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medbot.dm
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//MEDBOT
//MEDBOT PATHFINDING
//MEDBOT ASSEMBLY
#define MEDBOT_PANIC_NONE 0
#define MEDBOT_PANIC_LOW 15
#define MEDBOT_PANIC_MED 35
#define MEDBOT_PANIC_HIGH 55
#define MEDBOT_PANIC_FUCK 70
#define MEDBOT_PANIC_ENDING 90
#define MEDBOT_PANIC_END 100
/mob/living/simple_animal/bot/medbot
name = "\improper Medibot"
desc = "A little medical robot. He looks somewhat underwhelmed."
icon = 'icons/mob/aibots.dmi'
icon_state = "medibot0"
density = FALSE
anchored = FALSE
health = 20
maxHealth = 20
pass_flags = PASSMOB
status_flags = (CANPUSH | CANSTUN)
radio_key = /obj/item/encryptionkey/headset_med
radio_channel = RADIO_CHANNEL_MEDICAL
bot_type = MED_BOT
model = "Medibot"
bot_core_type = /obj/machinery/bot_core/medbot
window_id = "automed"
window_name = "Automatic Medical Unit v1.1"
data_hud_type = DATA_HUD_MEDICAL_ADVANCED
path_image_color = "#DDDDFF"
var/obj/item/reagent_containers/glass/reagent_glass = null //Can be set to draw from this for reagents.
var/healthanalyzer = /obj/item/healthanalyzer
var/firstaid = /obj/item/storage/firstaid
var/skin = null //Set to "tox", "ointment" or "o2" for the other two firstaid kits.
var/mob/living/carbon/patient = null
var/mob/living/carbon/oldpatient = null
var/oldloc = null
var/last_found = 0
var/last_newpatient_speak = 0 //Don't spam the "HEY I'M COMING" messages
var/injection_amount = 15 //How much reagent do we inject at a time?
var/heal_threshold = 10 //Start healing when they have this much damage in a category
var/use_beaker = 0 //Use reagents in beaker instead of default treatment agents.
var/declare_crit = 1 //If active, the bot will transmit a critical patient alert to MedHUD users.
var/declare_cooldown = 0 //Prevents spam of critical patient alerts.
var/stationary_mode = 0 //If enabled, the Medibot will not move automatically.
///How panicked we are about being tipped over (why would you do this?)
var/tipped_status = MEDBOT_PANIC_NONE
///The name we got when we were tipped
var/tipper_name
///The last time we were tipped/righted and said a voice line, to avoid spam
var/last_tipping_action_voice = 0
//Setting which reagents to use to treat what by default. By id.
var/treatment_brute_avoid = /datum/reagent/medicine/tricordrazine
var/treatment_brute = /datum/reagent/medicine/c2/libital
var/treatment_oxy_avoid = null
var/treatment_oxy = /datum/reagent/medicine/dexalin
var/treatment_fire_avoid = /datum/reagent/medicine/tricordrazine
var/treatment_fire = /datum/reagent/medicine/c2/aiuri
var/treatment_tox_avoid = /datum/reagent/medicine/tricordrazine
var/treatment_tox = /datum/reagent/medicine/charcoal
var/treatment_virus_avoid = null
var/treatment_virus = /datum/reagent/medicine/spaceacillin
var/treat_virus = 1 //If on, the bot will attempt to treat viral infections, curing them if possible.
var/shut_up = 0 //self explanatory :)
var/holy = FALSE //if it injects holy water
/mob/living/simple_animal/bot/medbot/mysterious
name = "\improper Mysterious Medibot"
desc = "International Medibot of mystery."
skin = "bezerk"
treatment_brute = /datum/reagent/medicine/tricordrazine
treatment_fire = /datum/reagent/medicine/tricordrazine
treatment_tox = /datum/reagent/medicine/tricordrazine
/mob/living/simple_animal/bot/medbot/derelict
name = "\improper Old Medibot"
desc = "Looks like it hasn't been modified since the late 2080s."
