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say.dm
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GLOBAL_LIST_INIT(department_radio_prefixes, list(":", "."))
GLOBAL_LIST_INIT(department_radio_keys, list(
// Location
MODE_KEY_RADIO = MODE_RADIO,
MODE_KEY_INTERCOM = MODE_INTERCOM,
// Department
MODE_KEY_DEPARTMENT = MODE_DEPARTMENT,
RADIO_KEY_COMMAND = RADIO_CHANNEL_COMMAND,
RADIO_KEY_SCIENCE = RADIO_CHANNEL_SCIENCE,
RADIO_KEY_MEDICAL = RADIO_CHANNEL_MEDICAL,
RADIO_KEY_ENGINEERING = RADIO_CHANNEL_ENGINEERING,
RADIO_KEY_SECURITY = RADIO_CHANNEL_SECURITY,
RADIO_KEY_SUPPLY = RADIO_CHANNEL_SUPPLY,
RADIO_KEY_SERVICE = RADIO_CHANNEL_SERVICE,
// Faction
RADIO_KEY_SYNDICATE = RADIO_CHANNEL_SYNDICATE,
RADIO_KEY_CENTCOM = RADIO_CHANNEL_CENTCOM,
// Admin
MODE_KEY_ADMIN = MODE_ADMIN,
MODE_KEY_DEADMIN = MODE_DEADMIN,
// Misc
RADIO_KEY_AI_PRIVATE = RADIO_CHANNEL_AI_PRIVATE, // AI Upload channel
MODE_KEY_VOCALCORDS = MODE_VOCALCORDS, // vocal cords, used by Voice of God
//kinda localization -- rastaf0
//same keys as above, but on russian keyboard layout. This file uses cp1251 as encoding.
// Location
"ê" = MODE_RADIO,
"ø" = MODE_INTERCOM,
// Department
"ð" = MODE_DEPARTMENT,
"ñ" = RADIO_CHANNEL_COMMAND,
"ò" = RADIO_CHANNEL_SCIENCE,
"ü" = RADIO_CHANNEL_MEDICAL,
"ó" = RADIO_CHANNEL_ENGINEERING,
"û" = RADIO_CHANNEL_SECURITY,
"ã" = RADIO_CHANNEL_SUPPLY,
"ì" = RADIO_CHANNEL_SERVICE,
// Faction
"å" = RADIO_CHANNEL_SYNDICATE,
"í" = RADIO_CHANNEL_CENTCOM,
// Admin
"ç" = MODE_ADMIN,
"â" = MODE_ADMIN,
// Misc
"ù" = RADIO_CHANNEL_AI_PRIVATE,
"÷" = MODE_VOCALCORDS
))
///This is the list of all keys that are not techincially "radios" but use radio prefixes like :g and .b
GLOBAL_LIST_INIT(special_radio_keys, list(
MODE_KEY_BINARY = MODE_TOKEN_BINARY,
MODE_KEY_CHANGELING = MODE_TOKEN_CHANGELING,
MODE_KEY_ALIEN = MODE_TOKEN_ALIEN,
MODE_KEY_MONKEY = MODE_MONKEY,
MODE_KEY_DARKSPAWN = MODE_TOKEN_DARKSPAWN,
MODE_KEY_MONKEY = MODE_TOKEN_MONKEY,
MODE_KEY_HOLOPAD = MODE_TOKEN_HOLOPAD,
MODE_KEY_SING = MODE_SING
))
/mob/living/proc/Ellipsis(original_msg, chance = 50, keep_words)
if(chance <= 0)
return "..."
if(chance >= 100)
return original_msg
var/list/words = splittext(original_msg," ")
var/list/new_words = list()
var/new_msg = ""
for(var/w in words)
if(prob(chance))
new_words += "..."
