airlock)
if(airlock.locked)
log_mapping("[src] at [AREACOORD(src)] tried to bolt [airlock] but it's already locked!")
else
airlock.locked = TRUE
/obj/effect/mapping_helpers/airlock/unres
name = "airlock unresctricted side helper"
icon_state = "airlock_unres_helper"
/obj/effect/mapping_helpers/airlock/unres/payload(obj/machinery/door/airlock/airlock)
airlock.unres_sides ^= dir
/obj/effect/mapping_helpers/airlock/abandoned
name = "airlock abandoned helper"
icon_state = "airlock_abandoned"
/obj/effect/mapping_helpers/airlock/abandoned/payload(obj/machinery/door/airlock/airlock)
if(airlock.abandoned)
log_mapping("[src] at [AREACOORD(src)] tried to make [airlock] abandoned but it's already abandoned!")
else
airlock.abandoned = TRUE
/obj/effect/mapping_helpers/airlock/inaccessible
name = "airlock inaccessible helper"
icon_state = "airlock_inaccessible"
/obj/effect/mapping_helpers/airlock/inaccessible/payload(obj/machinery/door/airlock/airlock)
if(airlock.req_one_access != null)
log_mapping("[src] at [AREACOORD(src)] tried to set req_access, but req__one_access was already set!")
else
airlock.req_access += list(ACCESS_INACCESSIBLE)
// Windoor helpers
/obj/effect/mapping_helpers/windoor
layer = WINDOW_HELPER_LAYER
late = TRUE
/obj/effect/mapping_helpers/windoor/Initialize(mapload)
. = ..()
if(!mapload)
log_mapping("[src] spawned outside of mapload!")
return
var/success = FALSE
var/windoor_present = FALSE
for(var/obj/machinery/door/window/windoor in loc)
windoor_present = TRUE
if(windoor.dir != dir)
continue
payload(windoor)
success = TRUE
if(!success)
log_mapping("[src] failed to find a windoor at [AREACOORD(src)]")
if(windoor_present && !success)
log_mapping("[src] attempted to imprint access at [AREACOORD(src)] but found no valid windoors (windoor present but not matching dir)")
qdel(src)
/obj/effect/mapping_helpers/windoor/proc/payload(obj/machinery/door/window/payload)
return
/obj/effect/mapping_helpers/windoor/inaccessible
name = "windoor inaccessible helper"
icon_state = "windoor_inaccessible"
/obj/effect/mapping_helpers/windoor/inaccessible/payload(obj/machinery/door/window/windoor)
if(windoor.req_one_access != null)
log_mapping("[src] at [AREACOORD(src)] tried to set req_access, but req_one_access was already set!")
else
windoor.req_access += list(ACCESS_INACCESSIBLE)
//needs to do its thing before spawn_rivers() is called
INITIALIZE_IMMEDIATE(/obj/effect/mapping_helpers/no_lava)
/obj/effect/mapping_helpers/no_lava
icon_state = "no_lava"
/obj/effect/mapping_helpers/no_lava/Initialize(mapload)
. = ..()
var/turf/T = get_turf(src)
T.turf_flags |= NO_LAVA_GEN
//This helper applies components to things on the map directly.
/obj/effect/mapping_helpers/component_injector
name = "Component Injector"
late = TRUE
var/target_type
var/target_name
var/component_type
//Late init so everything is likely ready and loaded (no warranty)
/obj/effect/mapping_helpers/component_injector/LateInitialize()
if(!ispath(component_type,/datum/component))
CRASH("Wrong component type in [type] - [component_type] is not a component")
var/turf/T = get_turf(src)
for(var/atom/A in T.get_all_contents())
if(A == src)
continue
if(target_name && A.name != target_name)
continue
if(target_type && !istype(A,target_type))
continue
var/cargs = build_args()
A._AddComponent(cargs)
qdel(src)
return
/obj/effect/mapping_helpers/component_injector/proc/build_args()
return list(component_type)
/obj/effect/mapping_helpers/component_injector/infective
name = "Infective Injector"
icon_state = "component_infective"
component_type = /datum/component/infective
var/disease_type
/obj/effect/mapping_helpers/component_injector/infective/build_args()
if(!ispath(disease_type,/datum/disease))
CRASH("Wrong disease type passed in.")
var/datum/disease/D = new disease_type()
return list(component_type,D)
/obj/effect/mapping_helpers/dead_body_placer
name = "Dead Body placer"
late = TRUE
icon_state = "deadbodyplacer"
var/bodycount = 2 //number of bodies to spawn
/obj/effect/mapping_helpers/dead_body_placer/LateInitialize()
var/area/a = get_area(src)
var/list/trays = list()
for (var/i in a.contents)
if (istype(i, /obj/structure/bodycontainer/morgue))
trays += i
if(!trays.len)
log_mapping("[src] at [x],[y] could not find any morgues.")
return
for (var/i = 1 to bodycount)
var/obj/structure/bodycontainer/morgue/j = pick_n_take(trays)
var/mob/living/carbon/human/h = new /mob/living/carbon/human(j, 1)
h.death()
for (var/part in h.internal_organs) //randomly remove organs from each body, set those we keep to be in stasis
if (prob(40))
qdel(part)
else
var/obj/item/organ/O = part
O.organ_flags |= ORGAN_FROZEN
j.update_appearance(UPDATE_ICON)
qdel(src)
/obj/effect/mapping_helpers/teleport_anchor
name = "Teleport Anchor"
late = FALSE
icon_state = "teleport_anchor"
/obj/effect/mapping_helpers/teleport_anchor/Initialize(mapload) //add the tile it is on to areas prefered teleportaiton list
. = ..()
var/area/a = get_area(loc)
a.teleport_anchors += loc
/obj/effect/mapping_helpers/ztrait_injector
name = "ztrait injector"
icon_state = "ztrait"
/// List of traits to add to this.
var/list/traits_to_add = list()
/obj/effect/mapping_helpers/ztrait_injector/Initialize(mapload)
. = ..()
var/datum/space_level/level = SSmapping.z_list[z]
if(!level || !length(traits_to_add))
return
level.traits |= traits_to_add
SSweather.update_z_level(level) //in case of someone adding a weather for the level, we want SSweather to update for that
/obj/effect/mapping_helpers/firedoor_border_spawner
var/orientation = VERTICAL
var/obj/machinery/door/firedoor/border_only/door1
var/obj/machinery/door/firedoor/border_only/door2
/obj/effect/mapping_helpers/firedoor_border_spawner/Initialize(mapload, _orientation)
. = ..()
if(_orientation)
orientation = _orientation
door1 = new(loc)
door2 = new(loc)
switch(orientation)
if(VERTICAL)
//door1 is naturally the right orientation
door2.dir = 1
if(HORIZONTAL)
door1.dir = 4
door2.dir = 8
/obj/effect/mapping_helpers/firedoor_border_spawner/horizontal
orientation = HORIZONTAL