skin = "bezerk"
heal_threshold = 0
declare_crit = 0
treatment_oxy = /datum/reagent/toxin/pancuronium
treatment_brute_avoid = null
treatment_brute = /datum/reagent/toxin/pancuronium
treatment_fire_avoid = null
treatment_fire = /datum/reagent/toxin/sodium_thiopental
treatment_tox_avoid = null
treatment_tox = /datum/reagent/toxin/sodium_thiopental
/mob/living/simple_animal/bot/medbot/update_icon_state()
. = ..()
if(!on)
icon_state = "medibot0"
return
if(IsStun() || IsParalyzed())
icon_state = "medibota"
return
if(mode == BOT_HEALING)
icon_state = "medibots[stationary_mode]"
return
else if(stationary_mode) //Bot has yellow light to indicate stationary mode.
icon_state = "medibot2"
else
icon_state = "medibot1"
/mob/living/simple_animal/bot/medbot/update_overlays()
. = ..()
if(skin)
. += "medskin_[skin]"
/mob/living/simple_animal/bot/medbot/Initialize(mapload, new_skin)
. = ..()
var/datum/job/doctor/J = new /datum/job/doctor
access_card.access += J.get_access()
prev_access = access_card.access
qdel(J)
skin = new_skin
update_appearance(UPDATE_ICON)
/mob/living/simple_animal/bot/medbot/update_mobility()
. = ..()
update_appearance(UPDATE_ICON)
/mob/living/simple_animal/bot/medbot/bot_reset()
..()
patient = null
oldpatient = null
oldloc = null
last_found = world.time
declare_cooldown = 0
update_appearance(UPDATE_ICON)
/mob/living/simple_animal/bot/medbot/proc/soft_reset() //Allows the medibot to still actively perform its medical duties without being completely halted as a hard reset does.
path = list()
patient = null
mode = BOT_IDLE
last_found = world.time
update_appearance(UPDATE_ICON)
/mob/living/simple_animal/bot/medbot/set_custom_texts()
text_hack = "You corrupt [name]'s reagent processor circuits."
text_dehack = "You reset [name]'s reagent processor circuits."
text_dehack_fail = "[name] seems damaged and does not respond to reprogramming!"
/mob/living/simple_animal/bot/medbot/attack_paw(mob/user, modifiers)
return attack_hand(user, modifiers)
/mob/living/simple_animal/bot/medbot/get_controls(mob/user)
var/dat
dat += hack(user)
dat += showpai(user)
dat += "<TT><B>Medical Unit Controls v1.1</B></TT><BR><BR>"
dat += "Status: <A href='?src=[REF(src)];power=1'>[on ? "On" : "Off"]</A><BR>"
dat += "Maintenance panel panel is [open ? "opened" : "closed"]<BR>"
dat += "Beaker: "
if(reagent_glass)
dat += "<A href='?src=[REF(src)];eject=1'>Loaded \[[reagent_glass.reagents.total_volume]/[reagent_glass.reagents.maximum_volume]\]</a>"
else
dat += "None Loaded"
dat += "<br>Behaviour controls are [locked ? "locked" : "unlocked"]<hr>"
if(!locked || issilicon(user) || IsAdminGhost(user))
dat += "<TT>Healing Threshold: "
dat += "<a href='?src=[REF(src)];adj_threshold=-10'>--</a> "
dat += "<a href='?src=[REF(src)];adj_threshold=-5'>-</a> "
dat += "[heal_threshold] "
dat += "<a href='?src=[REF(src)];adj_threshold=5'>+</a> "
dat += "<a href='?src=[REF(src)];adj_threshold=10'>++</a>"
dat += "</TT><br>"
dat += "<TT>Injection Level: "
dat += "<a href='?src=[REF(src)];adj_inject=-5'>-</a> "
dat += "[injection_amount] "
dat += "<a href='?src=[REF(src)];adj_inject=5'>+</a> "
dat += "</TT><br>"
dat += "Reagent Source: "
dat += "<a href='?src=[REF(src)];use_beaker=1'>[use_beaker ? "Loaded Beaker (When available)" : "Internal Synthesizer"]</a><br>"
dat += "Treat Viral Infections: <a href='?src=[REF(src)];virus=1'>[treat_virus ? "Yes" : "No"]</a><br>"