if(!keep_words)
continue
new_words += w
new_msg = jointext(new_words," ")
return new_msg
/mob/living/say(message, bubble_type,list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
var/static/list/crit_allowed_modes = list(WHISPER_MODE = TRUE, MODE_CHANGELING = TRUE, MODE_ALIEN = TRUE)
var/static/list/unconscious_allowed_modes = list(MODE_CHANGELING = TRUE, MODE_ALIEN = TRUE)
if(sanitize)
message = trim(copytext_char(sanitize(message), 1, MAX_MESSAGE_LEN))
if(!message || message == "")
return
var/list/message_mods = list()
var/original_message = message
message = get_message_mods(message, message_mods)
var/datum/saymode/saymode = SSradio.saymodes[message_mods[RADIO_KEY]]
var/in_critical = InCritical()
if(message_mods[RADIO_EXTENSION] == MODE_ADMIN)
if(client)
client.cmd_admin_say(message)
return
if(message_mods[RADIO_EXTENSION] == MODE_DEADMIN)
if(client)
client.dsay(message)
return
if(stat == DEAD)
say_dead(original_message)
return
if(check_emote(original_message, forced) || !can_speak_basic(original_message, ignore_spam))
return
if(in_critical) //There are cheaper ways to do this, but they're less flexible, and this isn't ran all that often
var/end = TRUE
for(var/index in message_mods)
if(crit_allowed_modes[index])
end = FALSE
break
if(end)
return
else if(stat == UNCONSCIOUS)
var/end = TRUE
for(var/index in message_mods)
if(unconscious_allowed_modes[index])
end = FALSE
break
if(end)
return
language = message_mods[LANGUAGE_EXTENSION]
if(!language)
language = get_selected_language()
if(!(can_speak_vocal(message) || (saymode && saymode.bypass_mute))) //yogs change - mindlink is mental, not vocal
to_chat(src, span_warning("You find yourself unable to speak!"))
return
var/message_range = 7
var/succumbed = FALSE
var/fullcrit = InFullCritical()
if((InCritical() && !fullcrit) || message_mods[WHISPER_MODE] == MODE_WHISPER)
if(fullcrit && !forced)
var/alertresult = alert(src, "You will be immediately killed by this action. Proceed?",,"Accept", "Decline")
if(alertresult == "Decline" || QDELETED(src))
return FALSE
message_range = 1
message_mods[WHISPER_MODE] = MODE_WHISPER
src.log_talk(message, LOG_WHISPER)
if(fullcrit)
var/health_diff = round(-HEALTH_THRESHOLD_DEAD + health)
// If we cut our message short, abruptly end it with a-..
var/message_len = length_char(message)
message = copytext_char(message, 1, health_diff) + "[message_len > health_diff ? "-.." : "..."]"
message = Ellipsis(message, 10, 1)
last_words = message
message_mods[WHISPER_MODE] = MODE_WHISPER_CRIT
succumbed = TRUE
else
src.log_talk(message, LOG_SAY, forced_by=forced)
//Yogs -- Moved the message_range calculation a bit earlier in the say steps, for.. reasons.
//No screams in space, unless you're next to someone.
