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flamethrower.dm
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/// How many joules of energy from reactions required to cause 1 damage
#define JOULES_PER_DAMAGE 100000
/obj/item/gun/flamethrower
name = "flamethrower"
desc = "You are a firestarter!"
icon = 'yogstation/icons/obj/flamethrower.dmi'
icon_state = "flamethrowerbase"
item_state = "flamethrower_0"
lefthand_file = 'icons/mob/inhands/weapons/flamethrower_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/flamethrower_righthand.dmi'
force = 3
throwforce = 10
throw_speed = 1
throw_range = 5
materials = list(/datum/material/iron=500)
resistance_flags = FIRE_PROOF
item_flags = NONE
light_range = 2
light_on = FALSE
light_system = MOVABLE_LIGHT
light_color = LIGHT_COLOR_FIRE
no_pin_required = TRUE
dry_fire_sound = 'sound/weapons/flamethrower_empty.ogg'
fire_sound = 'sound/weapons/flamethrower1.ogg'
var/lit = FALSE //on or off
var/acti_sound = 'sound/items/welderactivate.ogg'
var/deac_sound = 'sound/items/welderdeactivate.ogg'
var/ammo_type = /obj/item/ammo_casing/flamethrower
var/obj/item/weldingtool/weldtool = /obj/item/weldingtool
var/obj/item/assembly/igniter/igniter = /obj/item/assembly/igniter
var/obj/item/tank/internals/plasma/fuel_tank = null
//var/list/flame_sounds = list('sound/weapons/flamethrower1.ogg','sound/weapons/flamethrower2.ogg','sound/weapons/flamethrower3.ogg')
/obj/item/gun/flamethrower/full
fuel_tank = /obj/item/tank/internals/plasma/full
/obj/item/gun/flamethrower/Initialize(mapload)
. = ..()
if(weldtool)
weldtool = new weldtool(src)
if(igniter)
igniter = new igniter(src)
if(fuel_tank)
fuel_tank = new fuel_tank(src)
update_appearance(UPDATE_ICON)
/obj/item/gun/flamethrower/CheckParts(list/parts_list)
. = ..()
if(weldtool)
QDEL_NULL(weldtool)
if(igniter)
QDEL_NULL(igniter)
weldtool = locate(/obj/item/weldingtool) in contents
igniter = locate(/obj/item/assembly/igniter) in contents
update_appearance(UPDATE_ICON)
/obj/item/gun/flamethrower/Destroy()
if(weldtool)
qdel(weldtool)
if(igniter)
qdel(igniter)
if(fuel_tank)
qdel(fuel_tank)
return ..()
/obj/item/gun/flamethrower/process()
if(!lit || !igniter)
return PROCESS_KILL
open_flame(igniter.heat)
/obj/item/gun/flamethrower/update_icon_state()
item_state = "flamethrower_[lit]"
if(ismob(loc))
var/mob/M = loc
M.update_inv_hands()
return ..()
/obj/item/gun/flamethrower/update_overlays()
. = ..()
if(igniter)
. += "+igniter1"
if(fuel_tank)
. += "+ptank"
if(lit)
. += "+lit"
/obj/item/gun/flamethrower/examine(mob/user)
. = ..()
if(fuel_tank)
. += span_notice("\The [src] has \a [fuel_tank] attached. Right-click to remove it.")
/obj/item/gun/flamethrower/wrench_act(mob/living/user, obj/item/tool, modifiers)
var/turf/drop_turf = get_turf(src)
if(weldtool)
weldtool.forceMove(drop_turf)
weldtool = null
if(igniter)
igniter.forceMove(drop_turf)
igniter = null
if(fuel_tank)
fuel_tank.forceMove(drop_turf)
fuel_tank = null
new /obj/item/stack/rods(drop_turf)
qdel(src)
return TRUE
/obj/item/gun/flamethrower/attackby(obj/item/weapon, mob/living/user, params)
if(istype(weapon, /obj/item/tank/internals/plasma))
if(!user.transferItemToLoc(weapon, src))
to_chat(user, "[src] is stuck to your hand!")
return
if(fuel_tank)
to_chat(user, "You swap the tank in [src].")
user.put_in_active_hand(weapon)
fuel_tank = weapon
if(chambered)
QDEL_NULL(chambered)
update_appearance(UPDATE_ICON)
return TRUE
return ..()
/obj/item/gun/flamethrower/return_analyzable_air()
if(fuel_tank)
return fuel_tank.return_analyzable_air()
else
return null
/obj/item/gun/flamethrower/attack_self(mob/user)
toggle_igniter(user)
/obj/item/gun/flamethrower/attack_hand_secondary(mob/user, modifiers)
remove_tank(user)
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
/obj/item/gun/flamethrower/AltClick(mob/user)
if(isliving(user) && user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
remove_tank(user)
return
return ..()
/obj/item/gun/flamethrower/proc/remove_tank(mob/user)
if(!fuel_tank)
return
user.put_in_hands(fuel_tank)
fuel_tank = null
if(chambered)
QDEL_NULL(chambered)
to_chat(user, span_notice("You remove the plasma tank from [src]."))
update_appearance(UPDATE_ICON)
/obj/item/gun/flamethrower/proc/toggle_igniter(mob/user)
if(!fuel_tank)
to_chat(user, span_notice("Attach a plasma tank first!"))
return
to_chat(user, span_notice("You [lit ? "extinguish" : "ignite"] [src]!"))