dat += "The speaker switch is [shut_up ? "off" : "on"]. <a href='?src=[REF(src)];togglevoice=[1]'>Toggle</a><br>"
dat += "Critical Patient Alerts: <a href='?src=[REF(src)];critalerts=1'>[declare_crit ? "Yes" : "No"]</a><br>"
dat += "Patrol Station: <a href='?src=[REF(src)];operation=patrol'>[auto_patrol ? "Yes" : "No"]</a><br>"
dat += "Stationary Mode: <a href='?src=[REF(src)];stationary=1'>[stationary_mode ? "Yes" : "No"]</a><br>"
return dat
/mob/living/simple_animal/bot/medbot/Topic(href, href_list)
if(..())
return 1
if(href_list["adj_threshold"])
var/adjust_num = text2num(href_list["adj_threshold"])
heal_threshold += adjust_num
if(heal_threshold < 5)
heal_threshold = 5
if(heal_threshold > 75)
heal_threshold = 75
else if(href_list["adj_inject"])
var/adjust_num = text2num(href_list["adj_inject"])
injection_amount += adjust_num
if(injection_amount < 5)
injection_amount = 5
if(injection_amount > 15)
injection_amount = 15
else if(href_list["use_beaker"])
use_beaker = !use_beaker
else if(href_list["eject"] && (!isnull(reagent_glass)))
reagent_glass.forceMove(drop_location())
reagent_glass = null
else if(href_list["togglevoice"])
shut_up = !shut_up
else if(href_list["critalerts"])
declare_crit = !declare_crit
else if(href_list["stationary"])
stationary_mode = !stationary_mode
path = list()
update_appearance(UPDATE_ICON)
else if(href_list["virus"])
treat_virus = !treat_virus
update_controls()
return
/mob/living/simple_animal/bot/medbot/attackby(obj/item/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/reagent_containers/glass))
. = 1 //no afterattack
if(locked)
to_chat(user, span_warning("You cannot insert a beaker because the panel is locked!"))
return
if(!isnull(reagent_glass))
to_chat(user, span_warning("There is already a beaker loaded!"))
return
if(!user.transferItemToLoc(W, src))
return
reagent_glass = W
to_chat(user, span_notice("You insert [W]."))
show_controls(user)
else
var/current_health = health
..()
if(health < current_health) //if medbot took some damage
step_to(src, (get_step_away(src,user)))
/mob/living/simple_animal/bot/medbot/emag_act(mob/user, obj/item/card/emag/emag_card)
..()
if(emagged == 2)
declare_crit = 0
if(user)
to_chat(user, span_notice("You short out [src]'s reagent synthesis circuits."))
audible_message(span_danger("[src] buzzes oddly!"))
flick("medibot_spark", src)
playsound(src, "sparks", 75, TRUE)
if(user)
oldpatient = user
/mob/living/simple_animal/bot/medbot/process_scan(mob/living/carbon/human/H)
if(H.stat == DEAD)
return
if((H == oldpatient) && (world.time < last_found + 200))
return
if(assess_patient(H))
last_found = world.time
if((last_newpatient_speak + (emagged ? 20 : 300)) < world.time) //Don't spam these messages!
var/list/messagevoice = list("Hey, [H.name]! Hold on, I'm coming." = 'sound/voice/medbot/coming.ogg',"Wait [H.name]! I want to help!" = 'sound/voice/medbot/help.ogg',"[H.name], you appear to be injured!" = 'sound/voice/medbot/injured.ogg')
var/message = pick(messagevoice)
speak(message)
playsound(src, messagevoice[message], 50, 0)
last_newpatient_speak = world.time
return H
else
return
/mob/living/simple_animal/bot/medbot/proc/tip_over(mob/user)
mobility_flags &= ~MOBILITY_MOVE
playsound(src, 'sound/machines/warning-buzzer.ogg', 50)
user.visible_message(span_danger("[user] tips over [src]!"), span_danger("You tip [src] over!"))