var/turf/T = get_turf(src)
var/datum/gas_mixture/environment = T.return_air()
var/pressure = (environment)? environment.return_pressure() : 0
if(pressure < SOUND_MINIMUM_PRESSURE)
message_range = 1
//yogs end
message = treat_message(message) // unfortunately we still need this
if(istype(saymode,/datum/saymode/vocalcords)) // Yogs -- some hack to make sure that the message gets to Voice of God unscathed
if(iscarbon(src))
var/mob/living/carbon/C = src
var/obj/item/organ/vocal_cords/V = C.getorganslot(ORGAN_SLOT_VOICE)
if(V)
if(V.does_modify_message())
message = V.modify_message(message)
else if(V.does_say_message())
V.say_message(message,message_range)
return on_say_success(message,message_range,succumbed, spans, language, message_mods) // Yogs end
var/sigreturn = SEND_SIGNAL(src, COMSIG_MOB_SAY, args)
if (sigreturn & COMPONENT_UPPERCASE_SPEECH)
message = uppertext(message)
if(!message)
return
spans |= speech_span
if(language)
var/datum/language/L = GLOB.language_datum_instances[language]
spans |= L.spans
if(message_mods[MODE_SING])
var/randomnote = pick("\u2669", "\u266A", "\u266B")
message = "[randomnote] [message] [randomnote]"
spans |= SPAN_SINGING
//This is before anything that sends say a radio message, and after all important message type modifications, so you can scumb in alien chat or something
if(saymode && !saymode.handle_message(src, message, language))
return
var/radio_message = message
if(message_mods[WHISPER_MODE])
// radios don't pick up whispers very well
radio_message = stars(radio_message)
spans |= SPAN_ITALICS
var/radio_return = radio(radio_message, message_mods, spans, language)
if(radio_return & ITALICS)
spans |= SPAN_ITALICS
if(radio_return & REDUCE_RANGE)
message_range = 1
if(!message_mods[WHISPER_MODE])
message_mods[WHISPER_MODE] = MODE_WHISPER
if(radio_return & NOPASS)
return on_say_success(message,message_range,succumbed, spans, language, message_mods)//Yogs -- deferred things are good
if(pressure < ONE_ATMOSPHERE*0.4) //Thin air, let's italicise the message
spans |= SPAN_ITALICS
send_speech(message, message_range, src, bubble_type, spans, language, message_mods)
return on_say_success(message,message_range,succumbed, spans, language, message_mods)//Yogs
/mob/living/proc/on_say_success(message,message_range,succumbed, spans, language, message_mods) // A helper function of stuff that is deferred to when /mob/living/say() is done and has successfully said something.
if(succumbed)
succumb(1)
to_chat(src, compose_message(src, language, message, , spans, message_mods))
return TRUE
/mob/living/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, list/message_mods = list())
. = ..()
if(!client)
return
var/deaf_message
var/deaf_type
var/avoid_highlight
if(istype(speaker, /atom/movable/virtualspeaker))
var/atom/movable/virtualspeaker/virt = speaker
avoid_highlight = src == virt.source
else
avoid_highlight = src == speaker
if(speaker != src)
if(!radio_freq) //These checks have to be seperate, else people talking on the radio will make "You can't hear yourself!" appear when hearing people over the radio while deaf.
deaf_message = "[span_name("[speaker]")] [speaker.verb_say] something but you cannot hear [speaker.p_them()]."
deaf_type = 1
else
deaf_message = span_notice("You can't hear yourself!")
deaf_type = 2 // Since you should be able to hear yourself without looking
// Create map text prior to modifying message for goonchat
if (client?.prefs.read_preference(/datum/preference/toggle/enable_runechat) && stat != UNCONSCIOUS && (client.prefs.read_preference(/datum/preference/toggle/enable_runechat_non_mobs) || ismob(speaker)) && can_hear())
create_chat_message(speaker, message_language, raw_message, spans)
// Recompose message for AI hrefs, language incomprehension.