lit = !lit
if(lit)
playsound(loc, acti_sound, 50, TRUE)
START_PROCESSING(SSobj, src)
else
playsound(loc, deac_sound, 50, TRUE)
STOP_PROCESSING(SSobj,src)
set_light_on(lit)
update_appearance(UPDATE_ICON)
/obj/item/gun/flamethrower/can_shoot()
return (igniter && fuel_tank?.air_contents?.return_pressure())
/obj/item/gun/flamethrower/recharge_newshot()
chambered = new ammo_type(src)
chambered.newshot()
/obj/item/gun/flamethrower/process_chamber()
if(chambered)
QDEL_NULL(chambered)
recharge_newshot()
/obj/item/gun/flamethrower/process_fire(atom/target, mob/living/user, message, params, zone_override, bonus_spread, cd_override)
if(!chambered && can_shoot())
process_chamber()
return ..()
/obj/item/gun/flamethrower/process_burst(mob/living/user, atom/target, message, params, zone_override, sprd, randomized_gun_spread, randomized_bonus_spread, rand_spr, iteration)
if(!chambered && can_shoot())
process_chamber()
return ..()
/obj/item/gun/flamethrower/shoot_with_empty_chamber(mob/living/user)
. = ..()
if(lit)
lit = FALSE
visible_message(span_danger("\The [src] breathes a sighed hiss as its flame dies out."))
set_light_on(FALSE)
STOP_PROCESSING(SSobj,src)
update_appearance(UPDATE_ICON)
/obj/item/ammo_casing/flamethrower
name = "flamethrower fuel"
desc = "If you see this, yell at Sarah."
projectile_type = /obj/projectile/flamethrower
firing_effect_type = null
/obj/item/ammo_casing/energy/flame_projector // cyborg flame projector
projectile_type = /obj/projectile/flamethrower/weak
select_name = "fire"
fire_sound = 'sound/weapons/flamethrower1.ogg'
firing_effect_type = null
e_cost = 50
/obj/projectile/flamethrower
name = "\proper fire"
desc = "Yep, that's fire."
icon_state = null // the actual fire will handle it
armor_flag = FIRE
damage_type = BURN
sharpness = SHARP_NONE
hitsound = null
range = 6
damage = 16
demolition_mod = 2 // bonus damage against blobs and vines, most other structures have very high fire armor
penetration_flags = PENETRATE_OBJECTS | PENETRATE_WALLS | PENETRATE_MOBS
penetrations = INFINITY
ignore_crit = TRUE
///Reference to the fuel tank in the flamethrower.
var/obj/item/tank/fuel_tank
///Temperature of the flamethrower's igniter.
var/igniter_temp = 1000
///Temperature of the fuel's most recent burn reaction, used for damaging mobs/mechs
var/last_burn_temp = 1000
/obj/projectile/flamethrower/weak
nodamage = TRUE
/obj/projectile/flamethrower/fire(angle, atom/direct_target)
if(istype(fired_from, /obj/item/gun/flamethrower))
var/obj/item/gun/flamethrower/flamer = fired_from
fuel_tank = flamer.fuel_tank
igniter_temp = flamer.igniter.heat
last_burn_temp = igniter_temp
return ..()
/obj/projectile/flamethrower/Move(atom/newloc, dir)
. = ..()
if(!process_fuel(newloc))
qdel(src)
var/turf/target_turf = get_turf(newloc)
target_turf.ignite_turf(rand(damage, damage * 4))
new /obj/effect/hotspot(target_turf, CELL_VOLUME, igniter_temp)
/obj/projectile/flamethrower/Moved(atom/old_loc, movement_dir, forced, list/old_locs, momentum_change)
. = ..()
var/turf/new_turf = get_turf(loc)
var/turf/old_turf = get_turf(old_loc)
if(!TURFS_CAN_SHARE(new_turf, old_turf))
qdel(src)
/obj/projectile/flamethrower/prehit(atom/target) // humans use a different heat protection system
if(nodamage)
return FALSE // don't do direct damage, just make fire
var/turf/target_turf = get_turf(target)
if(target.loc.return_air() != target_turf.return_air())
return FALSE
if(ishuman(target))
var/mob/living/carbon/human/joshua_graham = target
joshua_graham.apply_damage(damage, BURN, null, joshua_graham.get_heat_protection(last_burn_temp) * 100)
return FALSE // already did the damage
return TRUE
/obj/projectile/flamethrower/proc/process_fuel(atom/target, release_all = FALSE)
if(!fuel_tank)
return TRUE
if(QDELETED(fuel_tank))
return FALSE
if(!fuel_tank.air_contents?.return_pressure())
return FALSE
var/ratio_removed = min(fuel_tank.distribute_pressure, fuel_tank.air_contents.return_pressure()) / fuel_tank.air_contents.return_pressure()
var/datum/gas_mixture/fuel_mix = fuel_tank.air_contents.remove_ratio(ratio_removed)
var/datum/gas_mixture/turf_mix = target.return_air()
fuel_mix.merge(turf_mix.copy()) // copy air from the turf to do reactions with
fuel_mix.set_temperature(igniter_temp) // heat the contents
var/old_thermal_energy = fuel_mix.thermal_energy()
for(var/i in 1 to 10) // react a bunch of times on the target turf
if(!fuel_mix.react(target))
break // break the loop if it stops reacting
// damage is based on the positive or negative energy of the reaction, capped at its original value
damage = min(abs(fuel_mix.thermal_energy() - old_thermal_energy) / JOULES_PER_DAMAGE, initial(damage))
last_burn_temp = fuel_mix.return_temperature()
// If there's not enough fuel and/or oxygen to do more than 1 damage, shut itself off
if(damage < 1)
return FALSE
return damage
#undef JOULES_PER_DAMAGE