mode = BOT_TIPPED
var/matrix/mat = transform
transform = mat.Turn(180)
tipper_name = user.name
/mob/living/simple_animal/bot/medbot/proc/set_right(mob/user)
mobility_flags &= MOBILITY_MOVE
var/list/messagevoice
if(user)
user.visible_message(span_notice("[user] sets [src] right-side up!"), span_green("You set [src] right-side up!"))
if(user.name == tipper_name)
messagevoice = list("I forgive you." = 'sound/voice/medbot/forgive.ogg')
else
if(prob(1)) // if you're reading this you are a good
messagevoice = list("You are a good." = 'sound/voice/medbot/you_are_a_good.ogg')
else
messagevoice = list("Thank you!" = 'sound/voice/medbot/thank_you.ogg', "You are a good person." = 'sound/voice/medbot/youre_good.ogg')
else
visible_message(span_notice("[src] manages to writhe wiggle enough to right itself."))
messagevoice = list("Fuck you." = 'sound/voice/medbot/fuck_you.ogg', "Your behavior has been reported, have a nice day." = 'sound/voice/medbot/reported.ogg')
tipper_name = null
if(world.time > last_tipping_action_voice + 15 SECONDS)
last_tipping_action_voice = world.time
var/message = pick(messagevoice)
speak(message)
playsound(src, messagevoice[message], 70)
tipped_status = MEDBOT_PANIC_NONE
mode = BOT_IDLE
transform = matrix()
/// if someone tipped us over, check whether we should ask for help or just right ourselves eventually
/mob/living/simple_animal/bot/medbot/proc/handle_panic()
tipped_status++
var/list/messagevoice
switch(tipped_status)
if(MEDBOT_PANIC_LOW)
messagevoice = list("I require assistance." = 'sound/voice/medbot/i_require_asst.ogg')
if(MEDBOT_PANIC_MED)
messagevoice = list("Please put me back." = 'sound/voice/medbot/please_put_me_back.ogg')
if(MEDBOT_PANIC_HIGH)
messagevoice = list("Please, I am scared!" = 'sound/voice/medbot/please_im_scared.ogg')
if(MEDBOT_PANIC_FUCK)
messagevoice = list("I DON'T LIKE THIS, I NEED HELP!" = 'sound/voice/medbot/dont_like.ogg', "THIS HURTS, MY PAIN IS REAL!" = 'sound/voice/medbot/pain_is_real.ogg')
if(MEDBOT_PANIC_ENDING)
messagevoice = list("Is this the end?" = 'sound/voice/medbot/is_this_the_end.ogg', "Nooo!" = 'sound/voice/medbot/nooo.ogg')
if(MEDBOT_PANIC_END)
speak("PSYCH ALERT: Crewmember [tipper_name] recorded displaying antisocial tendencies by torturing bots in [get_area(src)]. Please schedule psych evaluation.", radio_channel)
set_right() // strong independent medbot
if(prob(tipped_status))
do_jitter_animation(tipped_status * 0.1)
if(messagevoice)
var/message = pick(messagevoice)
speak(message)
playsound(src, messagevoice[message], 70)
else if(prob(tipped_status * 0.2))
playsound(src, 'sound/machines/warning-buzzer.ogg', 30, extrarange=-2)
/mob/living/simple_animal/bot/medbot/examine(mob/user)
. = ..()
if(tipped_status == MEDBOT_PANIC_NONE)
return
switch(tipped_status)
if(MEDBOT_PANIC_NONE to MEDBOT_PANIC_LOW)
. += "It appears to be tipped over, and is quietly waiting for someone to set it right."
if(MEDBOT_PANIC_LOW to MEDBOT_PANIC_MED)
. += "It is tipped over and requesting help."
if(MEDBOT_PANIC_MED to MEDBOT_PANIC_HIGH)
. += "They are tipped over and appear visibly distressed." // now we humanize the medbot as a they, not an it
if(MEDBOT_PANIC_HIGH to MEDBOT_PANIC_FUCK)
. += span_warning("They are tipped over and visibly panicking!")