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mods)
SEND_SIGNAL(src, COMSIG_MOVABLE_HEAR, args)
show_message(message, 2, deaf_message, deaf_type, avoid_highlight)
return message
/mob/living/send_speech(message, message_range = 6, obj/source = src, bubble_type = bubble_icon, list/spans, datum/language/message_language=null, list/message_mods = list())
var/static/list/eavesdropping_modes = list(MODE_WHISPER = TRUE, MODE_WHISPER_CRIT = TRUE)
var/eavesdrop_range = 0
if(message_mods[WHISPER_MODE]) //If we're whispering
eavesdrop_range = EAVESDROP_EXTRA_RANGE
var/list/listening = get_hearers_in_view(message_range+eavesdrop_range, source)
var/list/the_dead = list()
for(var/_M in GLOB.player_list)
var/mob/M = _M
if(!M) //yogs
continue //yogs | null in player_list for whatever reason :shrug:
if(M.stat != DEAD) //not dead, not important
continue
if(!M.client || !client) //client is so that ghosts don't have to listen to mice
continue
if(get_dist(M, src) > 7 || M.z != z) //they're out of range of normal hearing
if(eavesdrop_range && !(M.client.prefs.chat_toggles & CHAT_GHOSTWHISPER)) //they're whispering and we have hearing whispers at any range off
continue
if(!(M.client.prefs.chat_toggles & CHAT_GHOSTEARS)) //they're talking normally and we have hearing at any range off
continue
listening |= M
the_dead[M] = TRUE
var/eavesdropping
var/eavesrendered
if(eavesdrop_range)
eavesdropping = stars(message)
eavesrendered = compose_message(src, message_language, eavesdropping, , spans, message_mods)
//yogs edit (stolen from monkestation and moved)
///Play a sound to indicate we just spoke
var/sound/speak_sound
if(client && voice_type && istype(voice_type))
speak_sound = voice_type.get_sound(src, message, spans)
//yogs change end
var/rendered = compose_message(src, message_language, message, , spans, message_mods)
for(var/_AM in listening)
var/atom/movable/AM = _AM
if(eavesdrop_range && get_dist(source, AM) > message_range && !(the_dead[AM]))
AM.Hear(eavesrendered, src, message_language, eavesdropping, , spans, message_mods)
else
AM.Hear(rendered, src, message_language, message, , spans, message_mods)
if(speak_sound && ismob(AM) && (!(the_dead[AM]) || (get_dist(source, AM) <= message_range)))
var/mob/hearing_mob = AM
if(hearing_mob.client?.prefs?.read_preference(/datum/preference/toggle/speech_hear) && hearing_mob.has_language(message_language))
var/volume = hearing_mob.client?.prefs?.read_preference(/datum/preference/numeric/speech_volume) || DEFAULT_SPEECH_VOLUME
volume *= 6 //the sounds are actually really quiet, we just reduced the numbers shown in preferences to not confuse players
hearing_mob.playsound_local(src, speak_sound, volume, TRUE, pressure_affected = FALSE, use_reverb = FALSE) //virtualspeaker handles radio stuff
SEND_GLOBAL_SIGNAL(COMSIG_GLOB_LIVING_SAY_SPECIAL, src, message)
//speech bubble
var/list/speech_bubble_recipients = list()
for(var/mob/M in listening)
if(M.client)
speech_bubble_recipients.Add(M.client)
var/image/say_popup = image('icons/mob/talk.dmi', src, "[bubble_type][say_test(message)]", FLY_LAYER)
if(combat_mode) // ANGRY!!!!
var/mutable_appearance/angerlay = mutable_appearance('icons/mob/talk.dmi', "angry")
say_popup.add_overlay(angerlay)
SET_PLANE_EXPLICIT(say_popup, ABOVE_GAME_PLANE, src)
say_popup.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA
INVOKE_ASYNC(GLOBAL_PROC, GLOBAL_PROC_REF(flick_overlay_global), say_popup, speech_bubble_recipients, 3 SECONDS)
LAZYADD(update_on_z, say_popup)
addtimer(CALLBACK(src, PROC_REF(clear_saypopup), say_popup), 3.5 SECONDS)
/mob/living/proc/clear_saypopup(image/say_popup)
LAZYREMOVE(update_on_z, say_popup)
/mob/proc/binarycheck()
return FALSE
/mob/living/can_speak(message) //For use outside of Say()
if(can_speak_basic(message) && can_speak_vocal(message))
return TRUE
/mob/living/proc/can_speak_basic(message, ignore_spam = FALSE) //Check BEFORE handling of xeno and ling channels
if(client)
if(client.prefs.muted & MUTE_IC)
to_chat(src, span_danger("You cannot speak in IC (muted)."))