if(MEDBOT_PANIC_FUCK to INFINITY)
. += span_warning("<b>They are freaking out from being tipped over!</b>")
/mob/living/simple_animal/bot/medbot/handle_automated_action()
if(!..())
return
if(mode == BOT_TIPPED)
handle_panic()
return
if(mode == BOT_HEALING)
return
if(IsStun() || IsParalyzed())
oldpatient = patient
patient = null
mode = BOT_IDLE
return
if(frustration > 8)
oldpatient = patient
soft_reset()
if(QDELETED(patient))
if(!shut_up && prob(1))
if((emagged || !shut_up) && prob(emagged ? 8 : 1))
var/list/i_need_scissors = list('sound/voice/medbot/fuck_you.ogg', 'sound/voice/medbot/turn_off.ogg', 'sound/voice/medbot/im_different.ogg', 'sound/voice/medbot/close.ogg', 'sound/voice/medbot/shindemashou.ogg')
playsound(src, pick(i_need_scissors), 70)
else
var/list/messagevoice = list("Radar, put a mask on!" = 'sound/voice/medbot/radar.ogg',"There's always a catch, and I'm the best there is." = 'sound/voice/medbot/catch.ogg',"I knew it, I should've been a plastic surgeon." = 'sound/voice/medbot/surgeon.ogg',"Delicious!" = 'sound/voice/medbot/delicious.ogg', "Why are we still here? Just to suffer?" = 'sound/voice/medbot/why.ogg')
if(prob( 100 / (LAZYLEN(messagevoice) + 1) )) // Simulate the odds of it still being in the list
var/any_dead = FALSE
for(var/mob/living/carbon/C in view(6))
if(C.stat == DEAD)
any_dead = TRUE
break
if(any_dead) // But only actually choose to insult medbay if they actually have dead patients
messagevoice = list("What kind of medbay is this? Everyone's dropping like flies." = 'sound/voice/medbot/flies.ogg')
var/message = pick(messagevoice)
speak(message)
playsound(src, messagevoice[message], 50)
var/scan_range = (stationary_mode ? 1 : DEFAULT_SCAN_RANGE) //If in stationary mode, scan range is limited to adjacent patients.
patient = scan(/mob/living/carbon/human, oldpatient, scan_range)
oldpatient = patient
if(patient && (get_dist(src,patient) <= 1)) //Patient is next to us, begin treatment!
if(mode != BOT_HEALING)
mode = BOT_HEALING
update_appearance(UPDATE_ICON)
frustration = 0
medicate_patient(patient)
return
//Patient has moved away from us!
else if(patient && path.len && (get_dist(patient,path[path.len]) > 2))
path = list()
mode = BOT_IDLE
last_found = world.time
else if(stationary_mode && patient) //Since we cannot move in this mode, ignore the patient and wait for another.
soft_reset()
return
if(patient && path.len == 0 && (get_dist(src,patient) > 1))
path = get_path_to(src, get_turf(patient), /turf/proc/Distance_cardinal, 0, 30,id=access_card)
mode = BOT_MOVING
if(!path.len) //try to get closer if you can't reach the patient directly
path = get_path_to(src, get_turf(patient), /turf/proc/Distance_cardinal, 0, 30,1,id=access_card)
if(!path.len) //Do not chase a patient we cannot reach.
soft_reset()
if(path.len > 0 && patient)
if(!bot_move(path[path.len]))
oldpatient = patient
soft_reset()
return
if(path.len > 8 && patient)
frustration++
if(auto_patrol && !stationary_mode && !patient)
if(mode == BOT_IDLE || mode == BOT_START_PATROL)
start_patrol()
if(mode == BOT_PATROL)
bot_patrol()
return
/mob/living/simple_animal/bot/medbot/proc/assess_patient(mob/living/carbon/C)
//Time to see if they need medical help!
if(C.stat == DEAD || (HAS_TRAIT(C, TRAIT_FAKEDEATH)))
return FALSE //welp too late for them!
if(!(loc == C.loc) && !(isturf(C.loc) && isturf(loc)))
return FALSE
if(C.suiciding)
return FALSE //Kevorkian school of robotic medical assistants.