return FALSE
if(!ignore_spam && message != null && client.handle_spam_prevention(message,MUTE_IC))
return FALSE
return TRUE
/mob/living/proc/can_speak_vocal(message) //Check AFTER handling of xeno and ling channels
if(HAS_TRAIT(src, TRAIT_MUTE))
return FALSE
if(is_muzzled())
return FALSE
if(!IsVocal())
return FALSE
return TRUE
/mob/living/proc/treat_message(message)
if(HAS_TRAIT(src, TRAIT_UNINTELLIGIBLE_SPEECH))
message = unintelligize(message)
SEND_SIGNAL(src, COMSIG_LIVING_TREAT_MESSAGE, args)
message = capitalize(message)
return message
/mob/living/proc/radio(message, list/message_mods = list(), list/spans, language)
var/obj/item/implant/radio/imp = locate() in src
var/obj/item/radio/radio = get_item_by_slot(ITEM_SLOT_EARS)
if(imp && imp.radio.on)
if(radio?.use_command)
spans |= SPAN_COMMAND
if(message_mods[MODE_HEADSET])
imp.radio.talk_into(src, message, null, spans, language, message_mods)
return ITALICS | REDUCE_RANGE
if(message_mods[RADIO_EXTENSION] == MODE_DEPARTMENT || (message_mods[RADIO_EXTENSION] in imp.radio.channels))
imp.radio.talk_into(src, message, message_mods[RADIO_EXTENSION], spans, language, message_mods)
return ITALICS | REDUCE_RANGE
switch(message_mods[RADIO_EXTENSION])
if(MODE_RADIO)
var/list/radio_slots = list(
get_active_held_item(),
get_inactive_held_item(),
get_item_by_slot(ITEM_SLOT_BELT),
get_item_by_slot(ITEM_SLOT_RPOCKET),
get_item_by_slot(ITEM_SLOT_LPOCKET),
get_item_by_slot(ITEM_SLOT_SUITSTORE)
)
for(var/held_item in radio_slots)
if(!held_item)
continue
if(!istype(held_item, /obj/item/radio))
continue
var/obj/item/radio/held_radio = held_item
held_radio.talk_into(src, message, null, spans, language, message_mods)
return ITALICS | REDUCE_RANGE
if(MODE_INTERCOM)
for (var/obj/item/radio/intercom/I in view(1, null))
I.talk_into(src, message, null, spans, language, message_mods)
return ITALICS | REDUCE_RANGE
if(MODE_BINARY)
return ITALICS | REDUCE_RANGE //Does not return 0 since this is only reached by humans, not borgs or AIs.
return 0
/mob/living/say_mod(input, list/message_mods = list())
if(message_mods[WHISPER_MODE] == MODE_WHISPER)
. = verb_whisper
else if(message_mods[WHISPER_MODE] == MODE_WHISPER_CRIT)
. = "[verb_whisper] in [p_their()] last breath"
else if(message_mods[MODE_SING])
. = verb_sing
// Any subtype of slurring in our status effects make us "slur"
else if(locate(/datum/status_effect/speech/slurring) in status_effects)
. = "slurs"
else if(has_status_effect(/datum/status_effect/speech/stutter))
. = "stammers"
else if(has_status_effect(/datum/status_effect/speech/stutter/derpspeech))
. = "gibbers"
else
. = ..()
/**
* Living level whisper.
*
* Living mobs which whisper have their message only appear to people very close.
*
* message - the message to display
* bubble_type - the type of speech bubble that shows up when they speak (currently does nothing)
* spans - a list of spans to apply around the message
* sanitize - whether we sanitize the message
* language - typepath language to force them to speak / whisper in
* ignore_spam - whether we ignore the spam filter
* forced - string source of what forced this speech to happen, also bypasses spam filter / mutes if supplied
* filterproof - whether we ignore the word filter
*/
/mob/living/whisper(message, bubble_type, list/spans = list(), sanitize = TRUE, datum/language/language, ignore_spam = FALSE, forced, filterproof)
if(!message)
return
say("[MODE_KEY_WHISPER][message]", bubble_type, spans, sanitize, language, ignore_spam, forced, filterproof)
/mob/living/get_language_holder(get_minds = TRUE)
if(get_minds && mind)
return mind.get_language_holder()
. = ..()