if(HAS_TRAIT(C,TRAIT_MEDICALIGNORE))
return FALSE
if(emagged == 2) //Everyone needs our medicine. (Our medicine is toxins)
return TRUE
var/can_inject = FALSE
for(var/X in C.bodyparts)
var/obj/item/bodypart/part = X
if(part.status == BODYPART_ORGANIC)
can_inject = TRUE
if(!can_inject)
return FALSE
if(ishuman(C))
var/mob/living/carbon/human/H = C
if (H.wear_suit && H.head && istype(H.wear_suit, /obj/item/clothing) && istype(H.head, /obj/item/clothing))
var/obj/item/clothing/CS = H.wear_suit
var/obj/item/clothing/CH = H.head
if (CS.clothing_flags & CH.clothing_flags & THICKMATERIAL)
return FALSE // Skip over them if they have no exposed flesh.
if(declare_crit && C.health <= 0) //Critical condition! Call for help!
declare(C)
//If they're injured, we're using a beaker, and don't have one of our WONDERCHEMS.
if((reagent_glass) && (use_beaker) && ((C.getBruteLoss() >= heal_threshold) || (C.getToxLoss() >= heal_threshold) || (C.getToxLoss() >= heal_threshold) || (C.getOxyLoss() >= (heal_threshold + 15))))
for(var/datum/reagent/R in reagent_glass.reagents.reagent_list)
if(!C.reagents.has_reagent(R.type))
return TRUE
var/robotic_brute = 0 // brute damage to robotic limbs
var/robotic_burn = 0 // burn damage to robotic limbs
for(var/obj/item/bodypart/limb in C.get_damaged_bodyparts(TRUE, TRUE, FALSE, BODYPART_ROBOTIC))
robotic_brute += limb.get_damage(TRUE, FALSE, FALSE)
robotic_burn += limb.get_damage(FALSE, TRUE, FALSE)
//They're injured enough for it!
if((!C.reagents.has_reagent(treatment_brute_avoid)) && ((C.getBruteLoss()-robotic_brute) >= heal_threshold) && (!C.reagents.has_reagent(treatment_brute)))
return TRUE //If they're already medicated don't bother!
if((!C.reagents.has_reagent(treatment_oxy_avoid)) && (C.getOxyLoss() >= (15 + heal_threshold)) && (!C.reagents.has_reagent(treatment_oxy)))
return TRUE
if((!C.reagents.has_reagent(treatment_fire_avoid)) && ((C.getFireLoss()-robotic_burn) >= heal_threshold) && (!C.reagents.has_reagent(treatment_fire)))
return TRUE
if((!C.reagents.has_reagent(treatment_tox_avoid)) && (C.getToxLoss() >= heal_threshold) && (!C.reagents.has_reagent(treatment_tox)) && !(TRAIT_TOXINLOVER in C?.dna?.species?.inherent_traits))
return TRUE
if(treat_virus && !C.reagents.has_reagent(treatment_virus_avoid) && !C.reagents.has_reagent(treatment_virus))
for(var/thing in C.diseases)
var/datum/disease/D = thing
//the medibot can't detect viruses that are undetectable to Health Analyzers or Pandemic machines.
if(!(D.visibility_flags & HIDDEN_SCANNER || D.visibility_flags & HIDDEN_PANDEMIC) \
&& D.severity != DISEASE_SEVERITY_POSITIVE \
&& (D.stage > 1 || (D.spread_flags & DISEASE_SPREAD_AIRBORNE))) // medibot can't detect a virus in its initial stage unless it spreads airborne.
return TRUE //STOP DISEASE FOREVER
return FALSE
/mob/living/simple_animal/bot/medbot/attack_hand(mob/living/carbon/human/H, modifiers)
if(modifiers && modifiers[RIGHT_CLICK] && mode != BOT_TIPPED)
H.visible_message(span_danger("[H] begins tipping over [src]."), span_warning("You begin tipping over [src]..."))
if(world.time > last_tipping_action_voice + 15 SECONDS)
last_tipping_action_voice = world.time // message for tipping happens when we start interacting, message for righting comes after finishing
var/list/messagevoice = list("Hey, wait..." = 'sound/voice/medbot/hey_wait.ogg',"Please don't..." = 'sound/voice/medbot/please_dont.ogg',"I trusted you..." = 'sound/voice/medbot/i_trusted_you.ogg', "Nooo..." = 'sound/voice/medbot/nooo.ogg', "Oh fuck-" = 'sound/voice/medbot/oh_fuck.ogg')
var/message = pick(messagevoice)
speak(message)
playsound(src, messagevoice[message], 70, FALSE)
if(do_after(H, 3 SECONDS, src))
tip_over(H)
else if(!H.combat_mode && mode == BOT_TIPPED)
H.visible_message(span_notice("[H] begins righting [src]."), span_notice("You begin righting [src]..."))
if(do_after(H, 3 SECONDS, src))
set_right(H)
else
..()
/mob/living/simple_animal/bot/medbot/UnarmedAttack(atom/A)
if(iscarbon(A))
var/mob/living/carbon/C = A
patient = C
mode = BOT_HEALING
update_appearance(UPDATE_ICON)
medicate_patient(C)
update_appearance(UPDATE_ICON)
else
..()
/mob/living/simple_animal/bot/medbot/examinate(atom/A as mob|obj|turf in view())
..()
if(!is_blind(src))
chemscan(src, A)
/mob/living/simple_animal/bot/medbot/proc/medicate_patient(mob/living/carbon/C)
if(!on)
return
if(!istype(C))
oldpatient = patient
soft_reset()
return
if(C.stat == DEAD || (HAS_TRAIT(C, TRAIT_FAKEDEATH)))
var/list/messagevoice = list("No! Stay with me!" = 'sound/voice/medbot/no.ogg',"Live, damnit! LIVE!" = 'sound/voice/medbot/live.ogg',"I...I've never lost a patient before. Not today, I mean." = 'sound/voice/medbot/lost.ogg')
var/message = pick(messagevoice)
speak(message)
playsound(src, messagevoice[message], 50)
oldpatient = patient
soft_reset()
return
var/reagent_id = null
if(emagged == 2) //Emagged! Time to poison everybody.
reagent_id = /datum/reagent/toxin
else
if(treat_virus)
var/virus = 0
for(var/thing in C.diseases)
var/datum/disease/D = thing
//detectable virus
if((!(D.visibility_flags & HIDDEN_SCANNER)) || (!(D.visibility_flags & HIDDEN_PANDEMIC)))
if(D.severity != DISEASE_SEVERITY_POSITIVE) //virus is harmful
if((D.stage > 1) || (D.spread_flags & DISEASE_SPREAD_AIRBORNE))
virus = 1
if(!reagent_id && (virus))
if(!C.reagents.has_reagent(treatment_virus) && !C.reagents.has_reagent(treatment_virus_avoid))
reagent_id = treatment_virus
if(!reagent_id && (C.getBruteLoss() >= heal_threshold))
if(!C.reagents.has_reagent(treatment_brute) && !C.reagents.has_reagent(treatment_brute_avoid))
reagent_id = treatment_brute
if(!reagent_id && (C.getOxyLoss() >= (15 + heal_threshold)))
if(!C.reagents.has_reagent(treatment_oxy) && !C.reagents.has_reagent(treatment_oxy_avoid))
reagent_id = treatment_oxy
if(!reagent_id && (C.getFireLoss() >= heal_threshold))
if(!C.reagents.has_reagent(treatment_fire) && !C.reagents.has_reagent(treatment_fire_avoid))
reagent_id = treatment_fire
if(!reagent_id && (C.getToxLoss() >= heal_threshold) && !(TRAIT_TOXINLOVER in C?.dna?.species?.inherent_traits))
if(!C.reagents.has_reagent(treatment_tox) && !C.reagents.has_reagent(treatment_tox_avoid))
reagent_id = treatment_tox
//If the patient is injured but doesn't have our special reagent in them then we should give it to them first
if(reagent_id && use_beaker && reagent_glass && reagent_glass.reagents.total_volume)
for(var/datum/reagent/R in reagent_glass.reagents.reagent_list)
if(!C.reagents.has_reagent(R.type) && !check_overdose(patient, R.type, injection_amount))
reagent_id = "internal_beaker"
break
if(!reagent_id) //If they don't need any of that they're probably cured!
if(C.maxHealth - C.health < heal_threshold)
to_chat(src, span_notice("[C] is healthy! Your programming prevents you from injecting anyone without at least [heal_threshold] damage of any one type ([heal_threshold + 15] for oxygen damage.)"))
var/list/messagevoice = list("All patched up!" = 'sound/voice/medbot/patchedup.ogg',"An apple a day keeps me away." = 'sound/voice/medbot/apple.ogg',"Feel better soon!" = 'sound/voice/medbot/feelbetter.ogg')
var/message = pick(messagevoice)
speak(message)
playsound(src, messagevoice[message], 50)
bot_reset()
return
else
if(!emagged && (reagent_id != "internal_beaker") && check_overdose(patient, reagent_id, injection_amount))
soft_reset()
return
C.visible_message(span_danger("[src] is trying to inject [patient]!"), \
span_userdanger("[src] is trying to inject you!"))
var/failed = FALSE
if(do_after(src, 3 SECONDS, patient))
if((get_dist(src, patient) <= 1) && (on) && assess_patient(patient))
if(reagent_id == "internal_beaker")
if(use_beaker && reagent_glass && reagent_glass.reagents.total_volume)
var/fraction = min(injection_amount/reagent_glass.reagents.total_volume, 1)
var/reagentlist = pretty_string_from_reagent_list(reagent_glass.reagents.reagent_list)
log_combat(src, patient, "injected", "beaker source", "[reagentlist]:[injection_amount]")
reagent_glass.reagents.reaction(patient, INJECT, fraction)
reagent_glass.reagents.trans_to(patient,injection_amount) //Inject from beaker instead.
else
patient.reagents.add_reagent(reagent_id,injection_amount)
log_combat(src, patient, "injected", "internal synthesizer", "[reagent_id]:[injection_amount]")
if(holy)
patient.apply_status_effect(STATUS_EFFECT_HOLYLIGHT_HEALBOOST)
C.visible_message(span_danger("[src] injects [patient] with its syringe!"), \
span_userdanger("[src] injects you with its syringe!"))
else
failed = TRUE
else
failed = TRUE
if(failed)
visible_message("[src] retracts its syringe.")
update_appearance(UPDATE_ICON)
soft_reset()
return
/mob/living/simple_animal/bot/medbot/proc/check_overdose(mob/living/carbon/patient,reagent_id,injection_amount)
var/datum/reagent/R = GLOB.chemical_reagents_list[reagent_id]
if(!R.overdose_threshold) //Some chems do not have an OD threshold
return FALSE
var/current_volume = patient.reagents.get_reagent_amount(reagent_id)
if(current_volume + injection_amount > R.overdose_threshold)
return TRUE
return FALSE
/mob/living/simple_animal/bot/medbot/explode()
on = FALSE
visible_message(span_boldannounce("[src] blows apart!"))
var/atom/Tsec = drop_location()
drop_part(firstaid, Tsec)
new /obj/item/assembly/prox_sensor(Tsec)
drop_part(healthanalyzer, Tsec)
if(reagent_glass)
drop_part(reagent_glass, Tsec)
if(prob(50))
drop_part(robot_arm, Tsec)
if(emagged && prob(25))
playsound(src, 'sound/voice/medbot/insult.ogg', 50)
do_sparks(3, TRUE, src)
..()
/mob/living/simple_animal/bot/medbot/proc/declare(crit_patient)
if(declare_cooldown > world.time)
return
var/area/location = get_area(src)
speak("Medical emergency! [crit_patient || "A patient"] is in critical condition at [location]!",radio_channel)
declare_cooldown = world.time + 200
/obj/machinery/bot_core/medbot
req_one_access = list(ACCESS_MEDICAL, ACCESS_ROBO_CONTROL)
#undef MEDBOT_PANIC_NONE
#undef MEDBOT_PANIC_LOW
#undef MEDBOT_PANIC_MED
#undef MEDBOT_PANIC_HIGH
#undef MEDBOT_PANIC_FUCK
#undef MEDBOT_PANIC_ENDING
#undef MEDBOT_PANIC_END